I think there must be a balance between difficulty/reward. If this build were quickly acquired for players as it is in D3 (in a week, for example), I would agree with all the complaints. But this is a VERY HARD/TIME build to assemble. Many people arrive at the end of the year and have not even seen a Sur rune.
When the build is finally complete, the holy fire should do is annihilate the mobs on P1 in minimal
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I have no huge problem with it personally. I can understand why others might though. I mean at least with other builds you have to push buttons… with this build you literally equip an aura and charge around with a shield trying not to get killed in the process… You literally dont need a merc for this to wipe off screen either.
Being hopeful and getting your heart set on this not being nerfed a touch… is futile though. Its going to get nerfed.
Let me also add. Sur Lo runes arent that hard to come by. A few decent finds and some trading you can get this quickly. Its not my starter build by any means but it wont take THAT long to have this up and running enough you could be farming high runes in Cows without problem.
Idk if you’re joking or being disingenuous, but this auradin is like a tesladin on steroids. Automated gameplay being rewarded with near instant screen clear. At that point you might as well download a bot and watch as it plays the game for you, because the interaction is just about the same.
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Their problem isn’t usually with “skills being strong”, but rather as long as the skills they’re using remain strong while others remain weak.
It’s just common meta “pearl-clutching” as usual.
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@NeurtralDisco I’m with you 100% I think that a 7 high rune build being in the game as a players 1 farmer is totally acceptable. It’s something you’ll have to invest many hours into.
And BitGhost The whole point of a merc for a lot of the builds is to wear infinity so they can instantly clear the screen. This is definitely an end goal build compared to Sorc or Hammerdins etc that you can ladder start then you just scales those with investment to be even more powerful than the Auradin. The big thing people are mad about is the fact that you have to hold down your mouse button compared to not having to hold down your mouse button.
People forget that you don’t need double dragon hoj to play this, you easily can just hard skill holy fire and synergies and run with the aura instead of conviction, i watched mr lamma playing and he one shotted everything before conviction was even in.
Ah yes the argument that if you have a really high end build that kills content quickly you might as well have a bot.
Let me just use this trap Assassin with infinity get to throne room throw down some traps and instantly clear the waves. Hey at least this way I have to throw down some traps, right?
So the difference in something being balanced compared to overpowered is those 20 clicks to get those traps down. Not to take into consideration the damage from that Trap Assassin is going to be quite a bit higher. So as you add players to the game my OP Auradin starts hitting a wall that sin keeps clearing.
Or hey how about I use this Hammerdin and just hold down my right click with my dual wield spirits and clear the entire game that seems even more reasonable than a 7HR build that can clear the same content but doesn’t have to hold down right click.
The high cost of using this skill is that you cannot use other skills in combination with it. If you want to, dare I say, buff this skill and allow it to stack with other skill so you have more activity, I am fine with that as well. If it doesn’t one shot weaker monsters, I won’t be using it. I am ok with the way this skill works because if you nerf it, I personally won’t be using it over other S tier skills. It has its drawback, hefty ones at that.
You’re misrepresenting the information you are giving out.
What you just implied is that Holy fire with synergies can 1 shot everything in the game with no help from Dragon/HoJ.
You can make a high +skill build and run hard skilled holy fire and pretty much 1 shot everything that isn’t fire immune.
Exactly, but what you’re forgetting is that this should extend to gameplay also. Part of the reason Hammerdin is way too strong is precisely because of how easy the build is to play, not just gear.
Ofc, which is more interaction than auradin. I know pvm in this game is ridiculously easy, but making it even easier is hardly the solution.
If I had it my way I’d rather nerf the outliers and rebalance P8 scaling so that a single player cannot clear it fast, regardless of build. But unfortunately people just want to remove all the pvm challenge with their faceroll builds.
So you shouldn’t get any benefits at all for higher investment?
Hammerdins should be removed from the game.
I can rock dual wield spirits and solo hell chaos day 1
Keep in Mind when you start adding players to the game Auradin completely falls off.
So you’re paying 7high runes to solo farm content.
Aside from bosses.
I dont even think Llama was using HoJ either if I remember correctly. He was doing just fine without it. He had 2 Dragons Shield and Body. He was one shot killing everything. Then he took off the Body I think and was still one shotting cows and 2 shot non fire immune cow bosses.
But I digress I dont care if they dont nerf. Its just one more build for me to play later on. I would still prefer for running cows with a Javazon which requires a lot less to be good, if I am honest.
Dude you are talking about a build that requires no effort to play at all, you don’t have to position yourself to hit monsters or nothing. Such a build should by default have a low ceiling and not excel at anything. It should be an expensive meme build at best.
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Just tested this, you’re full of it man. Just loaded a Single players character from hero editor with +40 into Holy Fire and Synergies.
took 11 ticks to kill non immunes in players 1 lol
you probably don’t have the patch changes.
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The build takes zero effort because you spend all the effort into farming the gear for it.
This is end game goal for the ladder after spending hundreds of hours farming.
Having no goal makes people quit. Hammerdin+Sorc and just farm like you always have with no real goal is absolutely pointless. This is why people just drop off and quit playing.
@Kani
Yes I do. I think you’re trying to exaggerate to make a point.
I tested this on D2R PTR with the correct patch on a level 99 Paladin I think Holy fire was doing 1500ish damage. It took quite a while for it to kill things.
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Yes but unfortunately this is the mechanics of offensive auras. You just walk around and let the aura deal damage to monsters. I agree that it should be something players have to ‘click’ to cast the skill, but that doesn’t apply. The same goes for hammerdins. The gameplay is very easy, but this is the mechanics of the build. So due to the difficulty of putting together a build like these I think they should be OP, even if the gameplay is horrible to see
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I would have prefered a fixed ww barbarian one shooting everything personally…
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There has to be a goal I made a new topic with my idea on the subject hoping there is a middle ground people can get behind.