Unique using Frenzy Barb guide

The game has so many great looking uniques, but instead we are all running around with kite shields and crystal swords. Here is a Guide to a Frenzy Barb that uses Doombringer Swords.

As we can see at first glance, the damage doesn’t seem to be up there. But we must factor in adds damage 30-100. This brings a good Doombringer close to 400 max damage, which is on par with a decent Oath roll. We can add a 40 ED jewel to surpass 400 max damage. A decent BotD zerker axe will do 500 damage, so we are not so far behind, and the price of the 2 weapons are very different. Um or Mal for Doombringer, Vex+Zod+Base for BotD. Champion Swords also have a high Minimum Damage, which there is added 30 damage to. A Balrog Blade, and thus an Oath in a Balrog Blade, have very low minimum damage.

We cannot compete with Grief of course, nothing can. Grief is broken.

Then we get some good stuff from the weapon, and from dual wielding them. Weakness is a pretty good curse, lowering enemy damage by 33%. It will be overriden by mercs decripify and that is just fine, Decripify is better. But if you’re max tanking, one or the other curse is a great help.

What’s better is Increase Maximum Life 20%, it will add +300 health to your build x2. 40% to attack rating, need some actual numbers to add to. But A Ravenfrost becomes better and gives more attack rating. instead of getting 100 attack rating points when you add in an item, you get substantially more. Frenzy gives good attack rating and you will have that sorted.

Lifesteal and no repairs indestructable are welcome boons. So in all I’d say that it is a better or more fun weapon than an Oath Runeword. And you have good looking graphics, the uniques look great in Diablo 2 Ressurected.

Now the main point of this guide, is to tell when you hit max FPS with the swords. And here you need 75% IAS, and 27 in Frenzy.

So we want: Highlords Amu, we want 20 IAS gloves, we want Andys with a 15 IAS jewel in it, and then you must be able to hit level 27 Frenzy. Not difficult, with a torch, especially if you are running Arcaines Valour for a great Red Look. You can also factor in Battle Command, but remember to keep it up then.

I max out Frenzy, but then I also Max Beserk and have it on right mouse button. It’s bigger damage and higher attack rating, but at a slower attack speed than maxed out frenzy. Regardless, you work up attack speed with Frenzy, then you shift to beserk for max speed beserk attacks and it is very effective. It’s more about learning what monsters beserk is good on. Mummies for example, seem to have physical resistance, but get whooped by Beserk. Ghosts and wraiths and so on also go down fast to Berserk. It is also easier to target bosses in a mob and bringing them down with Beserk. Also bosses with Stoneskin for example drop like a rock with Beserk. Essentially if it is resistant to one attack, is is vulnerable to the other. Except for cows.

In other words, how you play around with your last skill points, synergies in frenzy or berserk, is up to you. But you must reach 27 level Frenzy. I have maxed out Frenzy and Beserk, and have put the rest into Doubleswing. You can of course, have Beserk as 1 point wonder, only use it when you need, and max an extra Frenzy synergy.

For Armor I advise Arcaines Valour, with a 40 ED Jewel in, or the Runeword Duress. You can slot in an Upgraded Skullders Armor for MF, without losing much in killing speed, remember to keep Frenzy at 27 or above with Battle Command. An upgrade from our inexpensive build, is of course Fortitude Runeword. We don’t really need or want, any other very expensive runeword. So the build is inexpensive, and if you like it you can consider getting a Fortitude.

Boots would be Wartravs in regular play, but if you are in 8 player cow games or the like, Crushing Blows help alot on full health mobs, and Gore Travellers are nice to have in stash.

You need Manaleech somewhere, and crafted Blood Gloves with 20 IAS and Manaleech are preferred, also adding 5-10% crushing blow, or you can run a dual leech ring. It is possible to play without mana leech, you will have to use pots when beserking ghosts and running into mana burns. It is not optimal but can be done, as you mana pool doesn’t really get spend using Frenzy.

You belt you are free to choose, Verdungo or String of Ears, a Thundergods Vigor is good to have in stash if you farm WSK, the Black Souls are now not pests, but mobs that drop higher than avergae amount of runes.

