Hello.
First of all i want to say that im very pleased with what you did to werewolf and throwbarbarian. Please dont change that. Its perfect how it is at this pre ladder PTR.
Loads of build vaerity and not OP.
However:
Werebear is underperforming now.
Ref patch notes:
Werebear
- Werebear now only uses the new attack speed calculation that was originally introduced in the PTR
- Raised Werebear attack speed cap from +75% to +150%
- Damage bonus per level increased from 8% to 15%
- Base defense value increased from 25% to 40%
- Defense bonus per level increased from 6% to 10%
- Cannot be interrupted while performing attacks or skills
Maul
- Now grants +3% attack speed per charge
This basicly means:
For HTH (Fists) and BOW max FPA is:
6 at 129 EIAS
For STF (2handed mauls, axes, polearms and staffs max FPA is:
6 at 143 EIAS
For 1HS (1 handed swinging wepons, all exept javelins and knives) max FPA is:
7 at 138 EIAS
For XBW (crossbows max FPA is:
7 at 150 EIAS
For 2HS (2 handed swing max FPA is:
8 at 134 EIAS
For 2HT (2 handed thrust max FPA is:
9 at 131 EIAS
We used to be able to reach 4 frames with fireclaw and maulers before with -30wsm 1 handed sword(110 WEP ias) and -10 WSM polearms(110 wep ias + 10gear ias, or 120wep ias).
This had around 16-22k fire damage fireclaw depending on build. Maul had almost none damge due to the wepons needed 110+ ias.
I checked the changed fireclaw base damage and syntenergies on my lvl 92 pvp fireclawer build and it had like 800 fire damage increase, From 17k to 17,8kā¦
This ment we could achieve max attack speed, yet running forexample high fcr equipment on the side.
Some went down to 5 frame and ran eth tombreaver. Running like 12-14k firedamge in combination with 10-12k physical damage.
(we are btw talking top notch endgame build here).
Now with 6, 7, 8 or 9 frames attack we are very slow. Not only that we need immense attackspeed to even reach theese frames as we usually dont have any Skill-IAS on werebear.
Example on some really fast bases:
Phaseblade:
Last EIAS breakpoint: 138 EIAS for 7 FPA attack.
IAS needed = Ceiling(120*(138-0+(-30))/(120-(138-0+(-30)))) = 1080 ias needed!
Oki, lets say we really want to reach the pathetic slow 7fpa attack and use a faith merc with lvl 15 fana:
IAS needed = Ceiling(120*(138-34+(-30))/(120-(138-34+(-30)))) = 194 ias needed!
Okay, so you added 3% skill-ias to each maul chargeā¦
Optainable ChargeLevel of Maul = Slvl/2+3
Okay, lets say we actually hit the enemy 10 times with our slow attack, and he by some miracle still aint dead we achieve a maul charge lvl of: 10.
This equals 30 SIAS. (the faith had 34 SIAS and this got us nowhere, so we need to use both faith and maul for 64 SIAS).
No1 wants to needing so much time to achieve a full attackspeed either ur a pvpāer or a pvmāer.
IAS needed = Ceiling(120*(138-64+(-30))/(120-(138-64+(-30)))) = 70 ias needed!
This is even quite a lot ias needed. But ofc obtainableā¦ But we are here talking about a single target attack, which can be blocked, needs to roll a successfull hitchance formula as well is a melee attack and has a range of 2 and on the side aint any particular impressfull when it comes to damage.
Adding a 7% Enhanced damage pr skill level ends up beeing only a few % increase of total damage boost on most builds. But we have a ruined DPS due to the low attackspeed. Remember hits has chance to roll chance to cast spells, crushing blow, open wounds which has to be considered as well.
The fireclaw skill is basicly ruined, cause even werewolf with their high skill ias can never break the max FPA caps. So they are stuck on 6 or 7 or 8 or 9 fpa based on wepon class.
I know the patch notes said that u wanted to make a slower but unstoppable force to be recon with out of the werebear, but current state its a āforceā to ignoredā¦
However there is pretty simple fix to thisā¦ Some A1 attacks has a custom animation speed.
Existing Examples:
Assassin using claws standard attack has 208 animspeed. 11 baseframes.
Vampire(trang oulās set) standard attack has 178 animspeed. 14 baseframes.
So, to make a simple change, without touching all the other druid related stuff why dont you just make a custom animation speed for characters transformed into werebear?
Lets say you make its animspeed: 456 instead of 256.
Then you need 114 EIAS to reach 4 frames.
Based on examples above you saw how hard it is to achieve theese EIAS on a werebear.
And 150 EIAS will still be at 4 frames for werebear then.
Ceiling(19 x 256 / floor(456 x (100+150) / 100))-1 = 4
However, if the werebear decide to ditch its shield to use both hands attacking with a wepon in catergory STF (staff, polearm, 2 handed axe, 2 handed maul) he can achieve an 3 fpa attack on 139 EIAS which will be his last breakpoint.
He may also reach 3 frames with BOW, at the cost of rangeadders and damage.
At EIAS break 125.
For me you may buff him more. But its up to you.
I also advice you to change syntenergies for fireclaw into: Fissure + Volcano, instead of Firestorm + Moulten boulder, due to build mechanics of having a backup ranged attack or 2. As well as its still an underperfoming attack. Either add another syntenergy or buff its base damage.
Ofc you do what you feel is right, i just wanted to let you know people are sad about werebear beeing so inzane slow now, as well as giving you an solution. Werebear used to have custom calculated animation speed, so im sure that wont bring forward any bugs by chaning animspeed of him.
And while we are at it there are two cool shapeshifters that could be fun and new content to make more viable as shapeshifter builds:
-
Vampire(trang oul set):
Could be fun to combine this with poison dagger, only usable by necromancers. Buffing his animation speed, and possible baseframe as well so that he can reach a little higher FPA, as well as adding enchant on trang oulās when full set could be a cool new build.
Blaze would be cool too via full trang set -
Bone fetish(delerium) :
Buffing his baseframe, or animation speed so that he reaches faster FPA. I dno what skills he can use per today while in that form, but poison dagger, zeal, berserk, possible even charge would be cool. As well as maby giving him 5ctc amplify damage or some cool aura such as vigor could be cool as well, but that may be stretching it to far^^
It would also be more used if delerium had a noclass delerium skill, instead of 1 or 2% ctc delerium, and make sure duration of delerium spell is high enough for it to last a while. Helm is such an important slot, that it would be nice to precast it from forexample inventory, cube or stash.
Last point i wanna adress:
Barbarian using wolfhowl used to be able to reach 4 or 5 frames if gear was correct for this. However now with the new formula he reach maximum 6 or 7, but it will require a lot of IAS to reach that. The easiest and best way to make this helm somewhat viable as a funclass build would be to add fury skill as a noclass skill into the helmet.
Best Regards
Gel87