Where is the online difficulty scaling option?

I see the offline difficulty scaling slider in the options, but where is it for online? I play single player 99% of the time but since I like to occasionally trade, my character needs to be online. How can I scale the difficulty for better drops/exp?

I wouldn’t mind joining public games but they are full of CaptainClickerBotters who can snipe everything before it even hits the ground. So that is why I play solo, my kill, my loot.

So is this intentional or is Blizzard incapable of adding the difficulty option for single player games?

11 Likes

It doesn’t exist, and won’t, because it is a pointless feature.

Many threads on this.

2 Likes

I was really hoping to get this for online play.

Hear me out.

I have a 98 Hardcore Barb. XP at 97 was really bad due to lower level enemy penalties but I still could get ~100k xp per 8 player baalrun (compare to like 3m+ at level 88). It took about 100 hours to go 97->98- partly because xp was so bad, partly because there are basically ZERO public HC baalruns at any given time.

Now at 98 I basically only get XP from Diablo, Nihlathak, and Baal. Everything else gives very little- I’m talking like 15-20k xp for all 5 baal waves and barely more than zero for literally everything else in the game. So the best way I can XP now is to join Baalruns, then blitx seals in Chaos to solo Diablo (~55k xp in a full game), then rush to Nihlathak (~21k xp solo in a full game), then get to the baalrun for Baal (~11k xp when split between the full party).

Well, since there are hardly any public Hardcore baalruns, what would already take hundreds of hours will take hundreds more just trying to find groups to play with. Especially considering that when I can find a group, often times people are also doing D/Nihl, so I can’t solo them and have to split xp. It’s a brutal grind that would be somewhat consistent if I could players X online.

5 Likes

there is no option online.

you have to go into public baal and cow games for solo 8players mf
you will get cursed out and called all kinds of derogatory terms every game you join, but this is the only way to get solo mf on 8players.

I know it doesn’t exist. You may be right that they won’t add it. But it is NOT a pointless feature.

As a compromise, how about they allow the difficulty scaling as long as you’re the only player in the game? If someone joins, it resets to P2, if someone else joins it goes to P3, etc. but once the second to last player leaves, it shifts to players X (where X is the setting for single player).

5 Likes

If more people keep asking for this feature, they will have to consider it. I can understand why it’s not in the current game but let’s be honest. There are more positives than negatives to adding this feature.

5 Likes

I think it would be great in private games, games with pass.
+No more Hopeless mf in open games to get higher player number. People screwing up quest in open questing games is no fun.
+with 1 or … friends play player 8 games.
+End tier builds can just solo 1-8 pl. Pump up the challenge. Make the grind more rewarding.
+More friendly mf games
+…

Play d2 from start. Like D2r Alot.

Hope Blizzard will c there needs to be some improvement here.

Dreams can come true… Or do we have to hope and wait for d4!?

3 Likes

Anyone who argues against have a players filter in online play is just coping. The botters and item siters are running 8 player bot games day in day out. Giving it to the community at this point just evens the playing field.

5 Likes

Really hope this feature is added; Not even in the interests of grinding out endgame loot, I just think that early game could definitely do with more difficulty.

3 Likes

never going to be an option. This is as goofy an idea as a charm inv so folks can be loot vacumes. The other nut jobs are claiming sunder charms ruined the game.

I play solo, but thats because I prefer it that way. I join baal games once in a while though. back then there used to be a cheat called pickit that grabbed the loot for you based on your preference. folks with a controller are likely to grab loads of junk when spamming A, so just set loot drop to legacy. then they grab pots and you have a chance to grab the item, or at least thats my experience.

the most obvious and most devestating issue with /players 8 being available on the servers is balance. when online, you have to player with others to increase loot/xp and that is a healthy deal. otherwise the economy, and the ladder climb will all be trivial nonsense. I prefer the top ladder players being folks who have a team rather than some casual who has a lot of time lol…the other thing is runes/items would lose their value. along with these two issues comes the end of rushing, due to pk’ers who are now just griefing every public game that pops up.

the negatives outweigh any positives list

no, it ends the game lol. what are there, 3 sites? thats nothing compared to the sheer number of players who would absolutely capitalize on this(everyone). everyone loses by comparison, but thats no excuse to equalize everyone, difference is healthy and keeps the balance.

Yay, just what we need… A dual necroed thread on /players 8 online.
:roll_eyes:

I wish it would be deleted.

It wouldn’t matter. The extremists who want it to become a reality will just keep flooding the forum with more threads with their multiple accounts.

1 Like

You brought some interesting point, however here is how i see it. Players with means can just buy accounts and abuse a game mechanic that Blizzard allows.

The current drop rates for p1 are way to low. D2r as is, is more of a micro vs macro battle environment. What i mean by this is that players will often fight smaller groups (bosses, small packs) vs super dense p8 zones. If this is the case as a game designer i would want to make every interaction rewarding. Meaning that every monster should 100% drop at least 1 random item. Then the second or third item will have a smaller chance of dropping.

With regards to item devaluation. I dont think having players 8 will have any significant or tangeable effect on rune or gg BIS item values. Ber and jahs are still impossibly rare for common players to find. As someone who played over 8 hours a day for the first month of ladder majority in p8 games highest rune i found was a Vex. Amongst my fellow team mates the highest rune we found as a group was a Lo, and in the entire channel the highes rune found was a ber. So as you can see, its not like having p8 will make it so everyone will have bers and Jahs. It will however have a positive impact on bases. Say you have Lo rune, well most players want to have a good base to use the rune word of their choice. Right now, due to the low item drop rates, solo players just have a hard time making thier rune word as quickly as coordinated teams.

Having said this, i think blizzard should rebalance drop rates for p1. Incentivise party play via xp bonus and not more drops that benefits a player base that buys multi accounts.

By far the largest drop rate boost the player count affects are the drops from normal monsters, minions and containers. There’s a small boost for bosses and super uniques, but champions and uniques remain unaffected.

Cows are already a great farming location for runes @ P1.

Bosses, champions and unique monsters are prime targets for solo farming. Trash monsters are often skipped unless their density is really high and they can be killed quickly.

And most already know about the LK chests being great at higher player counts for runes. They’re even decent playing solo for popping out runes and other items.

As far as eliminating the advantage that multi accounters have over others, I think fixing the nodrop% rates to equal /players 3 regardless of how many are in the game would be good for the game. It’d give a slight boost for those solo players. It’d make the play choice very clear… Play solo to farm items, play multi to quest/gain experience. It’d eliminate the desire for greedy buttheads to join and ruin open questing games just for better drop chances. And playing with one or two others wouldn’t result in much of a difference in drop rates as they are now.

Is it a perfect solution? No it isn’t, but I feel it’s better than what we have now.

If this were to happen, I wouldn’t care AT ALL if adjusting the difficulty with /players came to the game online. But I’d rather see a separate monster power type setting instead, that way the number of players in the game would still automatically adjust the monster difficulty.

I agree honestly. It bothers me how I can play Diablo 3 and choose any difficulty I want but for some reason that quality of life feature has not been added to the Diablo 2 remaster.

You can choose your difficulty after completing the previous difficulty.

Normal → Nightmare → Hell. There is no other difficulty setting.

2 Likes

but…profits. They see players buy 7 more accounts, thats more money for them. Heck, I bought a second account lol, originally so someone could join me but now it’s mostly a mule account.

1 Like