When I want to go somewhere I look at a map and then plan, not in this game

As title says, it ignores common sense with regards to traveling, so one has to go rambling over the map to try to find the quest location -rinse and repeat. The fanboys who love this system says you got to read the quest in info. Ok did that it gives no info on where the quest is except a name. It is just hard for the sake of being hard and its needlesss. If i want to go to new york I know its in North America because I looked a damn map, and other have said it is there lol. i cannot believe I have to explain this people these days.

It kind of makes you want to explore the maps, kill monsters etc. to find the quest location. Who knows, the game might even poop out a nice item or two for you for your troubles of going out of your way to find the quest location. Had you just been given an exact location with a sympathy directional arrow on the map, you wouldn’t have the chance to kill those monsters, pop those chests, kick those barrels etc and find the items to gear up your character. You would then encounter more and more difficulty from progressing too quickly and lack of gear, then you’d run into a difficulty wall where you are unable to progress further. Then you’d probably be here in the forums saying the game is too hard… (Likely Duriel)

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That’s called map hacking and will get you banned. The maps are random for a reason.

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Seriously, how old are you? This is how alot of games are, objective, go find it via the path of the game, some are easy IE act 1, follow the path, is that really so hard?

If this is even a serious thread, based on your others, I doubt it. Your ignorance to the game does not mean anything to the rep of the game.

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Sorry but what are you even talking about?

I am just going to assume you are having issues with Act 3.

i have suggested that we should have some way to save and use seeds
but it should be “itemized” and not just a configuration menu

something like this …

  • there are seed tokens and they are droppable
  • every act has a seed now
  • in order to drop a seed token you have to FULLY CLEAR all the act
    • there will be a counter for monsters in each zone, the same mechanic from DoE
  • the last monster in the act will drop the seed token for that seed you just cleared
  • there will be a totem in each act where you gonna put that seed in order to use it
    • act 1 totem: tree of inifuss in dark wood
    • act 2 totem: horazon’s journal in arcane sanctuary
    • act 3 totem: compelling orb in travincal
    • act 4 totem: north seal in chaos sanctuary
    • act 5 totem: altar of the Heavens in arreat summit
  • seed tokens may be tradable or bound on pick up
  • in MP the seed used is the one the host is using

D2R, the worst game ever, complains left, complains right, game is dead since teleport, maps sucks, game sucks, need to change this and to change that, still everybody plays it xD fml man this community

Think about that… Then re think your entire post as its a very loud, vocal, whiny minority complaining.

lmao, you dont get it tho xD

It wasn’t “common sense” that gave modern games their map systems, it was lessons learned from older games as they evolved over the years and clunky features improved upon.

Go play the original Kings Quest (without the map) and tell me how that feels.

You’re playing a 20 year old game. One which probably contributed to the betterment of modern day game mechanics. You’re probably not going to get such significant changes made to this one.

And then we have the other side of the spectrum, which is D3/D4 where the devs create narrow pathways that lead you straight to where you need to go, the game is basically playing itself at that point.

I understand why they do it though. Everyone that’s new to D2 always has a very hard time finding where they need to go in Act 1.

In Fallout 76, they literally tell you where to go at all times for all quests. There’s little problem solving in that game and the game holds your hand all the way through. I know it would be frustrating to play it “blind” and would probably lead to people rage quitting.

the map is there to show what you’ve discovered, not to lead you to a place. modern games hold your hand the entire way, the UI reminds you of your task, there a pointer and distance to target, it’s awful. the “ubisoft ui” is one of the wort things to ever take hold in the gaming industry.

I wish the entire game’s maps are as random as say good chunk of a1… after a2 it falls off so a3 a4 and a5 feature a lot of pretty static zones or at least very minimal variations.

Uhh, both of you should heavily avoid 2022’s GOTY, because boy-howdy let me tell you something about that game and it’s quest+map relationship…

No offence to OP but seeing that kind of weird complains (it’s not the only one) tells me there has to be people on the spectrum here, it’s the only logical explanation to these completely out of nowhere complains. If that’s the case, there’s absolutely nothing we can do, it’s an old game, the game is what it is and randomization is part of the game and why we enjoy it.