There are over 120 areas in the game… At hell difficulty, these areas range from level 67 to 85…
Because of the way XP and item drop rates work, level 85 areas are the most sought after areas for farming…
But there are only 31 level 85 areas in the game now (before patch 2.4, it was only 16). This means that up to 75% of the zones and content in the game are never worthwhile to revisit after you play through the game, and once you reach a high level…
We are buffing and creating some new level 85 zones. This is a very good step, but maybe we should do more?
If we are changing so many things in D2R, why not make ALL AREAS EQUAL TO FARM? More fun, longer games, play with large clans or groups of friends, stay in games longer, spend less time waiting in loading screens, spend less time typing game names and passwords, spend less time in lobbies looking for games…
What if Blizzard adds a new feature to the game:
- Once you complete Hell difficulty, all zones in games created by you become level 85. you can make open world zones level 84 if you still want players to focus on farming dungeons only…
- If you have not completed hell difficulty yet, games created by you will spawn with the current area levels… This keeps the dificulty level of a standard game playthrough the same as it is now…
Would this be good for the game, or bad?
I think it would be good .
My computer has low CPU and graphics, so loading times are slow for me… Games that only last 2 minutes are a waste of time for me… When I join a game, I don’t have time to type “hello”, because everyone is racing to farm the best zones before each other. If a game is older than 2 minutes, it’s not worth joining. The game would be more chill and enjoyable if this mechanic was changed
The more 85 areas in the game, and the less trash areas, the better in my books. The only reason I can think why it is good to limit the number of 85 areas is because then you have some control on game balance between the character classes… For example, Hammerdin is very strong, so adding areas with magic immunes will make characters that don’t deal magic damage more viable. Maybe the game is unbalanced if all areas are level 84/85? I don’t know
What do other people think?