When is mana drain/mana burn going to get fixed

This problem is right up there with the snakes in Halls of Vaught applying their poison cloud as physical damage.

Mana burn mana drain is an affix for monsters.

Every monster in hell can mana burn or mana drain…This is not working as intended because an enemy that only has immune to fire as an affix is not supposed to be mana burning mana draining you.

So one of two things needs to happen

  1. Remove mana drain/mana burn as an affix altogether
  2. Only have enemies that have that affix be able to do it.

Either way this is broken and it needs to be fixed.

Please do so.

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Getting right on it bossman.

Oh wait, I don’t work for Blizzard. Neither does anyone else on this forum.

Maybe try calling their customer service number? About - Blizzard Entertainment

I believe the number is toll-free:

1-800-getbent

Just report in the proper forum (bugs) and expect silence. Until then, just use mana / rejuv pots and learn to live with it like everyone else.

If a monster is a minion of a unique monster that has that affix, it has some burn as well. That’s why it seems like monsters without it are burning your mana.

That part is not a bug, but it is indeed bugged (from the Arreat Summit) :

Mana Burn:

Mana Minimum Damage: 	+66% damage
Mana Maximum Damage: 	+100% damage
Magic Resist: 	+20%

In Nightmare and Hell, Minions gain +33-50% Mana Damage.
Difficulty level penalties to Resist % apply, so mana damage is 40% higher in Nightmare and 100% higher in Hell.
Due to a bug, mana damage is multipl by 256 when applied by a melee attack.

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New mod “Cannot Be Mana Burned” that can spawn on rare items or Runewords in 2.4 would fix the issue. Obviously the 2 bugs need to be fixed but having a good counter like “Cannot Be Mana Burned” would be good for the game too. Really open up build diversity.

The “Cannot Be Frozen” mod is a great counter to being frozen, Just add “Cannot Be Mana Burned”

Tada…Fixed

Or they can fix the problem and stop allowing enemies such as carvers which don’t have that affix to stop being able to mana burn/drain you or remove it as an affix.

We just need Blizzard to fix bugs. Bugs shouldn’t be present, we shouldn’t circumvent them with new mods (Cannot Be Mana Burned as suggested) or spamming mana potions.

5 Likes

It’s like people who argue about this, have some mental defect. They seem to always have the hardest time understanding the simplest of concepts.

Only enemies (Such as ghosts) that have the affix Mana burn/drain, are supposed to be able to do it. That means regular enemies in the blood moor that do not have the affix mana burn/drain, are supposed to be able to mana burn/drain you.

Even after explaining that they still keep on with invisible/hidden stats and crap. This is an AFFIX which means hidden stats and things HAVE NO RELEVANCE.

Beware that minions can have mana burn if their boss has it.

lololol.
So you actually believe the new devs that this was a bug?
Holy crap.
Let me remind you, or let you in on something that newer players seemingly have no clue of.
There was a STICKIED post on the old D2 forums where MichahW posted
“Working as intended”
when this was brought up well over a decace ago.

If you want to talk about buginess of it, ya the code itself was wonky, but it functioned exactly how they wanted it.
There were 2 ways to be safe.
STAND STILL.
INTEGER DAMAGE REDUCTION.

The fact that you noobs can’t be bothered to actually learn mechanics of this game is why it is turning into carebear snuggle fests.

1 Like

Stannerboggs pretending that he doesn’t understand inherited mods from unique monsters.

If a unique monster has Cold/Fire/Lightning Enchanted, Extra Fast, Extra Strong, or Mana Burn, their minions inherit those effects (or some version of them… ie the elemental enchants get the added elemental damage on the minions but not the death effect, and some also dependant on difficulty… ie the elemental enchants don’t apply to melee minions on Normal).

These properties are not listed as affixes on the minions but are abundantly evident.

