Why this game is so toxic?

Like seriously the hell difficulty level is no difficulty at all. You make 2 elements character and quest monster is immune to those 2, every time the stupid immunity that don’t add anything to the game beside making damn stupid and toxic. Its not difficult its toxic and annoying and stupid. Whole acts immune to certain element cause why not. Then you go with socr and you just walk along others doing nothing, gameplay much. Game was actually good in the past before that stupid update that added immune monsters, while some regular mobs immune to something here and there do no harm whatsoever, making whole acts immune to something along with bosses and quest monsters is retarded forced multiplayer for no reason.

if you’re still having trouble with immunes you should probably go play diablo 3 or 4… maybe PoE ? i dunno. something you can turn your brain off to.

i bet you play softcore too, just slamming your face against the monsters dying over and over again, right?

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LOL. Maybe get a life or something, cause immune monsters are not hard, they are stupid. No not dying finished nightmare and want to finish hell, but the stupid game is impossible to play without forced online and skipping quests and just walking around people.

Isn’t there sunder charms to neglect immunities and also single player is also possible. It’s the only thing I play

it’s not like diablo 2 is new or anything, you’re complaining about something WE ALL know exists in the game. get a brain. holy hell…

it’s like you poured a bowl of cereal but as you add the milk you start complaining that you’re lactose intolerant. that is the equivalent of your complaint here. actually. brain dead.

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Because instead of damn changing it they did stupid charms to cater to the precious fans that play act 3 with lighting sorc while teleporting 99% of the maps and not killing any mobs, cause this game is about teleporting not killing mobs. Pff. Sunder charms drop actually after you finish hell difficulty, and that alone makes them useless for normal play.

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i mean, lit sorc isn’t a “get through the game” build. if you’ve played the game before, you’d know that.

lit sorc is REALLY good in normal. falls off in nm, and absolutely not viable for hell, so i don’t know what to tell you but you’re playing the game wrong.

lit sorc is best when you have infinity, griffs, facets… without those i don’t even switch. but ya. let’s complain that the lit sorc can’t get through hell… rofl. can you send me a picture i need to see what kind of ape has learned how to use a computer.

and at this point, the game isn’t toxic at all, but your attitude sure is, i’m throwing it back a bit here because the first thing you did was tell me to “get a life”

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immunity is a long story too explain from 1.10 update and have a very bad implantation too fight power creep build and min maxing , that why today you have Sundered Charms too make it more easy for new player but also hurt the game because pro player take advantage of this , my best advise go on the trade forum and get one of each elements charm :+1:

To get past immunities you have conviction, sunders, facets, negative res runewords, your mercenary. If all else fails you are able to skip that portion of the content.

There are areas you should perhaps stay away from until you improve your build, so why not just do that? Hammerdin is a universally good build across most of the game. Still don’t think even with a sunder you should take him to the Ancient Tunnels not only because of the magic immunes, but because of how close quarters the area is. So why try to force the square peg into the round hole?

Not playing sorc at the moment. Still the same issues remain, the game is totally broken with immune monsters that force online play or skipping big part of the game with teleport and what not.

hmm… you said you were playing a lit sorc, now you’re not… now i’m having trouble believing anything you say. are you even playing diablo 2?

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Let’s be honest - the game isn’t toxic, but what is toxic is low cognition people crying about how hard the game is for them.

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The entire progression system of D2R can be done in a week.

Character start → beat game → level up a bit at baal → run your crap char at an easy boss such as meph/andy/shenk/pindle → improve gear → branch out to lvl 85 areas → farm → improve gear to break immunities and be universal.

There might be some select areas you might not ever be able to handle or handle well with your build and or items, but you don’t HAVE to do everything. It simply is not necessary.

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I don’t find the game to be toxic. If anything, I find it nice and relaxing.
I’m not even sure what you mean by “toxic”.

The game is not difficult at all.
After I’ve played MMOs where you have to juggle 30 abilities and you have to coordinate with 24 other people, the gameplay of a Diablo game seems to me to be quite simplistic.

However, it’s an old game. A game like Diablo 2 requires you to talk to other players or read few things on the internet in order to properly understand how to deal with some situations, that are not properly explained in-game. That’s how games were back then and that’s where the mild semblance of complexity comes into play. Knowing how to deal with such situations, know where to farm, how to trade and the value of items, these are the only somewhat complex things in this game.

I wish I could tell you, that games improved over the last 23 years, and that nowadays you no longer have to get your information about things like that on external sites. Sadly, I can’t. D3 had plenty of things, which weren’t properly communicated via the various tooltips. The same is true for many other games, and it has been especially true for Blizzard games.

If that’s what you mean by “toxic”, then I gotta tell ya, that… if not most, then at least many games are also toxic.

There are ways you can handle immunities.
The simplest is to get a sunder charm, that removes the immunity to the element you use the most.
There are also ways for you to lower enemy resistances even further.
Instead of venting on the forums, you should have taken the time to google or ask around for simple solutions, then you should have taken the time to get what you need and adjust your build accordingly.

Another advice I could give you is to not think of Diablo characters and their various builds in terms of an MMO with a subscription fee, where people expect most things to be viable everywhere.
Think of Diablo characters as a card decks for a magic the gathering / hearthstone type of game. Some decks will be inherently better and worse at certain things. It’s better to have multiple decks in order to deal with different situations.
Sure, there are some OP decks, which are good at everything, but don’t expect every deck to be like that. Don’t expect perfect balance in a game, that is not truly competitive, and is more complex when it comes to the trading simulator aspect, rather than the actual gameplay.

tl;dr: the game is not toxic. You just misunderstand what the game is.

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The more damage types you can deliver, the more versatile your character is.

The more you focus on a single damage type, the more powerful your character can be with that damage type, but at the cost of not being able to easily deal with enemies that are highly resistant or immune to that damage type.

I’m currently playing through Skyrim as a loner mage… It’s largely the same story there. If I focused on one destruction element, I’d be screwed versus enemies who resist/are immune to that element. Granted, Skyrim is a bit less punishing skill tree wise than Diablo 2… So to get around resistant/immune enemies, I use all three elements.

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Game is what it is because it was released more than 20 years ago, where the crybaby generation was not yet born.

In addition, the game was one thing until version 1.6, it changed completely in version 1.7 with the arrival of the expansion and went until version 1.9 with an absurd sorc dominance, where there were no immunities and synergies in skills. Lightning master simply reduced the mana cost of spells.

Version 1.10 came and until 1.14 brought an absurd dominance of the hammer paladin.

Current version made the mosaic broken. We are here in the fight and complaining about what needs to be done for the game to be more balanced. Sunders charms are a nice step forward. Let’s see if they clean up the “mess” (the word is another) from the mosaic.

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honestly i think they are trying to sabotage it on purpose for d4 sales. i just got one shot in nm hc. my pally max block max res 250 vit absolutely should not have died. they trying to make sales in their item store and d4. i wish the old blizzz team would come back n take over. this new round of goons copying worl of war craft lost ark and Poes concepts are talentless.

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Build a FOH paladin and wait for D5,

D4 sucks anyways.

Obedience will carry you through hell with ease.

After farming pits and tunnels for a eth weapon and failed several socket rolls i just made it in a non eth and he killed seal bosses and ancients just as well, just slower.

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I actually like the immunity to something on Hell level, it forces you to be a little creative.
I can agree that it needs to be updated a little bit so it can be fair for all characters.
I see a lot of immune to fire/cold/lightning & physical damage. I dont see immune to magic that offen or maybe I dont use magic damage that offen.

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