Why just not improving drop rate of high runes?

If you are not a no-lifer then you can just play through all the quests once on each difficulty and then you have beaten the game. There isn’t much more to this game, except for no-lifers who want to collect the rarest item. Why would you even need those items?
No-lifeing is pretty much nothing negative, it means people are dedicated to something. I am sure your life is super exciting and you achieved many honorable and noble things and that’s why you also deserve a ZOD rune ingame? xD

10 Likes

This, exactly.

If sub-optimal builds can finish all 3 difficulties, why trouble yourself to become a collector? In game or real life, only hardcore or dedication or money can buy you a near full collection of something you like.

If anything, make drop rate of endgame runes and unique items even lower. After all, you only need them as a collection right? NOT A NO-LIFING GAMER.

You guys realize that one could actually play the game? Equip a char, play PVP, build different chars for different usecases, play a funbuild, design you own build?

And for some of those things you need good equip.

When it comes to replayability i prefer real replayability over mindless grind, but yeay bliz introduced stupid respecs, didnt fix grush… :confused:

7 Likes

I have never found a high rune above Lo. It has not stopped me from playing or enjoying D2/D2LOD or now D2R. I have made it through Hell with multiple chars. Plenty of gear and builds without high runes work just fine.

So why would you be upping the drop rate?

6 Likes

Rune drops are fine as they are. Making them even more common does nothing except ramp up the progression… Which is exactly the same thing that happened with Diablo 3.

4 Likes

What happened to D3 is that they made it a super simple streamlined boring no-brainer.
It was the lack of complexety that killed it for me.

7 Likes

Lol. There is no chance for 1 HR per month bot to be more profitable than 4 HR per month bot. The second one is more profitable by definition of profit itself.

Supply and demand…

5 Likes

x4 drop rate means botters get their money x4 fast, not remove their bots
also, it means market oversaturation comes x4 fast
So, you want higher inflation, right?

Wait, I have to kill Hell Baal thousands of times to get one of those runes to drop?

4 Likes

To get one from Baal alone, yes. Thousands and thousands and thousands of times.

However, there are plenty of monsters to kill from A5 town to Baal that can drop one as well. :slight_smile:

Yes but since rune drops are not affected by MF you can farm them anywhere.

E.g. hellcow has a ~1:750000 chance, there are about 400 cows in one cow level, so it’s approx 1:2k for whole cowlevel. It’s still stupid low but alot better then 1:60k baal.

Don’t ruin the economy for people that will leave in a few months at best. please leave drop rates the way they were in D2LOD

6 Likes

Let’s do none of that OP but pretend we did so you feel better.

This is true, bots and dupes allowed the masses to have a shot at getting these high level rune words.

Side note:
Funny enough, not allowing bots actually nerfs the economy from the original d2. If you want a real d2 gearing experience you either need to increase the drop rates or allow bots. You can’t nerf the supply and then claim the economy hasn’t been changed because that’s a fundamental misunderstanding of how the economy works.

8 Likes

Nah. You cant endlessly generate money out of thin air, you need some real person spending their real money. And what makes people spend real money is frustration. If they believe they have an actual chance in getting the items legit with playing, they will, that’s why they bought the game, to play! Sure theres always an idiot not caring about money but that’s not the majority.

So less demand, increasing supply, dropping prices, RMT botters giving up.

So your x4 calculation is nowhere near realistic. + You must be pretty naive to believe OG RMT sides ran out of supply anytime. They always had enough items to satisfy the demand, regardless of droprates.

6 Likes

The only satisfiable rate in this case: D3 wealth rain. If item is available for everyone, it is rare for nobody. You want to vanish rewards for diehards.
No, thank you. There are tons of games of that kind. We need at least one game of alternative kind.
I never got wealth more than Lo, but I am ok with diehards deserve some jahs.

3 Likes

Yeay because only these 2 options exist, thousands of runs for high end or everything in one evening.

How about fine balance in between? Rare, but manageable, possible to high end equip a toon whithin a season with an hour a day? No lifers could still go on, takes a lifetime to perfect roll every slot.

But nah, only extremes exist. Narrow minded.

7 Likes

One aspect of the game that exacerbates the feel of rarity is that almost nothing compares to enigma / sorc magic farming. Most classes are too gear dependent to be effective in genral, throw in MF and you’re useless.

I feel like their should be a system that slowly ramps up passive MF as a season progresses. The reality of MF is that even with 2000% things are still incredibly rare. So handing out higher levels of MF is hardly an issue in reality. Especially since MF does NOT effect rune drop rate in a positive way.

But say there is a fun and engaging way of increasing your passive MF to around 150. That makes the game more engaging for classes who are too difficult to gear around MF.

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I’m all for certain changes but get out of here with drop rate changes.

Not helping your cause of having no patience and needing to gear up to maximum on Day 1.

2 Likes