When Blizzard is cast on enemies that don’t move, it often fails to hit at all when using a controller, which is extremely frustrating. The spell is always placed exactly at the center of the target, meaning the middle of the area of effect sits directly on top of the enemy.
However, Blizzard seems to have a kind of “dead zone” in the center of its area, where often no projectiles land and therefore no damage is dealt. Since stationary enemies don’t move out of this area, they end up taking no damage at all. This makes playing with a controller in these situations particularly frustrating.
Suggestion:
A possible improvement would be an optional offset feature for area-of-effect spells when using a controller, allowing players to slightly adjust the placement. Even better would be to improve the projectile distribution so there is no “dead zone,” ensuring enemies are reliably hit across the entire area.