Wish list for next patch

2 cube formulas i would love to see in an update

1)Upgrade magics - much like we can for unique, rare, and sets. Let us upgrade blue magics!

2)Roll magic item - in 1.09, using flawless, chipped, or normal gems could let you re roll a magic weapon with 1 to 3 sockets. This would be amazing to bring back and see some of those classic 1.09 3os Cruel weapons!

Neither of these changes effect power creep either and could give some people something to chase!

  1. How exactly would you envision upgrading a magic. Like random roll to a yellow or upgrade the current properties with a few new prefixes and suffixes?

  2. Yellows can already roll the cruel mod with 2 sockets and 4 more affixes. This seems a step backwards or am i missing something? So like cruel, ethereal, self repairs, 2 sockets, is possible already just by gambling or picking up and identifying yellows.

  1. upgrading the base like you can with rare, set, and unique. 1pgem and 2x runes you can go Kite shield > Dragon shield > Monarch

  2. Yes, but being able to roll amazing magic weapons again would be fun. Some could be best in slot or just nostalgic. Example, rolling a 3os 3cold skills 3blizzard 20fcr orb. Rolling a 3os Cruel fanged knife would be what I really want to do!

I know its definitely a niche item class but the point wouldnt be “going backwards” or “power creep” but to make magic items more viable and fun and useful. Rares and Runewords are obviously better overall.

Another example, I found a good damage blue wep or high def blue armor on my play though, upgrading the base would be a nice option if I wanted to keep that armor or weapon since I havent found an upgrade yet.

Magic items can roll higher affixes than rares, but you only get two. In some situations, magic items can be the best in the game.

Four sockets can roll on a magic shield, but a rare can only have up to two. Only magic claws/orbs/helms can roll +6 to a skill. Only magic weapons can roll the Grandmasters mod…

50% discount coupons for every ad mentioned in gen chat to help people get enigma sooner.

Oh and bots as a built in option to the game.

I wish…:
the loot must be own, like Diablo 3;
completely eliminate e-commerce;
all players must have the right to try any runeword with high percentage, at least in hell, of finding high runes;
the character can change any configuration using the wardrobe system as in Diablo 3.
All of that would be…AWESOME and D2R would be Diablo IV-V-VI-VII…IMMORTAL! :slight_smile:

I had this idea in my mind too. Wonder what implications it would have on progress. If it will be cheap, you will search for some random low 300% ED weapon and upgrade it once for Nightmare difficulty, twice for Hell and you finish the game with it basically.

I can imagine myself doing this with 300% ED javelin I shop from Anya on Throwbarb playthrough.

I think a lot depends on cube recipe cost. If its somehow above average cost it could be fine addition to upgrade recipes!

2 Likes

and why did you feel the need to explain this to me and not the OP?

Exactly! Especially for a melee play through it could help a ton

1 Like
  1. currency stacking OR currency stash tab
  2. revert pvp fhr changes and implement wsg
  3. nerf mosaic in some way that doesnt leave the build unplayable (cap # of charges maybe?)
  4. buff some underutilized uniques
  5. a few more runewords, they’ve been doing really well with the new ones they add imo

You wrote “This seems a step backwards or am i missing something?”, so I was explaining why it would be wanted.

1 Like

Wonder if blizz reads these still?

When did they ever? The guy they have who looks at the forums has a total of what? 8 posts?

wishlist?

  1. fix melee.
  2. see first point.
  3. see 2nd and first point.

on a serious note;

  1. allow high end uniques to be ethereal, or alternatively add “ethereal” to zod rune on top of the “indestructable” trait.
  2. add magical and physical rainbow facets.
  3. give melee a way to get around monster block chance (see rainbow facet for easy solution).
  4. give melee (barb) meaningful AOE, aka fix whirlwind because its garbage.
  5. delete Mosaic and Enigma. delete sorc teleport while you are at it.
  6. add a way for necro/druid summons to scale in damage output, be that with the necro/druid’s mana pool, life pool or both.
  7. buff act 1, 3 and 5 mercs. there is never a reason not to use act 2 merc, and that is a problem.
  8. overhaul barb skill tree. change/delete useless crap like “Stun” “Bash” “Howl” “Taunt” “Double Throw” and “Throwing mastery” and give them something useful.
  9. buff medium and heavy armor so they are up to par with light armors, because currently, the only/best viable option for armor runewords is mage/archon plate.
  10. Buff summons across the board, be a man, experiment a bit, add 15% crushing blow and deadly strike to skeleton warriors, add 90% physical reduction to all druid spirits, give grizzly an ability like maul or shockwave, give blood golem the ability to heal friendly minions as well as the necro, increase iron golem flat damage output (before base applied), add element mastery to skeletal mages as baseline which can be raised further by the necro’s +skills on gear, remove dim vision from ravens and allow them to benefit from auras - DO SOMETHING because these specs are super gimpy.

i could add another 10 points of contention, but i won’t waste my breath because throughout the past 15 years, blizzard has never ONCE surprised me positively by addressing anything anyone on their forum has said in regards to literally anything of importance.
they’re too busy pulling off flops like overwatch 2 and diablo 4 p2w ‘competitions’.