Will I get banned for using loot filter mod in online mode?

They could solve a huge part of the problem by just implementing a basic loot filter to allow us to hide potions and gold labels… Both gold and potions are already highly visible with their item models on the ground anyway, plus gold auto picks up to boot as long as you haven’t disabled that function.

They could take things a step further and prioritize item labels, giving higher visible priority to rare items, then the junk labels fill the rest of the space.

1 Like

Pretty much, Hiding potions and gold and just having it auto-loot gold would be an AMAZING QOL fix… It would be very nice to be able to hide everything except selected items, or selected levels of loot, or something…but itd probably require being done in the game itself to do it right, so that ones up to blizzard.

I identify as Michael jackson. And my pronouns are HE/HEE

1 Like

Blizzard support will not ever approve or reject use of third party software they don’t make. Even something that is “ok” for now can be changed by the maker to do things Blizz objects to later.

They will point you to the EULA with the restrictions in it and that is all Blizzard will do. Blizzard End User License Agreement - Legal – Blizzard Entertainment

He is correct though - if you use keyboard or mouse software to do things that are not possible with the game controls, Blizz can ban for it. They do in WoW.

WoW addons are not executable software. They are UI modifications that operate in a sandbox Blizzard created. If Blizzard wants to break or disable any of them, they can at will. WoW addons only display info Blizz gives them access to. Kind of a different thing.

Right now, the best option is to err on the side of caution and don’t use any modifications with the online version of D2R.

Im not interested in running a 3rd party loot filter and being banned.

blizz, please make a robust loot filter. :slight_smile:

1 Like

care about things “people are using from the start”

back in LoD, D2Loader was communly use by almost everyone until blizzard suddently decided to ban it in 2008. My friend list of 25 people had only 4 survivors after that

sounds like your asking if you can use an unapproved program to alter the games code… and it also sounds like you want to get an advantage over legit players by filtering out items/gear that they cannot. how is this any diffrent then map hack or pickit.

Item filters don’t mess with the game’s code. They change words to icons in display. Blizzard was asked what addon support there would be. The answer was any addon that uses data will be fine. Item filters are approved, just not specifically. And no, I don’t feel like trying to google that pre-release interview with Chris whatever.

1 Like

sounds like If blizz don’t have an in-game filter macanic and you have to run a 3rd party program is a violation the tos regardless of how you feel. that’s just the legal binding document that we all agreed to play.

Blizzard said mods like item filters are perfectly fine.

https://www.pcgamesn.com/diablo-2-resurrected/interview

You revealed that Resurrected is getting modding support – can you tell us a bit more about what that entails?

CL: One of the things that has kept Diablo 2 alive is the modding community – so we appreciate all the work they have put into the game over the years. I think we can split this into two separate categories.

There have been mods in the past that injected code straight into the game, and those are the kind of things that we cannot support. But all the other mods – you know, the ones that use data and that sort of thing – we love to see those.

As we’ve gone through the game, we’ve switched a lot of things that used to be hardcoded into data. So when it comes to that [data] side of modding, there should be more things available and they’ll be easier to access.

They haven’t retracted this so they would have to do so first before banning people over item filters, which fit Chris’ mentioned criteria perfectly.

1 Like

You’re taking that out of context… They are talking about game mods, as in modifications to the game to make it play differently in a single player setting.

When it comes to programs that modify the game in a direct or indirect way to give the player an advantage over others playing a clean copy of the game without any extra “tools” in a multiplayer environment, their stance is crystal clear in their end user license agreement, section 1, C, ii.

They aren’t talking about a single player setting. Offline you can do whatever you want even trainers. The only thing that would be questionable is what is allowed online. That’s the only reason to ask a question about mod support.

Why would Blizzard have a problem with injecting code into offline play? He’s talking about mods that can be used universally. Item filters are cosmetic. They are the most harmless add-on category possible. It’s akin to moving your HP gauge to a different place on the screen.

These are like most basic add-ons possible. I think one is pretty safe to use a WoW litmus test. If the add-on would be allowed there then it will be allowed here – barring maphack since map layout being different is part of the game.

2 Likes

Blizzard openly allows addons on WoW, so they should allow them on D2R as well

I could see changing item colors ie data…but as far as filtering items out so they don’t show up on your screen would be against tos as it’s altering the games mechanics

1 Like

Community has been very vocal about loot filter since the inception of D2, and lootfilters of various kinds have been around since that time as well. I do not know a single person who was banned ever in D2 for using a loot filter. The only bans I have seen are those people who are automating the gameplay (bot, pickit), or abusing game mechanics for malicious activity (duping).

