Why would you use the Magic or Lightning Charms?

I see virtually no value in it. Maybe I am missing something.

At least in HC, the cost of recovering the 90 lightning resistance means you are sacrificing 3 to 4 +lightning/Java skillers (1 for the Sunder, 2 to 3 resistance charms) to get marginally better damage on less than 1/3 of the mobs you encounter compared to current Meta.

Hammerdins and Bone Spear Necros can already clear 95% of content without the need to break immunities. Bone also has access to CE for times when resistance is a factor. Goblin toes + smite is still the better alternative over doing 5% of your hammer damage. There is literally no way to bring magic resistance lower than 95%…

The lightning charm is very strong on certain builds if you get it early combined with griffons or even just the crescent runeword for example on a lightning sorc.

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Griff + Cmoon + Charm will probably be a ton cheaper than infinity.

Java w/ griff + charm will be near end game, could use insight instead of infin.

The magic GC would only be good for a hdin running baals solo. I would probably keep one in my hdin’s stash and never use it though.

For about every character goes, overkilling 1 resistance is quite easy and cost is easily worth it (not talking about magic though, I mean cold/fire/light/poison).

The Magic is not as good as the others as it is less often needed, then again less monsters do magic damage.
Physical is less effective aswell, since you have less physical immunes and amp is quite effective anyway, still it’s not bad it is actually still very strong.

The elementals are all OP AF.
A penalty to a single elemental is easily overcome and sometimes just ignored (ES sorc for example), but the fact that there are no immunes and facets/lower resist/cold mastery/conviction do full pull in lowering and always work is stupidly powerful.
If you sacrifice 3/4 java skillers to overcome the “90” (which is max, could just as easily be 70) your not building very effective, your should not have to do that whether with endgame or cheap gear…and ofcourse you have avoid and the option for a T-Gods which help a lot aswell to overcome lightning damage.

The thing is Javazon wastes non-immunes incredibly fast anyway, so does it really matter whether she becomes a smidgen slower if she can now clear all content at a high rate?

Are you actually preparing to ask a buff to OP items btw?

3-4 skillers?
You can get 6 sc +10light res at the cost of 2 skillers.

The reason you use the Lite sunder is to one-shot the entire world on P8 with infinity (also self-wielded).

The reason you use the Magic sunder is if you’re a lazy HDin on Wave 2. Just swap it on rq and then off

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Cheaper means nothing if you die to Lightning damage.

Also, Griffon’s starts around at least a Ber+ early Ladder. If anything, these charms will push it higher…

Meta for Java is both Enigma and Infinity.

TGods + low resistance isn’t going to protect you.

Even at a 70% charm, you will need 225 resistance from gear/charms to get back to 85. This still does nothing to protect against conviction.

Minimum of 1.

There is always a cost either way you go.

You do realize that the greater mummies do magic damage? One of the few mobs that do… Guess it shouldn’t matter for SC…

Assuming you’ll die is kind of funny, maybe you struggle with an easy game, but thats on you. There are charms to easily make up the resists and there isn’t crazy light dmg other than WSK. Switching to a tgod/wisp is easy.

Griffons and runes stay most expensive for all of ladder, everything falls in prices, but still getting a good base + ber + mal +ber +ist is a lot harder than trading for one infinity. I know you didn’t include the rest of the runes + base cost in the making of infinity to try and make your point which is sort of a sad detractor. Charms will have no effect on griffons price most likely. With no reason to swap away from cold ever there won’t be a desperate market as often for griff.

Meta for java can be whatever you want it to be. But if you’re breaking immunities with a charm you don’t have to have the infinity and plenty of javas just run cows so you don’t have to have an enigma, though yes you can improve your build later on by getting those items.

Death is inevitable in Hardcore and it really just boils down to luck. Whether that means Teleporting in the middle of Conviction Glooms, sygathian dolls, or getting disconnected in the middle of a pack. Death comes for us all if you play long enough. Doesn’t mean you don’t take steps to reduce certain possibilities…

There is a reason why porting to Throne isn’t something everyone is willing to do in HC.

You are more likely to die Teleporting Glooms on the way down than anything in Throne.

Not everyone uses MH. And not everyone plays Softcore.

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You’re focusing on deaths meanwhile when playing HC most of the baal/chaos runs all revolved around a slow walk to throne. Deaths come from rare instances like you describe and lag/crashes. And certainly your run could be stopped by those, but you negate most of that by not teleporting or perhaps loading/funding a char that you don’t care about deaths on. That was what one team was doing. Regardless it is simply an accumulation of time unless you get really messed over.

I realize. But they didn’t do much damage to me when I tested it. Just drank a pot and lol’d

this is enough to start clearing all the content

Oh wow, have you played HC? Most Baal games have a dedicated teleported… If I am playing sorc, I always TP to Throne.

Seal popping is the go to for CS unless you are leveling some naked low level leech…

For sure, but a griff is a huge power spike at a much lower cost than making an infinity, and now that you’re not racing for infinity you can focus on a griff very early which makes it even better. That item is just so solid.

Yes, I have, and again still a risk for you and you alone to TP. Lag/Crash/B.net issue and you’re done. I would typically TP the throne in private games on a bad char then swap to main. Cuz ES, 200FCR sorc is cheap :slight_smile:

Regardless of whatever you do even in HC, the light GC will still be used. Maybe you overstack res, maybe you use it until you get infinity on your light char then adapt the build to that, but it wil be used. Magic really serves no purpose tho you are right on that at least. Though honestly as a hdin if I was doing baal runs solo, pre-casting hammers on wave 2 seems to clear them pretty decently. So I didn’t even bother to switch to smite.

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For Lightning it serves as an alternate to Infinity.

For Magic it’s just useless, unless the add Magic Resistance back to Lower Resist curse (which they should, be a way to buff Bone Necros without giving as much of a buff to Hammerdins).

Cheap? Just the crafted +2/20% FCR ammy is equivalent to an Infinity…

I usually settle for 105% FCR and aim for a Powered Amulet of Life Everlasting

Phys/Magic should have got their own runeword like infinity to boost their hero dmg.

Nahh this is for a BS teleporter not a real character.
You don’t need 20FCR on ammy to hit 200fcr.
wiz/sui branch weap, everything on the build is largely cheap except an arach.

Just teleport, 200FCR, throne, tp, let other in, switch to main char, join the baal run.

They ought to add an additional Sunder charm, a Defense Sunder charm:

-50% Monster Defense
-30%to -50% Your Defense

That’s what Physical Damage characters actually need.

There is literally no need for the charm for either…

Especially Hammerdins.

Only our brilliant team of developers would introduce gatekeeper charms to get other classes closer to equal footing with hammerdins. With penalties to boost :rofl:

The phys charm could be break phys immunities, -50% monster defense, +20% damage for your melee charm, and it would be jsut fine.

Melee don’t need some debuff. You could make the charm super OP for melee only and they would still be awful at PvM.

They are only capable of blanket low IQ changes without thinking about anything such as phys chars or the fact that facets exist, or how the charms affect minions/traps. They’re just not smart enough to be in charge of adjusting the game. They all should have been removed after the copy/paste portion of D2R.