And that’s why i clarified I meant changing core mechanics and not just continuations on the road the game was left at. Balance, end game content, stuff like that is way more reasonable than the requests for ploot and a method to kick pk’ers/mf’ers.
I could see it now…Bots that come out, that autokick everyone when something good drops. Yummy…
But I like the radical teleport change idea. Always advocated for it, and I haven’t gone anywhere. I’m pretty sure someone just posted a poll on it 2 weeks ago and more people thought it would be a GOOD idea than a bad one.
Refreshing a 10 year old games graphics wont make it current. It will die if they don’t add content and make balance changes, and some of them actually HAVE to be drastic.
The initial post said it’s returning and new players that want change. I was simply pointing out that this is not true. I did not read 281 responses to find your clarification.
i put the clarification in the main body. But yea i think we’re pretty much on the same page.
I still stand behind it’s mostly new players that ask for the more ridiculous changes we agree would be bad.
I fall into the camp that wants to see D2R evolved/improved with things like balancing passes, but not change the core mechanics. I think we’ll find that it’s difficult for everyone to agree on what the “core mechanics” really are though!
Stackables would be okay if they didn’t work in inventory, but only stash. Changing inventory limitations would change the core design, IMO, but imposing the Stash limitation that D2R has is actually a change over legacy D2 which allowed infinite mules and therefore had no stash limitations.
Because it has the potential to drastically improve the game that we love? What kind of dumb question is this?
ploot is a detriment to the original design. kicking players from a pub game is a detriment to the original design.
They don’t improve anything. It’s demands of newbies that aren’t thinking through the full consequences of what those changes would actually do to the game and didn’t learn from past blizz examples of caving into these kinds of silly requests.
And I’m in agreement that “stackable” crafting materials would go a long way to a solution that still retains the core design. We’re not meant to keep absolutely everything we pick up- items have value because they’re rare, but also because we cannot possibly collect everything, either.
I am torn, I want to see new items or rebalacing, maybe some new game modes… But, I don’t trust activiblizs not to turn it into a cash grab and or ruin a great game…
i mean, we had unlimited mules. I don’t care about big storage options. But inventory space and deciding what to pickup/leave in a run, or what charms you dedicate space for is a core design element imo.
This I completely agree with. That’s why everything is divided up into “squares” with some items taking up more room than others. For some to completely and willfully ignore that design element because they’re in disagreement with having to make tough choices is ridiculous to me. It’s very apparent it’s an intentional part of the game, else it would just be a big box with space to carry stuff, or a list of items.
Yeah I definitely don’t want to touch inventory size or functionality, don’t want a separate charm tab, etc., so you still have to play the game of “Is it worth the time to pickup/sell/keep this item vs. just leaving it on the ground vs. power from charms” game. You can choose to leave it on the ground or take the time to ID/vendor/stash it at the cost of faster runs, totally up to you and an intended trade off. There’s also a sense of satisfaction doing the inventory tetris to juggle things around to fit more crap.
But in stash space, I think having runes and gems of the same type be stackable would help alleviate storage. We had infinite stash space in legacy via infinite muling (again with the time/frustration hit of having to create/manage the mules and do the actual muling), so the 3 shared tabs + 1 personal does feel like a down-grade, even though it’s nice QoL to use the shared as transfer space and they are enlarged vs. legacy.
Other crafting ingedients like jewels/rings/ammy/armors are trickier since IMO things that don’t have identical stats don’t stack, but if they give us additional storage tabs and let runes and gems of the same type stack (only in stash - not in inventory) then I think it would go a long way, and having to still store the “base” crafting items seems like a fair trade.
I would not at all be adverse to this as a solution, as long as it’s made very clear that it’s a compromise- and not an opening to “infinite storage”.
The problem with such compromises… is as soon as you give them an inch, they’ll want a mile.
game needs changes badly. it’s outdated in so many areas. Improvements would take this game to great heights.
It would have been helpful if you did something like:
These are the types of changes I see I disagree with and why –
These are the types of changes I agree would be harmless and beneficial and why –
Yeah agreed. I think a few more shared stash tabs (or more character slots, or both) would still be welcome, but I agree infinite might be a bit much, since now it offers the infinite muling of the legacy game without the time/frustration draw backs (which is good, but maybe too good?)
The horder in me would take like 20 shared stash tabs though if they were offered haha. I could easily get by with less though.
I think setting the number also depends on how stacks work. If all runes/gems just go to a UI tab similar to crafting mats in D3 where there is really no limit, then fewer stash tabs would be needed.
Yeah, that was what I was thinking- even D3 didn’t make stash “infinite”, although it was greatly increased.
When I played D3, I noticed I was using all the tabs available… which actually made me stop and question “Why?” at some point.
Why? Because they were available. I then thought about how people get by on much less, it such choices really make you think about the nature of adversity. It’s when people are faced with odds that they tend to problem solve and overcome them. Removing such choices from gaming is one of the reasons I just cannot bring myself to accept “infinite” convenience items and such. It’s part of the game, it’s why we adapt and survive.
Compromise, yes… placation, no.
wow, u used all your tabs? I’m not a great d3 guy, but i can’t imagine wanting to save that many things when trade doesn’t exist.
I believe the game needed the same changes 20 years ago, stackable runes/gems, more stash space (more than 3 tabs for sure). And pretty much that’s it. I don’t think the mechanics needs any changes, the game is great as it was 20 years ago. I could just added the some of the mods provided during the last 20 years by some hard fans that wanted the game to be a little better and actualy did it themselves. Props to PlugY for example. When I came back to D2lod after almost so many years away, i loved PlugY, not because it changed the game, but because it added what it was lacking without changing it.
Yep, because I kept “collecting” things, not realizing that the point of the game isn’t to “collect”. I’d save one thing “for an alt”, and then another, and another, and another.
You don’t need to trade with other players to utilize all the tabs.
also needs charm inventory, different way of spawning d clone, rebalanced skills, additional runewords, Grief nerf, modernized interface, modernized game search, loot filter, end game maps, melee splash.