Merc Should be Might and run Reapers Toll for decripify. Makes easy targets out of what he is tanking, but I am most often taking down archers and ranged and such and return to his mob when they are down.

Get above average Doombringers, and put a 40 ED Jewel in each.

A 10 Max damage charm, is better for a Barb than a skiller charm. So run resistance charms and max damage charms, better if they have another useful stat, like life, strength or FHR. You want your resistances in the high, so we can go with lower healthpool.

With stats I advise, Dex for swords. Vit either 300 base, or stop when you have 4000 life after BO. This happens quickly with the swords bonus to life, around 250-275 Vit Base, and allows you to add the rest into strength for highest possible damage. You need max resistence and you have good life leech, and you should be able to play very safely with 4000 life. Remember that 2 life is 1 damage more or less, and if you don’t need 5000 life, but can do with 4000 life, you add 500 damage to your Frenzy swing.

You can of course also have fun maxing out Vit to get extremely high health, but for farming purposes I advise to transfer the redundant health to damage.

With Frenzy Barbs, I find it useful to have stand still attack on Q, then the shouts on WER, Frenzy left mouse and Beserk Right. Put Leap where you want it, it’s a simple playstyle. But often hold down Q while youre fighting to stay in place, and target other monsters and not overshoot with your high speed.

tldr: 27 Level Frenzy, with 75% IAS, will hit Max swing rate with Doombringer Swords.

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Double doom bringers don’t cut it in hell mode after patch 1.10. A weapon has to have static or DS/CB to compete with runewords. Stormlash or Schaefers essentially halve the hp of any none light immune groups, death cleaver does double damage every single time with the right setup. High min damage means little to a char who hits a lot, average damage is more important. Max damage is even more important for critical/deadly strike.
The actual budget option for swords is headstriker for frenzy barbs.

They worked perfectly.

I could do the same with 2x baranar’s stars. You can perfectly play through the game with them and they’re dirt cheap. Is that enjoyable though? Do you to play in P1 only?
If you stick to single player, yeah, that’s good enough.

Because I didn’t like your Guillamas face in another thread, you seek out my guide to destroy it.
You’re not really worth an explanation are you?

I’ll give you the gist of it again, for the sake of other people. The Damage on Doombringers with the 30-100 added Damage, is comparable to Oath runewords.

The added hitpoints from weapons, around 300 hp each, allows you to save points in vit to add for strength for added damage, settling in at 3500 life after BO.

You can now farm 8 player games choosing the correct places. The frreezing caves can have glass cannon spawns you can easilly farm. City of the Damned can have the Chaos Sanctuary Ghosts and other soft targets. You can alway run Pits and Arcane Tunnels.

The weapons can be had for an Um rune each, and need 75 IAS and level 27 Frenzy to hit max breakpoint.

If you will take your mockery and your grudge out of my guide I will be well pleased.

First of all, there’s no grudge or mockery. I simply know what I am talking about. Gulli on a frenzy barb combined with highlords and gores offer 63% deadly strike (chance for double damage, 2 out of 3 times you do double damage) and 50% crushing blow without counting the weapon mods. To get lvl 27 Frenzy you either have got skillers, torch and anni or wear arreatz for much lower dmg. So your argument, it costs an um only isn’t true. Maybe an arreatz alone would cost that much while you could get gulli and shaftstop for pgms :smiley:
There is no need to choose, I can farm ancient’s way, hardly an easy place for mf but very rewarding.

Main weapons are double Schaefer’s Hammer, an unique using build which really does work in all situations. I even prefer the build to the double grief setup, static halves the lives of all surrounding monsters, if it takes you too long to kill something, amplify damage is there.

Build:
Gulli+15ias jewel
umed Schaftstop or umed Leviatan or Duress or Fortitude
atma’s amulet
Schaefer’s with shael glove side, second Schaefer’s with whatever in offhand (I recommend amn)
nosferatu’s coil belt
gore rider boots

It is going to out damage in real life any other unique using build for Frenzy. The most damaging combo would be Schaefer’s 40ias + Eth Stone Crusher with zod for indestructible mod and a faith act1 merc with any faith roll but that’s too expensive.
If you want defensive qualities, upped shaftstop is 100x better than wearing an arreatz for style. Even more survivability? Exchange atma with highlords then wear string of ears for additional 15% damage reduction.

