Revert PvP FHR changes made from patch 2.3
Add player difficulty option from 1-8 when creating online games
Buff existing or create Runeword(s) to Rival grief - Preferably with +1 Charge
Buff existing or create Runewords(s) to Rival Enigma
Until they make a runeword that costs El, Eld, Tir that gives +1 Teleport sorceress will always be the Ladder king, find a solution to help make other classes more useful outside of stacked team play early on.
Enable Teleport (cast any ability) while shifted in werebear/werewolf
Buff all elemental based Martial Arts sin abilities to go with this bandaid Mosaic runeword
Change all Traps to follow Hydra minion spell modifiers (ie griffons/Facets), but reduce Lightning sentry synergies
Enable more Enhanced damage runewords to be made in 2H amazon spears ie
Remove or reduce Next hit delay on under performing abilities, Ie Shockweb, Blade Sentinel, Twister, Volcano, Fissure, Lightning Strike, Shock Wave, Wake of Fire, Claws of Thunder, Phoenix Strike
Add uniques for every base type
Revamp existing sets, uniques and runewords to be more useful especially Class specific ones
Long shot but add an inferno difficulty after completing hell that increases monster power to a level where endgame builds can’t just one shot everything with 7 other party members sitting in the corner leeching
Buff early terror zone levels to be consistent with Baal running (ie start at TZ lvl 94)?
Just some ideas that some might share
I feel very disappointed in new rune words coming hopefully they announce some better changes coming to PTR soon.