Not once did I see people getting banned for a loot filter, and in all honestly it would be stupid to do so.

@Blizzard; maybe, you know, after 20 years of people asking for such feature you could actually do it?? Would be appreciated to enjoy diablo graphics and not look at a screen full with text all the time.

1 Like

How on earth would any software on your computer know what loot is on the floor? Either it has hooked on the Diablo process and is reading data which no one is meant to have eyes on, and which MUST be against the TOS like HELLOOOOO, or, or, you have a bitmap parsing software, similar to screen capture, which also converts pixels to text, parses, and then interferes with Diablo’s output by deleting text you do not want to see.

In a similar manner, it could draw anything on the screen, highlight enemies, warn you about dangers etc.

It could even go a step further, keep an eye on your Health and Mana, and take pots, automatically, even help your Merc while you are busy with something else.

It could literally do anything.

If that is not cheating, I do not know what is.

A basic loot filter should be added the game baseline. Including the ability to show certain drops on the map when they drop.

That’s not just a basic QoL feature, it’s also an accessibility issue. D2 was created at a time when accessibility wasn’t thought about that much. It contains a lot of information that only comes from audio, which means if your sound is off (or you just can’t hear), you miss out on an enormous amount of useful information, including that various kinds of loot have dropped somewhere nearby.

While we can get some of those features currently via third party modification or software, technically those things violate the ToS and we could be banned for them if Blizzard wanted to. Many players that would like those features don’t want to take that risk. They either should make some baseline QoL/accessibility changes to the game or make a more specific public stance about certain specific types of third party modifications being allowed despite them technically being ToS violations.

edit:

Some of the loot filters people are talking about are just modifications to the game files that change colors and names of dropped items. They don’t announce anything or even show them on the map I don’t think (though I haven’t tried them). They also can’t actually hide any items (I believe you can essentially delete the name of the drop entirely so it doesn’t take up as much room on the screen, but it would still show an empty text box rather than hiding it entirely).

They use the same method that people use to get faster load times. They extract all the game files (which also requires a lot more hard drive space being used since you now have both extracted and packed versions of the files in the directory). They then use a shortcut with -direct -txt command line parameters and it will load the unpacked files. This is also how basic game mods were loaded in the original game. The “loot filters” that re-color and re-name drops are just modifying some of the unpacked files and for whatever reason this currently works online as well (which suggests Blizzard isn’t currently doing some kind of version enforcement/checking of loading certain files, which may mean they intentionally allowed for online modification of certain files?).

You can also do this without extracting files from what the online instructions say by putting just the modified files in a certain directory and using the -mod argument in a shortcut, but I’m not sure if that version works online or not, it doesn’t say.

Although, there are also actual “hacks”/software that have more enhanced loot filtering features as well. Some of the open source map hacks even have loot filtering features (at least from reading their features lists, I haven’t tried them), including showing loot on the map when it drops.

2 Likes

Having a ToS and choosing for what to enforce it are 2 entirely different things. Also do not forget that their ToS applies to ALL Blizzard games and not specifically to D2R alone. It’s also never as black and white as it is written. Several mods have been in use by a very large amount of players since the launch of D2R. Even Blizzard in a podcast/interview stated that they are curious what type of mods people come up with.

Officially they do not allow use of mods for online gameplay, yet at the same time they allow it to work just fine. It would be dead simple for Blizzard to completely block such mods that highlight items, to block loot filters (alerts on drop, etc), and to block maphack even. Their source code is literally uploaded to github. Yet they don’t. They create a very grey area and do not seem to make a firm stance on those mods as opposed to automation mods like bots/pickit.

It’s one thing to adjust some game files to highlight dropped items that fell with a different name/color or play a sound, it’s a whole other thing to manipulate game memory to increase drop chances or enable duping of stash by messing with the communication between local client and server, or to automate the gameplay so you can go about your own business while a program does all the grinding for you.

I would gladly see Blizzard giving some insight here, what their stance REALLY is for D2R. Where do they pull the line? No clarity really.

1 Like

How about as a language option? In my preferred language, “Cracked Buckler” translates to “” and “Ber” translates to “> > > BER < < <”
Since there are innumerable languages and dielects in the world, every item name should be customizable, and to facilitate accessibility, item name lists should be shareable.

I just wanna be able to read and see the damn unique and rare loot on the ground. Is that too much to ask for?!!

2 Likes