What would you change about d2r?

    • Quality of Life
    • Move Cain next to Malah - Running map just to identfy is time consuming
    • Delete Mosaic - Only one player is playing game in group, also brightness???
    • Delete Metamorphosis - worst item in the game
    • Stackable runes and gems
    • Increase a little chance for high runes thousends of runs -pffffff
    • Loot filter - lots of items on ground
    • New uniques - Only builts specific
    • Improve Barbar - S tier
    • Improve Druid - S tier
    • Bring auction
    • New endgame dungeons - Bosses
    • Splash damage - AoE effect
    • Merc may use gloves, rings boots and amulets
    • Remove Grand and large charms - Make all small
    • Transmog system
    • Why standart of heroes exist? - make it usable for something (Convert to High runes in cube)
    • DClone spawn system - Make it frequent
    • Necro has no good runewords
    • Bring teleport to all chars (Enigma is expensive)
    • Convert set item to other sets (Cube recepie with low-mid runes, so low runes can be useful)
    • High Runes drop chance increase for some dungeons (alternative to Countess)
    • Increased monster density in teror zones for some Acts (Especially act 2 and 4)
    • Upgrade chance Anni in Cube (With gems or low-mid runes, can break after 5 trials)
    • Stop mercs dying - Unnecessarily spending gold to resurrect them
    • Grand Charms may have auras min lvl 10
    • Remove sunders penalty at least 50%
    • Bring crafting system
    • Bring endgame activites instead running on baal endlessly, like project diablo or Median-XL