Not gonna lie, they had us in the first half…
I like ARPG but PvM part is neccessary evil for me to get EQ and enjoy pvp.
I did enjoy Pvp immensly in D2. PvM is just means to an end.
PvP kept me playing it for 6± years in past so you are not correct that Diablo is not one of them.
Your experience is just that: your experience. It is not like there were hundreds of thousands of people playing D2 for its PvP aspect, there is sure a PvP scene that is still actively playing but I highly doubt that represents the majority of D2 players.
Nowadays there are deeper and more complex pvp based games, that’s just a fact.
That said it does not mean that dismishes your experience of having a blast playing D2 PvP, people enjoy what they enjoy but thinking your experiences broadly applies to everyone and that if you don’t play PvP in D2 you’re not really playing the game is just your narrow perspective imho.
I mean yes there are better pvp games for sure. D2 PvP still works for me and many people are unaware of its depth. People should give it a try atleast right ?
But to topic PvP is endgame for me in most online games I play. So the cycle in D3 to get better kaldesans/paragon + gems to do bigger numbers to bigger healthpools gets boring quite fast.
That said last time they changed Necro Rathma to work from Mages to AotD It was fun for a week or two but ultimately I dont see any goal in it.
Cant share any other opinion but mine.
PvP players are an interesting group eh?
used to GM pk events in a game… one of the first mmos still going to this day… in it’s peak, we had events with 300 players verses 300 players. That’s over 600 people involved in a single event. Picture a large open arena, and two teams of 300 rushing to meet in the center for battle. (some lagging so bad I would have to kick them for AFK…bah dialup) You know, that’s after they all waited 45 minuites to an hour for the gm’s to assign them teams.
But it was basically the ‘reason’ to level and get buff. so you could be king of the carnage and show off. 25 years later the playerbase has shrunk to around 100 players who keep the game going and the lights on for nostalgia.
The actual skills involved with pvp is less related to the spells and abilities of the character and more about the mindset of the player. They need clear rules to play with and structured environments to ensure fair-play.
totally different requirements then pve
sorry for the rant… coffee is brewing and have to kill time
More power to you really.
That’s your sunjective opinion, some like to lill monsters endlessly or push pragon endlessly more than they would pvp.
Sounds like Dark Age of Camelot. I played DAoC for many years then got burned out on PvP, basically got to the point where I questioned what all my time spent was really accomplishing in the end. Their “solution” was actually quite different, two different settings (PvE and PvP), with the eventual “end-game” being the PvP setting. You developed your character either through PvE or in Battleground “arenas” and when you got to max level, you were (hopefully) ready for New Frontiers (the PvP “end-game” area). Yet even there, you had people getting “rushed” who didn’t know diddly about their character’s skills, or how to play etc.
That’s also why I can relate to those who want “Ladder” style play, etc, as well- because I do understand the competitive nature, but inherently I know it’s completely incompatible with PvE playstyles and settings. Yet developers keep trying to marry the two because they just want bigger playerbases and more revenue streams.
It’s everyone who loses in the end when that happens. Because no one is completely satisfied.
In the real world, you can become a Billionaire and “win the game”. You can also get a working job, and sit and do the same thing for hours to get an hourly wage.
In Diablo 2 you can win the game, get teleport, get completely ontop, have many high runes and build whatever expensive character you like. Emulating winning in the real world. To keep it fun, it all starts over on ladder, and the game of economy is reset.
Diablo 3, where you grind and grind, to get the same item that you had, with little better stats. ANd then you up the difficulty, a little number in the corner, is your actual reward. It goes up by 1 and you start over. It’s like a job, with no actual reward. Never does it change, always the same. Grind and grind and grind. Diablo 3 is the invention of a boring day job.
I.e., “Numbers Simulator”, exactly describes this… which is also why I loathe “mix/max” and “efficiency” approaches to gaming.
When you find out you are doing the same at “difficulty level 58”, as you were at “difficulty 32”, and you spend so much aggravating time on this, you will probably realise that one day if you get a boring dayjob, you will end your life because even your entertainment was a boring job. Everything you chose was a boring job, for reasons…
Ah, DAoC. Yes, I know what you mean.
