How is it useful for them to just not see loot? How could a new player know which filter makes sense? Also a new player might want to sell items just for the gold, as they usually die more often and have to revive their merc more often.
It’s stupid for new players. It’s useful for players that already progressed a bit and learned a bit about the game.
Not sure if you are trolling or just stupid on this. Loot filter is a QoL feature mainly for advanced users that know what they want to keep. A new user won’t know and not find the good item anyway before an advanced player grabbed it.
Getting pretty sure you are stupid and not trolling at this point. People that don’t know what to look for won’t pick up the items anyway. So how are you punishing them? You have some weird logic going on in your head.
New players learn and become advanced players, so you just want to punish them for becoming better at the game?
This advantage is available to everybody. So how would I get an advantage? Because I pick an item I know has value, that a new player wouldn’t even look at?
Please request blizz to remove brains of their players so they can play without advantage over you.
I do not mind not having one at all, do not mind if we get one either. If we do I hope they are customizable and can have custom sounds. There is a bit to fun in that one, needed or not. I am in the huge majority that does my MF and rune runs by myself or with a close friend and does 8 man for EXP.
you should probably go read another guide or maybe watch a few more streams then you would know the most efficient way to farm is with no one else around.
that is why many loot filters for mods show high sell value items while still removing highly useless items from the screen to remove clutter. It helps new people to the mods know what is worth picking up and also not have to see everything.
new players can know general items that are more valuable like runes or uniques but not know each specific item. In a normal game if a rune drops anyone who sees the rune has a similar chance to click it given equal distance from the item and click speed. On the other hand if their are dozens of items on the screen for 1 person and only the rune for another it is much easier to click and if you get into the bs that mods have where people make the click box the size of half of the screen in some cases it’s even worse.
really if you knew that some runes were valuable in hell but didn’t know which ones you just wouldn’t pick up runes in groups?
it’s almost like
…
or maybe a newer player would be hindered because they would be forced to filter out items they could still use because someone with a stricter filter would have a much higher chance of picking up valuable items.
David I agree that the newer players (or unaware) will have a clear disadvantage to players with only runes/uniques turned on. And also maybe force other players’ hands to the filters they set as well, which can take away from the Diablo 1/2 atmosphere we’re used to.
But I guess Odin is right that eventually they’ll learn or get to a point where they would prefer to turn them on as well.
For me a loot filtered Diablo 2 is a foreign concept since having all those items on the floor is Diablo 1/2 to me. I didn’t play PoE or any of the mods so I have no experience with them.
But I can also see the pros of it. Imagine you have a geared sorceress or Javazon and you’re grinding cow games for runes. Your focus can be shifted more towards melting cows as fast as possible and waiting for that orange text to pop up. I think just having the option opens more variety in the activities you choose to do.
As long as the items on the floor don’t disappear I don’t think it’s a big deal right?
Buddy, I played the game before there were guides and long before there were Streamer.
Your text still makes no sense for this topic. If you play solo you welcome more options to filter loot and nobody has a disadvantage while having more options. So you are shooting your own argument in the foot.
If there are no high value items dropping, the new user will be happy to sell the low value ones. But with your filters he wouldn’t even see them. It only helps if you already played the game and gathered some basic infos → advanced player.
How can a “NEW” player know general items if he didn’t inform himself with guides/streamers/websites and not having played the game? If he already played the game enough to finish hell → advanced player.
You are making up scenarios that basically not exist and still fail to prove a point. Any lootfilter would have new users at a disadvantage by your rules. There is no difference between premade or advanced. The new user wouldn’t know how to use either and the advanced user would know.
Nobody is talking about 3rd party gamefile modification lootfilters. So what has this to do to pick in a menu which items I want to see?
Where does the new user have to info from? If he already knows this, he can adjust his advanced filter for exactly that. So still only you got a problem with this?
Which applies to any lootfilter option. So you are against lootfilters at all?
You are shooting yourself in the foot multiple times. More options to filter bring the advantage for new users to see everything they want to see. It will less and less with their progress. If you just make premade filters they may not see things that help them or don’t use filters at all which is an even bigger disadvantage.
If you are against lootfilters, it’s fine for me. I don’t need them. But if you want lootfilters then please implement them right.
A bot is used to automate specific task so you don’t physically have to play the game. The map hack is to get from point A to point B in the shortest time possible. Both can’t be compared to the purpose of a loot filter since it just filters out all the garbage that sometimes hide good loot. If they had addressed the issue about all the loot not showing on the ground or give the rare items more priority than maybe a filter wouldn’t be needed, but that not the case.
The greatest argument against implementing loot filters into d2r is that there isn’t really an easy way to implement it without complicating it to a level where noobs wouldn’t be able to configure it within a minute or two.
Blizzard wants to keep the interface noob-friendly.
I am pretty sure that with enough work on the interface they can make a user-friendly configurable loot filter possible
There are certain aspects of the game the devs might be on the fence about where feedback will make a difference, there are others where they have their minds made up and are not looking to alter. Not wanting to change the art has no bearing on whether they will ultimately see the value in adding a loot filter.
If they are to implement a loot filter it should allow you to filter out every single item in the game separately. And that’s where the complexity comes from.
I believe that a hybrid option like the one you showed with an advanced button allowing much greater customization to be the solution.
I don’t really see much of an issue to “colorizing” loot that drops on the ground to help people prioritize what they want to pick up or not… as long as it’s an optional feature.
Although I think it further facilitates a culture that approaches the game from an “efficiency” standpoint, instead of taking time to look at what’s dropped- to each their own, I suppose.
As I said, I’ve no argument to this as long as it’s optional and can be toggled on/off, just like /nopickup etc.
after some thinking on it i think the best option is make a loot filter that is fully customizable but only let it be enabled on game creation in password protected games.
that way in public games everyone has the same loot layout but in private either solo or in a group the game creator can determine if filters are allowed.
Don’t get me wrong, more is certainly better, but I would welcome anything over what we have today. My concern is the devs already seem to think this is a big ask.
Most changes honestly come down to amount of work for them to do. They have to pick their battles.
There are almost endless things that would be nice to have. What is most important though? Idk
Again, the problem is, if they put a simple filter in the game, half of the community (if not more) will ask for just 1 more option. That’s how it goes, always.
So, knowing that, it won’t be just filtering arrows and pots and small stacks of gold, people will ask to filter low level white items, certain types of items, certain classes and so on.
Also, progressive filtering becomes desirable as well when you reach end game and you don’t need any items other than best in slot, now you want to filter 90% of what is showing on your screen.
And people will cry about it if only partial filtering is implemented.
The option of filtering out health/mana potions alone would be a huge help. Just for hiding the item label, the potions still show on the ground, that way if you really need one, you can still click directly on the potion itself.
When I’m farming with an able character in Hell difficulty, I’m looking for full rejuvenation potions… Not health/mana potions, which at times there can be piles of them covering everything.
I think what I posted would be a massive upgrade for the majority of the community. More would always be better and I’m all for it but I would be completely content with the options above.