Why not implement peer-2-peer?

I’m no specialist, but i know that peer-2-peer doesn’t have any problem server related like that.

Why didn’t they do that for that game? (Real question, not ranting)

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p2p would open the door to spoof the login and pirate the game. More game devs are moving to a “always online always logged in” model to circumvent pirating.

Even though these idiots seriously underestimate the network and server traffic required for such an endeavor.

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p2p lacks authoritative data verification methods.So it should only be played by offline characters.And most people don’t have public IP, so the online experience will not be any better than lag server.Having said that, I would love to play with my friends without a long wait, I also want p2p

Google translate

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Thanks for the clarification. When you say pirating you talk about pirating someone account or having the game for free?

I think Blizzard’s purpose of canceling p2p is that if you get the cracked game files, you can play it alone. It is tempting to play with friends, which can sell much more games.

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I would also love to see LAN play brought to D2R. I typically only have 15 to 30 minutes to play a game and with queues that are 15+ minutes long I basically never get to play online. This is one of the few games that my wife and play together and we used to play lots of D2 on our LAN back in the day. I had hoped to enjoy playing D2R with her and our kids (would have been 5+ copies purchased) but after not being able to really play online ever and hearing that the promised LAN play is now never coming, I see little choice but to abandon D2R (and maybe just see about getting the original D2 up and running so we can actually play together). This is a huge disappointment. I hope LAN play gets a serious reconsider or that we’ll be able to play online within 30 seconds of loading the game, or both, else we may just have to ditch D2R completely and go back to playing the Torchlight games—which we also love and those always work for us without any trouble.

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Yeah they need to bring it back. They’ve already got all of our money anyways.

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They don’t want hackers with packet sniffers doing their thing on both a sending and receiving end. TCP games is still a client/server connection. Knowing how both communicate with each other would open the door more quickly to exploits and hacks.

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My personal opinion is that p2p may come back, but it will take a long time until the purchase of this game has stabilized to their target level and will not increase

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Well you could probably do both. I haven’t tried to play around with any of the files or anything at home here.

BUT I reckon I could (if I really wanted to, I mean it’s part of my job to check these things) could so call crack the game and have it run for “free” or create something that could get into a user’s account.

Having said that I don’t get paid to do that sort of stuff and right now my home systems are running a few work related virtual tests to see if i can “Break” our servers and network at work. Company just purchased a few EPYC systems and I got one set up at home to see how migrating everything would affect users and employees alike among other crap :smiley:

EDIT : I hope this post doesn’t get taken the wrong way by any mods here. I was just explaining (very vaguely) what can be achieved not condoning such actions.

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Thanks for the very clear clarification.

I though, with the new modem and hardware our ISP give us in 2021, we could be more protected for that kind of thing, but i was wrong.

Isn’t it possible to have something like encrypted data or something while peer-2-peer?

EDIT : I just read that elite dangerous use peer-2-peer and doesn’t have any problem apparently. Some online game still use it without problem.

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The thing is that as a “user” that uses any application which allows incoming and outgoing connections there is still a way to get “access” to the connection and the data being sent/received. (Wont explain how as that’s not the point :slight_smile: )

We’ve seen banks getting hacked that use 256 bit encryption BUT they also have hourly backups on a closed system (from what I’m told amongst other failsafes and data protection systems in place) that doesn’t have direct internet access. With all the servers connected together you can theoretically “get in” (if you’re really good and have the time) but your time accessing information would be very limited before your ISP releases your details to the authorities and they come knocking at your door and you face time in prison.

Peer-2-peer and end-2-end encryption hasn’t been widely adopted and is only used in messaging systems and enterprise applications. For gaming they could but it’s easier and way more cost effective to have “everyone” log into secure servers with strong to very strong password protection and 2fa systems. Otherwise they have to employ people like myself (we aren’t cheap) and we normally work as a team of 4-6 people.

EDIT: Elite Dangerous uses Upnp - search up universal plug and play there’s a wiki page on it.
But I have doubts on how secure their log in and account protection systems are.

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They wrote p2p in their website i don’t know about Upnp though.
I don’t know about their security though, but i played it for like 1000 hours and never heard of any hack/scam or cheat.

Maybe they use something underlying the p2p, i don’t know enough in network to understand that :smiley:

Just for info, you maybe will understand something i don’t. There the official response of fdev for odyssey.

What are the plans for networking in Odyssey? Will it be p2p or will it be server based for FPS gameplay?
The underlying network structure is the same as the rest of ED i.e. p2p so that the experience is seamless for players

There has to be some level of protection that they are using (I’m too lazy to find out :upside_down_face: )

I need to dedicate more time to gaming but being a slight tech nerd I get distracted easily LOL.

EDIT: Also to clarify the bank comment I made before, AES 256 bit encryption has NOT been cracked or hacked by anyone or entity or group or government (as far as I’m aware). They are working on a 512 bit version but so far it’s just a few published papers. The people getting into these banks most likely got lucky or someone employed by the bank gave away login details … either way they’ve only occured in obscure countries etc.

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You dont need p2p to do this. Just with the client you can packet sniff everything it sends and receives.

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Yes but you can’t see what’s going on server-side. I guess I should have added that part. My mistake.

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Having a local server doesn’t necessarily mean you can see what its doing internally either, at least not easily.

If anything not having the server makes efforts to reverse engineer it more legal since you have no access to the actual program

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I wish they could too or get rid of online public mode that invites money making farm pushers, maphack botters etc, Better yet, bind on account for epic loot+. Imagine the load on the servers then…

Because they think it’s not safe.

What a bullocks excuse it’s DRM concerns for sure. Which it shouldn’t be. They’ll make a packet of money regardless. Taking you game and making it more frustrating for people actually buying your game is just dumb.