@jellyphant
you dont think to the end, sorry.
Everywhere i read “col=OP now” and no…it is not and you can test it already on the PTR.
Fire for example is in endgame with sunder-charm much stronger than cold.
Cold-Sorc has e.g. 8,5k Blizzard Dmg, Meteor+Ticks+2-3FBs between are (42k, 10,5k, 2-3x 22k)
With no other items the cold-sorc is stronger than the fire-sorc, because the -95% could be brought down to -80% resistance.
That would mean: around 15k dmg for Blizzard and around 6000k for Fire
Now the “but…” comes:
1.) Cold was always stronger than Fire (at mobs with no immunities)
2.) Fire is more flexible, targeting/speed and so on
3.) most important reason:
Cold dmg would be at “max” in this conclusion, no more way to add big damage!!!
→ THIS is SO important to understand!! Infinity/Conviction aura and so on…does not matter anymore for cold or in other terms only " a little bit", because you cant go under -100%!
But fire you can wear e.g. items with -resistance (infinity, helmet…rasha weapon).
No lets calculate again…the 6k dmg with 95%…we add infinity+rasha-set and we are on -100% resistance already, so 95-100= -5
The total 110000 fire dmg (Meteor+2sec Tick+3 Fireballs between Meteor) are now 115000 dmg in total. Even with only 1sec Tick and only 2 Fireballs its soooooo much more than the 16k Blizzard damage.
Because no big enemies have immunities, you wont hit the same mob often with more than 1 “shard”.
The calculation is not perfect, i dont want to waste too much time, but you all dont think to the end. Endgame FIRE is way stronger than cold, because you have easily more damage potential in endgame and you are more flexible and faster. (1 bad placed blizzard and you kill nothing for 2sec…)