What is the argument against loot filters? Is there even one?

so you are just a noob at the game and at trading? fine by me.

But quality lvl of items is useless. You will always miss something.

Just make it a table with:

itemtype, quality levels, eth/non eth

now you will get better results, still not perf, but far better. And it’s not so complicated to write those queries.

Maybe games would be so trashy if people would demand quality over quantity of features.

But we won’t cry because no filter is implemented. That’s progress.

All I am saying is that Partial filter is worse than no filter when we talk about how upset the community is overall

Oooh, the noob retort. Never heard it. I feel intimidated!

I bet you’d jump at a simple blue filter, like it was your last breath. You devil, you. Stop pretending we don’t like the same things.

I want a lootfilter done right. You are ok with some rubbish, so we are clearly not on the same page on this.
With your implementation I would have no use for it and it would feel like wasted development time for me.

One man’s rubbish…

You know how it goes.

you and I agree on something finally.

happens when it’s something good for the game. I want to play it the next 10 years.

I don’t think what I posted can be seen as a half measure or incomplete. It doesn’t give control over every item in the game but it does serve to get rid of the clutter, which is the main reason why people want a filter to begin with. It’s not about hiding every single item you don’t need but rather preventing your screen to filled to the point where you can’t even see enemies. If you can get rid of 80% or more of the mess that a big win.

Some people will complain no matter what, it’s still a big improvement.

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There is the problem, you don’t see it.
Read the comments in this thread, you can’t give partial option to satisfy a few people and not give all the options to satisfy everyone.

With that line of thinking no changes should be made ever, to any aspect of the game, since the community will never fully agree on anything.

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No, the line of thinking I represent is when you do something, do it right.
Just because giving someone a bit of option is slightly better than no options, doesn’t mean you shouldn’t go all the way and give all the options.

I think we can all agree on doing something to filter the massive piles of health/mana potions though. :slight_smile:

Gold piles used to be the biggest part of the problem, autogold solved that one. Now its the huge piles of potions.

The problem is getting everyone to agree on what “doing it right” means. We all have our own views on that.

What you consider slightly better I see as massive improvement and all that is needed.

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Well, just because your needs are satisfied doesn’t mean that’s all we need.
Many others me including want to be able to filter each item separately, and if that’s not implemented with a loot filter I will consider it a massive failure

The ease with which you turn something that doesn’t even exist yet, like a loot filter, into a major game feature.

I didn’t, I don’t know where you saw that.
I said that I will consider a feature implemented poorly to be a massive failure.

You want more, I can understand that. The only part I don’t get is you saying you would rather have nothing than the mockup I linked. It’s not perfect but it’s surely better than nothing.

I think you cannot or don’t want to understand gradual development of game features and the process of refinement and improving on something. Please don’t join software development.

Anyways, They already said it’s a big change. I suspect the complexity doesn’t rely on the filter itself, or categorization choices, but on the code changes needed to hide items (or labels) from view. In any case, I’d rather have a simple filter soon that showcases the possibilities and declutters my screen. And only after that see them refine it into a more feature-rich experience…

You say that I don’t understand game development when you think that the problem is in the game code
You are a funny guy

The hardest part of implementing a loot filter is the user interface.
If they didn’t want to bother with the user interface loot filter is as easy as every mod has shown so far.

It’s funny how you think you know so much more than me hahahah