We lost a few key players when DAoC came out but they eventually came back. You see, you can’t beat the ‘this was my first real game’ feeling. that white horse we chase, looking for better experiences in other games.
No, My game Nexus TK, is a relatively unknown to most people. Every time I bring it up, nobody has ever played it. It’s core game-loop structure is far different then any other MMO. But yet has some similar features that became standards. (like levels and EXP etc)
The game went Live in 1995 with closed Beta. And, over the years the game has changed very little. We have a graveyard for old members of the community who have passed in real life; to put it in prospective. We want to visit them and not change that…
The reason the game has lasted for so long, is because of it’s core game loop.
It’s a community based game that relies on actuall players to preform key roles in the progression and day to day operations. In other words: we have a justice system that handles all forms of in-game rules like murder, harassment and theft . We select a jury from the players to witness the trials . Judges have the power to ban you .
we have a pvp arena staffed by folks known as hosts, who assign teams to players and control the mass of people through the event, while manually triggering things behind the curtains with gm tools made in 1994. Who are responsible for personally knowing each player and judge their skill level in order to assign fair teams. Talk about balance issues right? what do you do, when the guy is lazy or drunk
we have player-run class sub paths, like you can be a Rogue as a class, but must impress the Assassin’s guild to be part of the Spy subpath. Try to convince a very serious group of people you are one of them, while they insist they don’t exist…oh and it needs to be in written story format and real-time RP takes a few gameplay hours.
Or one day if you play your cards right, you can be an Archon, and spend all your time solving other peoples problems and never play the actual game anymore. (they still play on alts shhhhh:p)
All this is accomplished with a cude text board system in-game… and with whispers. It’s part of the game…
You know I’ve literally written thousands of pages of RP stuff for them. Gotta do somthin’ in-between pvp events right?
The reason we can’t improve it anymore- is because the game code is literally written in korean and none of us understand how to fix it. gotta hire a korean guy once and a while to add things…
would be faster to just re-write the code i keep sayin’
Here’s what a ‘Carnage’ pvp event would look like nowadays if you loged in.
A far cry from the 300vs300
LOL can’t fool me I play both.
D3 is fun for the first 2 days of each season. Then back to whatever other game we do enjoy (D2).
Unless you find want to do (or enjoy) infinite bounties/rifts to improve the only 2 things you can:
- The gear you already have - lol ancients/primals/augments are a joke - more primary stats lol
- Paragon points - more primary stats lol
Basically you do the same 2 things over and over again for the same thing - primary stats lol
primary stats lol
Game design: set 6 pc set bonus - skill XXXX deals 15000000% more damage LUL
I’ve found it’s all in how you approach things.
My “job” earns me money, but it’s not a “career”. I’ve had various “careers” and “jobs” but differentiate the two. Sometimes a “job” can turn into a “career” if it’s interesting enough- but interest is the key. Lots of people out there spend 20-30 years in the same “job” or “career”, and most of them are quite unhappy but give themselves comfort reminding themselves that it’s the destination and not the journey that matters… “retirement”, etc.
Problem is, by the time you can retire you’ve very few years to actually enjoy it.
I instead focus on the journey itself, and when I approach things seek enjoyment from it, and I’ve worked all my life- there have been very few times where I “couldn’t find a job”. I don’t tolerate disrespect, and a job isn’t a “marriage contract”, either. Just as when I start playing a game, if it’s not keeping my interest, I simply change games. There are plenty others out there competing for players time and money, just as there are many employers out there competing for people’s time.
If people become less focused on the “destination” they’ll learn the eventual “numbers game” really means very little. What happens when you get all that “uberpwn” gear and you’re “King of the Hill”? What then? You spent all that time “grinding” instead of “playing” and now the reward is lackluster by comparison.
Short answer? It isn’t.
/thread
Plottwist: It’s not.
I bought d3 in bundle with d2r, thinking that okay, maybe when I get bored of D2R, I’ll have a bit of fun with d3 just to see the story.
So far I haven’t even installed it.
With D3 I finally had fun playing a melee character
Yeah d2 is showing its age. Its simple and fun at first but the game is old and rly lacking compare to newer games.
For ppl who want a more challenge and a better multiplayer d3 is the better option.
pretty sure i posted in this thread already but here’s my daily
diablo 2 is 10000s times better than diablo 3 post