Yeah I wanted to try it out… I sold the first shako I found on the Saturday after season start for 750… that’s worth about 4 ber runes now lol
Like i said LEGIT players. Besides PoE already did this, even though jsp also can be used in PoE its a very small percentage of players that actually does this due to it being ban reason and the fact that the official site is better, easier to use and doesnt require u to tab out when selling stuff. I know a huge part of the diablo 2 community use jsp and i also know that a huge part of the PoE community does not even though the option is available.
To be honest Blizz created this problem, and they are the major reason that it has such a massive amount of users, all due to them being lazy,greedy and not providing the necessary features or take any actions to prevent people from using these sites. Not even the VERY obvious rmt spam bots gets banned. U can never solve the problem completely but u can definitely decimate the amount of players using these sites if u provide a better option and lets people link and price items directly from their ingame stash
They have not bad ideas, but implementation was terriBAD btw as always…
FIrst primo these Charms should drop on NM before Hell when ppl really need them
Second primo -res should be decreased to -25-50 max
Third primo all we needed was small synergies rework - buffed x2/3 and limited to one syn per skill, except muli ele skills
Could be improved by increased mob density and chance to spawn unique mobs from other acts, even small chance to spawn Bosses
That how all syn should work
yeep, WW was in good state, lack just one syn
Seeing all those bad trade experiences and bad economy
God I’m happy to have improved the game in a way trading isn’t “mandatory” anymore
Being able to hoard with:
- rune upgrade/downgrade
- Gem stacking
- Key stacking
- Organ stacking
Being able to make your own items that don’t suck:
- Rune crafting
- improved traditional crafting (keeping the magic affix on the items)
- Unique salvaging and upgrade
Reducing hassles:
- Condensing all charms into a single craftable charm
- Larzuk socket transmutation
from my perspective I dont see any, dont care about jsp and bots
I had some fun when some ppl smmmed me and personaly scammed other ppl xD
This game is about Satan so its working as intended, u cant trust any1
thats why all magics/rares/crafts should spawn with sockets
and thats why mods > OG for SP experience
Nah
Leave that to the Larzuk socketing cube mechanic
It creates a gameplay loop
bases item being uselss: Fixed
Magic items being useless: Fixed
Crafted items being mostly useless: Fixed
still pondering on what i can do for rare items, maybe turn all their charges into oskills, giving them a special perk over other rarities
but for now they can only be salvaged for gems
-normal rare = normal gem
-exceptional rare = flawless gem
-elite rare = pgem
then you just kill all excitement related with identifying fresh dropped items and just make Larzuk quest lottery abuse.
Nah its wrong
Correct way
- Rares/magic/crafts shlould spawn with 1-max sox per item type
- Larzuk makes random number of sox per base/type to fix RW meta abuse (Spirit)
- Uniques/Sets max sox should be increased to 1-3 by Larzuk quest, existing sox items should spawn with max sox per item type eg CoA always 3sox
Fixed
Once again you prove you know nothing and just through poop at the wall hoping it sticks
Spawning with sockets requires an affix
So your idea just makes them all weaker lol
Also, don’t you see the irony of claiming having Larzuk transmutation is “lottery”
While identifying items is also lottery lol
At least Larzuk transmute is semi-deterministic and solves a game issue
YES
- Mechanic’s
- Artisan’s
- Jeweler’s
Remember JMOD or JSTOD? Why just dont make them for all and make magic/rares/crafts more usefull.
Better name your mod: Larzuk 2: Lord of socketstation
Spawning > mechanical adding sox