Every monster in Hell is capable of burning your mana if they have the Drains Mana affix as a natural property of their monster type (ie Finger Mages) or attack (ie Baal’s Mana Rift), or they are an Elite monster with the Mana Burn affix, or they are a Minion of such an Elite monster.

Directly from Arreat Summit:

    • Mana Burn:
Mana Minimum Damage: +66% damage
Mana Maximum Damage: +100% damage
Magic Resist: +20%
  • In Nightmare and Hell, Minions gain +33-50% Mana Damage.
  • Difficulty level penalties to Resist % apply, so mana damage is 40% higher in Nightmare and 100% higher in Hell.* Due to a bug, mana damage is multiplied by 256 when applied by a melee attack.*

Key phrase:

At least we can all agree this troll is full of it.

Back on topic, I understand mana burn is bugged but wouldn’t change much in hell if fixed anyway.

Sure it would.

Here is a fix right here

Normal - 50 mana burned per hit
Nightmare - 75 mana burned per hit
Hell - 100 mana burned per hit

If in hell you have 100 mana burned per hit and gear to make it less. That would be a good fix. Not sure why people say fixing it wouldn’t change anything when you can fix it so it works like other mechanics that can be countered with gear. Just like the “Cannot Be Mana Burned” or have Mana resistance/absorb.

Tada fixed.

1 Like

I meant if the bug was fixed, not if the mechanic was changed altogether.

In reality, unless you play an energy shield build, mana burn is largely irrelevant.

This coming from a dedicated trav running frenzy barb, where trust me, mana burn sucks. It is a mechanic of the game that can be countered.

If they add new gear and fix the bug then it can be countered. Until then it can’t be countered and Mana burn only destroys build diversity and gameplay.

I’ve proposed some great fixes to deal with the issues from new formula, Mana burn resistance/absorb gear. To mods of “Cannot Be Mana Burned” (which are actual counters to Mana burn) which would allow other builds to compete and have fun. Making the game far better instead of playing the usual builds that are immune to it.

Again if the goal of 2.4 is to buff up weaker builds, start with fixing Mana burn so more builds can be played. It isn’t complicated.

Which builds would be buffed by such a change?

An energy shield sorc is incredibly powerful already.

I think you are just trying to troll, get off topic and not fix game breaking issues making gameplay more diverse and better from your comments. You are trying to justify keeping game breaking mechanics which is getting old. Think I’ll just stop responding and focus on the actual fixes which have been proposed. Said everything that needed to be said. It isn’t complicated.

I’ll keep responding to people that actually are looking at fixing game breaking issues preventing new and more fun builds from being played. Which only helps re-playability in Diablo.

It should go without saying that the 256x bugged mana burn damage should be fixed if at all possible. I don’t know why anyone would be against that.

2 Likes

I don’t mean to troll. It is my understanding that the mechanics of mana burn are bugged but wouldn’t change much if fixed. That is not the same as changing the core mechanic as I said.

If you do not want to reply to me, I hope you enjoy your D2R experience.

It can with a new formula. The issue is in hell you take -100 Mana resist and there isn’t Mana resistance gear in the game yet. So not only do you have to fix the 256 bug but the fact there are no counters to the 2nd bug making it worse in Hell.

A new formula, mana burn resistance/absorb gear and mods “Cannot Be Mana Burned” would fix that after a new formula is established. Tons of ways to tackle this just hope we get some acknowledgement soon from a blue they are working on it.

It’s like in regards to Mana burn they half thought about it and never got around to adding in the appropriate gear to counter it. Mana Burn is basically like having -100 Resist All in Hell and having no way to raise it past -100. That would suck and why Mana burn sucks. It can’t be countered yet.

People have wrong ways of looking at something and go through great length’s to justify keeping something broken because they like it the way it is. They don’t want other builds to be played and feel threatened that maybe their build won’t be as popular with fixes. They are scared of change even if it’s the right thing to do. That is why. They don’t care about gameplay or correct design. They are selfish.