And that is why everyone is telling you that your ideas can’t work. Trading in offline mode is stupid and pointless. If you want to trade, or join chats, play online.
Even playing HC in offline mode doesn’t mean much, since, if you’re backing up your data files regularly like you’re supposed to, you can restore your dead character. Sure, you lose whatever progress you’ve made since your last backup, but it’s better than starting from scratch.
Sounds like you’re missing the TCP/IP option from original D2, it was initially announced for inclusion in D2R but they later removed it before the beta due to “security reasons”. You’d use TCP to join other players using your SP characters, so you could trade, kill stuff or just hang out with other players, you could even PvP if you wanted to.
I’d suggest checking out this thread and expressing support there, since it would partially fulfill the features you’re asking for.
Why would I backup my data if I’m playing hardcore, that defeats the purpose. I may as well play soft core and have forever loot.
Anyways having a place to gather your offline characters isn’t for you, that’s fine.
Take care
Thanks for the info
Why not just play online? What difference where others got their gear would affect you? The only knowledge it’s that they didn’t got by editing it. If you play SSF trade shouldn’t even be a thing neither group play.
I’m failling to notice the point about being able to trade and play solo also.
Most of my online experience it’s alone anyways and pretty much played as SSF.
While tcp/ip provided some “benefits” the downsides were way worst, because you couldn’t for sure know if the gear you got would be legitimate by trading from another player also would expose your pc to be a target of malicious code.
The only real benefit of offline mode it’s being able to play offine and relatively less ping. Other than that, most folks have internet connection anyways.
You’re trying to get both worlds, but at end of the day you should be aware of the inherent security risk of asking about it.
They removed the option because of it. You could try to import d2lod character to d2r, play d2r then copy to d2lod and do your stuff in there, then go back to d2r offline.
If you really want it and are aware of the risk. But wouldn’t be able to play newer content on d2r.
At least the last time I checked the older d2 saves worked in the first days of d2r launch. Could be the solution for you.
I don’t play online because connection issues kill HC heroes
And /playersX is nice, otherwise I would do it all online
You could do the d2lod save file, if you really want that. Could interact with others on lod by open bnet then play solo on d2lod or d2r, by using the same savefile
It’s the most viable compromise and they wouldn’t make your pc and several others by doing it. Also wouldn’t leak their own codes.
I don’t like the idea of having to manipulate game files to play the game like this.
it’s missing TCP / IP
Pretty much most of open battlenet files were result of it. Just swap you as label for blizzard or 3rd party unknown.
It’s just a simple copy paste between 2 directories. You wouldn’t exactly change anything, unless you actually want it.
With connection issues killing HC heroes
This would allow for the same online experience with the trading economy without the risk of losing everything due to blizzards side.
Play offline but log in to trade.
I understand how it’s currently set up now it creates problems of the past. That doesn’t mean they couldn’t set it up in a way that fixes old issues.
Or
Just have blizzards online end fixed
Actually they couldn’t create and keep the integrity of their own source code. That’s the whole point. That’s one of the many reasons that d2lod had several hacks and mods, by reverse engineering code.
Users can still modify offline savegames. You will never know if the person on the other side it’s a legitimate player or not. Doesn’t matter how you implement. If relies on p2p, not an authoritative server. That way each “party” has their own version of “truth” and nobody can “prove” otherwise.
Tcp/ip relies on it, there’s no way to actually prove if it’s legitimate or not. Also would leak their own source code.
As analogy: It is like going to sleep with your entire house opened. While you are sleeping your entire house it’s vulnerable, when you wake up you can close doors and windows, but you wouldn’t know if someone entered or is still inside, unless you check each inch of it.
Most folks wouldn’t check it. During your sleep, someone could learn how your security system(which are disabled) and the layout of your house. While also could pick stuff or monitor what you do in your house.
That’s the kind of thing that p2p can make doable. Because the layout and security system (their source code) would be left vulnerable and your goods(app accounts, bank accounts, files) also.
Some EA titles by example got targeted at 2021 and the recomendation was “stop playing the game” because they couldn’t guarantee that your pc wouldn’t be compromised by the breach.
Sure, not always will someone would target you or the feature but each time that anyone uses that feature that one and blizzard would have been put at same situation over and over. Eventually someone would exploit it, is just a matter of time.
That’s why I suggested playing online even if done mostly solo. If the ping is really bad, you could try to use the old d2 savefile and play it on d2r, that way your savefile would be backwards compatible and you could use open battlenet to do your thing and go back to your own on d2r, but would lack certain d2r features.
That way you could test if it was duplicate, by loging aftwards on d2lod singleplayer to check if the item gear are still in there. Then go to the directory and copy the file to d2r savefile directory.
To avoid mistakes you could create desktop shortcuts for each directory and make the situation less painful. But keep in mind that d2lod was “forgotten” in terms of security measures so each time you do the trick on open battenet on d2lod you’re putting yourself at risk.
They plan d2r as live game it’s counter intuitive to use a feature that could hurt their game integrity.
You can’t move D2R saves back to original D2, only D2 → D2R. If you try to move it back the file becomes corrupt.