Oh, absolutely, I agree with you that the amount of grinding necessary can be absolutely not rewarding. I myself am lucky that I can have my laptop next to my desk at work and can game like 5hs a day, but it’s still super hard even for me. I’m not advocating for Ber to drop as much as Ral, but yeah, a little more.
And thank! when I made that account I didn’t realize I would have to use it here hahaha
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it can be fun with junk gear and you can do all that there is in the game with out the gg but it is alot more fun when you make a game and tell your self i want to clear EVERYTHING in this much time. to do that you need gg. i also have played this game till my eyes were bleeding lol but the best rune i found was a LO and thats a nice drop but only one in all the game play time thats been put in is not a good %. i never want to see d2 go like d3 it needs to stay true to what it is and that is you have to work hard to get the good stuff. i do think that there should be a re look at the drops. not just runes. not saying i want gg to drop all the time but i do not think that normal lvl set gear should drop in hell just like gg cant drop in normal .
the world has changed since d2 came out if we want to have players to trade and work and play with then we also need to change a little.
i do love playing the game as is i cant say i dont because i am on almost every night. but we do need to grow and bring others in and that said if you could waste runes once a month or every two months to try out a new rune word that would be exciting. like when i made my call to arms it was exciting to see how it would roll or the first torch i got i was shaking to see how it would roll . if we up the drops to much it with not give us that feeling of risk and reword but i also see the other side of never seeing any reword and if there is almost no chance of you getting the gg or the runes to make this stuff then the game is done for most people real early on and only a few of us will stay on. or you force people to the pay to win sites.
Asking for a HR with a bunch of random crap is insulting. At the end of the day, you have to have a rare item of worth or you have to spend a month or two of trading up to hopefully get in the ball park of a HR.
Really all it comes down to is luck and/or massive amounts of farming. Which, as it has already been stated leads to burnout for casual/semi casual players.
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I am against changing drop rates directly. I think its nice to have items that are really worthy in trading.
I would like an ability to more or less directly “work” for HR, but it has to be time consuming. Maybe some sort of repeatable quest e.g. kill every single monster in a single session. If you manage to do so a boss appears with a safe rune drop > io, additionally in your next session rune drop rates are increased by x2.
I guess that would not decrease the value of individual runes to much but would motivate doing more interesting stuff than farming the same area over and over again by giving at least a small reward.
i had one ber early on hell diablo and then no other ber in ~500 runs. (approx across all chars i played)
those things require dumb luck apparently
“rng being rng” i guess.
Yeah High Runes are rare, and the value is also dependent on what runeword they can make.
No, they are accessible to MAKE after the ladder season is over for non-ladder. They stated this on Llama’s stream that you’ll be able to make them not just trade for them like it worked previously.
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I am totally up for trading.
But one of my points is some runes are just too popular.
I guess I do have to stack a few rare items and trade for one HR.
One thing they can do is allow players to break down high runes into lower runes for ladder play. This will ensure that all top tear runes have a minimum value. Once a rune is broken down, it cannot be broken down any further.
They can also add or change current rune words to include less used runes such as Cham or Zod to give them more value.
The answer is symply in your first post. It’s an hardcore game, we just want d2r staying the same. Just with minors changes.
Man, reading you I feel like a very lucky man! So far since launch I found 2 ber, 2 jah, 1 zod, 1 sur, 3 vex, around 5-6 gul, and then lower runes quite a few too… Only ones that didnt drop for me so far are cham and Lo.
I find it incredible that you played for so long without even seeing one drop! Incredible!
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The drop table is decided at the time of character making.
When not going out by LV90, I’ll make again and do.
I assure you, incredible is not the word people with bad luck would use.
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Actually, I find the rewards for supposed high runes very underwhelming for the rarity of the ingredients. Made a eth berserker axe BOTD because I got a Zod drop. It is OK for a weapon, but not really super super good considering the rarity of Zod and Vex needed to make it. I wouldn’t get too upset…
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It’s an item grinder game. If you get burnout / boreout because of item grinding, then you are playing the wrong kind of game.
If you play online, you don’t need luck. You also don’t need to spend 40+ hours per week. You just have to play smart. Easiest way to trade up without luck is to farm keys and especially countess. The guaranteed runedrop will bring tons of craft runes with occasional mid runes. You can trade up and sell keysets or torches. You don’t need lots of skill/gear/time for the runs and trades. Adjust your expectations to your gaming time and you won’t get so frustrated
I am strongly against any change in drop rates. Especially now that they are adding new RWs.
Nature and pace of drops is core of D2. Good drops are super rare and hold high value in terms of gaming experience.
I do remember some of my best drops happening 20 years ago, that special feeling. I get it again today in D2R, same magic. What other game does that?
Can anyone confirm this? If true, this would be a design error that should be fixed, and should be trivially fixable.
It would probably be responsible for half the flame wars on the various forums between “instant gratification D3 kiddies” and “basement dwelling neckbeards with 100h/week playtime”…
No this is false, maybe he thought he was on Phantasy Star Online forums.
In offline mode, you can reset the map seed by changing difficulty levels.
cham was never valued for it’s utility (can be replaced by a nice ravenfrost with it’s extra stats or act 2 mercenary) or runeword value. it’s been useless since the game was released and many patches after. it’s a massive oversight. even Zod could be considered an oversight with extremely low value in terms of utility versus rarity. you can use it for an eth item for an extra, like, 150 defense (ethereal socketed with zod) at the expense of 15-20 resistence or 5% damage reduce or 20% enhanced damage or a 40/15 jewel or an ist rune for magic find, etc, etc.
the most expensive runeword: “last wish” - Jah + Mal + Jah + Sur + Jah + Ber includes, exclusively, runes below zod/cham and excels in every aspect of anything including a cham or a zod.
lobby for cham exceptionalism. cham hasn’t been notable since 1.09 to use in windforces for bowazons, or more rarely, barbarians with grandfather to freeze target (although it was much more common for ohm to be used in grandfather). 1.10 basically extincted the use of cham
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The problem is if high rune has extremely low drop rate for single player online game. If you go to public games, high runes are picked up by others, so you have no chance either. Bad game design