They made D3 gray, and added micro transactions. Nothing about it is D2.
The people I’ve spoken to who played the Beta said it’s exactly D3, and most got bored and went back to D2 within a week. If you look at the gameplay videos you can see it’s true. It’s unfortunate. I let myself hope for something different, but it’s not going to come.
They took a cartoon and darkened the colours…. Doesn’t make it a darker theme
They are still using the same cartoonish art style of D3
Should have went for a more realistic glauque style like D2R
Diablo 4 is only Diablo 3 enhanced edition
d3 big numbers
d3 cartoonish vibes
d3 item description boxes
d3 inventory style
d3 lack of Exocet
d3 over class restriction… only rogue can use bow… only necro can use scythe
d3 boss design where always use the uncreative formula “big =menacing”. For Anu’s sake, butcher was human sized in D1 and far more menacing than the blob he was in D3
D3 lack of death animation where monsters fly away on death like paper bags in the winds
The “we want to go back to the roots for D4” was just a marketing scam
As one of the rare souls who likes every Diablo game except Immortal, I’m pretty excited. At the very least, I know I will enjoy the novelty of a new Diablo game with a new story, new things to discover, new meta to learn, etc. I also really like the shared world approach and overall have no qualms with any of the systems presented.
However, I’d advise against being too hyped about it if you want the “oldschool D2 experience”. Everything I’ve seen in that game feels more aligned with their modern post-d3 design, although it is not at all the same as D3 in terms of it’s systems. One big improvement over D3 is that yellow items are important again, there are meaningful upgrade systems, and legendaries have more of a supporting role rather than a build-defining one, that alone is a big improvement over D3’s itemization. However, it is still very different from the way D2 items work.
Overall, if you’re one of those D2 purists who absolutely can’t stand anything even remotely influenced by D3’s design, you should probably temper your expectations for D4.
Also
Never, EVER fall for that trap of putting your faith in a corporate person just because he shows some “gamer creds”. That’s incredibly naive. Some of the people who made the worst design decisions in Blizzard history were hardcore gamers in their own right.
I am happy to skip D4 and any future Blizzard product.
Maybe if Microsoft takes over, but I was done with this company, couldn’t resist buying D2r, but seeing what they did and how their promises just changed again and the devs in their incompetence just ruin more than they fix, I am really done and they won’t see another penny from me.
The biggest mistake was making diablo 4 on an almost identical engine that made diablo 3. Everything from numbers on the screen to how stats work screams diablo 3. And about atmosphere, remember diablo 3 beta gameplay? It used to be insanely brutal, but it was changed on release, so don’t get your hopes up.
Moreover, atmosphere is not just brightness at 20% like it seems diablo 4 is presented, it’s about npcs, stories, dialogue etc as well.
One thing you gotta give it to them, is that not just the dark look of the game, but the cinematics are considerably darker than D3’s. The necromancer trailer was creepier than even D2’s cinematics. It does feel to me like they’re setting a completely different tone overall.
Well yes D4 will be modern. They won’t go back to 20 year old mechanics. We got remaster for it. I don’t think I would want to struggle to hit enemies with Blessed Hammer in narrow corridors, farm same map for days or melee and bow builds being so much weaker again. Many enjoy how smooth combat feels in D3. It failed at atmosphere, graphic style and itemisation. D4 already looks darker so it’s an improvement.
If other factors are also better than in D3, no 1000000% dmg buffs, no sets forcing to use specific skills and playstyle, more endgame content etc we may have a solid game. D2R will still be here too. One thing for sure they could get inspiration from D2 is how unique every type of monster feels instead of just clearing whole screen mindlessly.