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I say the sword costs and Um rune and you calculate the price of all gear and say it simply isn’'t true.

I would probably use Stonecrushers instead of Schaefers. But as you say you know what you are talking about. We were in the other post remember? Where I was helping someone to get correct IAS on Schaefers Hammers?

You came in and found out you wanted to try it and it worked and now you are pushing it as your own idea and telling me you know what you are talking about.

You could Try Stonecrushers for a cheaper option btw, which will probably work better.

You fail to understand the point of the guide, to make some build very cheap and very workable. You have compared to Griefs and BotDs and you just keep on your nonsense. I advise to do Icy Caverns in act 5 with the right spawn, can easilly do Pits and AT in multiplayer games too. I advice the limitations of the build and where to get most out of the stats.

And if you have weapon mastery maxed, and critical strike at 30%, then 63% Deadly strike is not 63% chance of doing double damage. It is instead 2 out of 3 of 70%. Lets say 45% chance of doing double damage. And you are foregoing WT, because you are doing your crushing blow build. And everyone can put on Highlords, I think I even advised to.

As I said get Stonecrushers instead.

If I don’t have andy’s but I have arreat’s face, is there a way to make this work? I guess I need to make up 20ias which I guess one of the doombringers can have a sheal instead or expensive option is 40/15 haha

Does doombringer come in eth? I thought they did but that was years ago

I assume you have doombringers for trade? lol

You can put a Shael in the mainhand Doombringer and it will work for both. I suppose you could add an IAS jewel to your Armor if you are using Arcaines or Skullders, and use a 10 IAS belt, but then you can’t upgrade to a Fortitude later, or will have to get an Andys too.

As stated, the Gist of the guide is this: 75% IAS, and level 27 Frenzy for fastest breakpoint. Following that; use the life on the swords to go low Vit. Have 3500 after BO, and put the rest in strength for extra damage. Go max resist and high lifeleech, hit things to live.

Put 1 point in sword mastery, so you have more points to put into Frenzy Synergy. Max Frenzy, BO, Double Swing and Taunt, put any further points into sword mastery after taking the one hit wonders in Mastery. This requires you to be able to get Attack rating from other places, which the swords will help you with. You can also get a Demon Limb for level 23 Enchant and a big AR boost. If you can pull it off it will be highest damage build.

Gore Riders are better Damage than WTs especially in 8 player games. The build is essentially lacking crushing blow, which as I say will have you choose your targets in 8 Player games. Gore Riders, Crushing Blow Gloves, and a Duress Armor will bring you up to par. But running Skullders and WT, allows you a decent MF.

I can sell you 2 above average swords for a Mal rune.

Someone has opted to give me 1 of the doombringers. I always thought the frenzy synergy is broken because the character simply do not have enough points to get max frenzy+synergies and BO + mastery, I guess something need to be sacraficed

The point of doing it this way is, if you use the Mastery as a 1 point wonder, in this scenario it will be 8 after skills. Giving you 21% crit. Spending another 19 points in the mastery, raises the crit by only 10% to 31%. Deadly Strike competes with Crit, so as you raise Deadly Strike, crit gets pushed of the table.

Highlords + Goreriders, will give you lets say 50% Deadly Strike. This bring crit into play the other 50%, so your 30% to crit becomes 15%.

Mastery also gives Attack Rating, but you can raise it high enough by other means. This means, that Taunt for example gives 8% damage increase, while Mastery gives 5%, and so you want to put points into the Frenzy Synergies first, and end up putting your last points into weapon mastery. Instead of the other way around.

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Yea that makes sense I guess, currently i am still trying to making more money by selling stuff. My barb is at 70+ but fast lvling if I attach to bal runs. Will try out soon

No one mentions Shaeled dual Grandfathers?

Worked awesome for me before dual griefs. no issues in hell p1-p3

dual grandfather’s (shaeled both) - Arkaines valor + 2 - gore riders - gface - string - laying of hands - bk ring - dual leech ring - highlords