Treachery or Duress or Gloom for Act 2 Merc

As per title, is it worth spending runes on a Treachery or better wait for the Duress for my Act 2 Merc?

old topic. treachery until lvl90, then go for duress or fortitude.

2 Likes

gloom’s a great idea for an armour implemented poorly. Unfortunately the duration of the dim vision proc is too short to matter. Otherwise it would be super amazing. But as it is it’s not worth making - for resistances just make Smoke. I guess it has a good mix of defence and resists, so maybe if you run a Defiance merc it will be good - need to test!

Duress vs Treachery - it depends what you want. If you want merc to help you kill bosses then duress probably will be better. If you want merc to have some resists right away rather than waiting for fade (for example for travincal runs) duress is better. If your merc already has resists and crushing blow and damage etc, and he just needs attack speed then treachery is best.

2 Likes