Melee overall is just fine. They buffed several things, made several monsters total jokes of their former selves, nerfed all monsters across the board with things like mana burn changes.
Do you need to have someone walk you while they feed you your cake too?
You suggestions minus 2 are vague at best anyway.
There are some things that could/shoudl be addressed.
You SHOULD be talking about specific skills, like what they did to to WW, frenzy and double swing. Aka they nerfed them all with zero compensation. Nobody threw a fit when they announced them. I DIRECTLY asked what they did to the double swing formulas, and of course they refused to answer. It’s been basically figured out since.
Overall frenzy and double swing were nerfed hard. Thanks to those that couldn’t handle the shear complexity of offhand mechanics. Their new averaging formula blows in comparison.
This also applies to the dual claw melee sin (but hey they broke that the other way with one item and the changes to charges, right?).
WW outright slower. There was again no compensation for this.
The Fireclaw druid THEY PURPOSEFULLY, KNOWINGLY, AND GIDDILY trashed this build. Put Werebears back the way they were, or at least let them hit the same attack rates without hiding it behind maxing of an entire other skill…that…is…not…fire.
Vengeance has never been in a good spot. It actually should be given a small AoE. It solves a slew of issues maining this skill.
Fury druids, and zealers, smiters are nigh indestructible. Like close your eyes, fall asleep, and let your drool guide your walkthrough.
Edit: so people whine and whined and whined about immunities. When the arguable gap between meel and caster was in a better place. They gave you sunder charms, and now you whine that melee is left where it was. WOW didn’s see that coming from across the ocean…