Torch & anni res over attributes or other way round?

I’d like to hear on your opinions which do you usually prefer and why?

Personally, I prefer attributes > res becuz it’s so easy to cap fire ice lightning @ 75 even if you’re using a 20/10 torch or anni. On top of that, attributes means more hp, less str to wear some gears, less dex required to reach max block which also equates to more hp, however I realized ppl are generally more into res > attribute which doesn’t sound logical to me unless he/she hasn’t maxed out 75res yet.

So, both my torch & anni on my hammerdin are 20/19, 20/17/9, I prefer stats over res any day. Even on my sorc whom is currently not having anni on her inventory, she also managed to max out 75 ice fire lightning with a 20/10 torch and charms too.

depends on the build. If I can easily get maxres with the rest of the EQ I prefer stats. If I struggle to get res, it’s not worth to get more stats.

Also it depends on the class. nobody skills energy except for certain sorc builds, so you can gain a maximum of 30 vita difference between a 10/20 and a 20/20 torch. If you don’t care about maxblock on your class and don’t need the str (example bp eni no monarch) it’s just 10 vita.
This translates to
max 40 hp on barb
even less on other classes.

so mostly RES is more important or the better stat than the stats attribute. Because of stacking against conviction and lower resist.

But torches mostly become very easy to get, so a 20/20 should be the goal. On the anni i care more about xp than stats and res.

I dunno man but the trend seems to be res > attributes and despite the fact that I know most of these players already achieved maxed 75 res, not sure if 20 res looks more pleasing to the eyes vs 20 attributes or what… if it’s purely for countering conviction aura, I can’t say for sure but one thing is that I know I won’t hit 4k hp without a 20 attributes torch and anni which also doesn’t look nice, it would be 3.8 or 3.7k probably…

I’m running CS while Baalruns so the highlvls can get the dia kill before w3. If I don’t stack res, I have to be careful and watchout for conviction aura + lr which can mean instant death. With stacked res, I can do it faster because I don’t have to worry that much.

Character Starting Life Life per Vitality Starting Stamina Stamina per Vitality
Amazon 50 +3 84 +1
Assassin 50 +3 95 +1.25
Barbarian 55 +4 91 +1
Druid 55 +2 84 +1
Necromancer 45 +2 79 +1
Paladin 55 +3 89 +1
Sorceress 40 +2 74 +1

so it’s a maximum of 180 hp before BO, that I lose on a Paladin. Depending on the gear even less because stats from maras/shako or rare/craft jewelry can negate the STR stats from torch/anni. I don’t need more than 100 str so 25 base + eni = fine. Which means even less value from STR.

those hp won’t keep me alive. Having 50+ res after conv + LR will.

But you will try to max both anyway.

Most folks would go for res, to keep MF and other desireable stats at nice values without sacrifice damage for res. Bowzon by example lack res while fully invest on dex and use some vita charms.

Stats themselves only provides small gains and on those items would be about 10-20 in 2-3 desireable stats at max. Which often isn’t exactly that huge boost as appears.

Considering that dex and str often are more about “reach values” and vit is just “hp pool” which often aren’t that huge increase considering other sources.

Most builds would just put some str and rest in vit. While some block dependant classes or dex/ar dependant ones would actually have some gain from it.

The block increase are minimal, the hp provided isn’t that huge, the str could help. While the res could save you a lot. Isn’t exactly that easy to get 75+ on all resist without sacrifices on damage and mf, which often are the goal for the majority of folks.

Stats on d2, are just for minimal offensive/defensive gains and some hp pool at best.

While res often impacts a lot on the incoming damage. Because almost every does some kind of elemental damage.

Still, min max stats often aren’t that huge impact. Unless you’re trying to put an monarch with spirit and doesn’t have enigma and other stuff. On d2r I wouldn’t recommend folks keep using stats from gear, so in that situation those charms could be handy on stat wise.

Anyways multiple stat builds can have better value than str+vit ones. But overall all builds often go for damage and mf, which often reduces their all res.

So essentially, it’s a lot to do with countering conviction aura and to make sure that after the subtraction, your res are still in the healthy positive numbers. Perhaps, paladin is just OP overall as a class, I haven’t died since level 7x I believe and my farming rotation is usually keys and essences. I also do not have top end charms in inventory, most of em are just lifers 3x - 4x hp…

Paladins are very sturdy and deal good dmg. But the faster you go with Enigma in p8 games, the more risky it gets.

You have to be fast to get Dia up in time, because it doesn’t take long for a fast Porter and a baalgroup to clear throne till w3.

Paladins are tanky because of huge block and fbr. But the difference between 75-95 all res do wonders on most situations when the elemental damage are the danger. To general content often are easier to paladins get nice values. Paladin shield with spirit already gives a ton of res. Mine clear all content without BO, smite one with 1 point on vengeance and one on zeal.

He kills everything, with heavens mace with 2-3 eths on it for ar based foes.

He can mob entire maps around him and is really hard for him to die. With about 1.1k hp

Nice block, some rd, nice lifesteal and all res 95. Also because of high res to cold I can go around even without “cannot be frozen” stat because cold effect vanish really fast.

The only way he could die are against mana burners and lilith paired with succubus.

I have one bowzon with between 400-800hp depending on the gear and the content.

Hp gives some sensation of security but most damaging hits wouldn’t take more than 1800hp if you had -100 on that res. That’s how low the damage often are if you reach certain thresholds on most content with a few exceptions.

1-2k hp with nice res often are enough for most content.

Unless you’re really careless or your build doesn’t have ways to increase max res, res, mf or damage you should focus on hp.

Sorc by example often go cold because of the mastery, which pierces res from targets(not immunes). That’s how effective res can be.

100 cold damage against 95% are 5 dmg. Against 75% would be 25.

3 times more damage. In a small scale.

Pick numbers like 1k dmg and you see more impact. Like 250 vs 50.

200hp vs 20% resist, get 200hp from vit isn’t exactly “easy” while about 1-2 pieces of gear should be enough to give you that. While some classes would need about 100 vit for it.

Vit are great if you have enough damage mitigation measures in place. Otherwise often are overrated, unless you’re playing hardcore which often wouldn’t go for more glass cannon builds. Which on hardcore survivability are more important than huge amounts of damage, that would invest on hp and res.

sounds logical there, each vital = 3hp for paladin and more with BO. Maybe I just like seeing 4k hp LOL, it really feels safer.

It does, but be careful. Life goes down really fast if your foe hit you where you’re weak. Based on content your mileage may vary, but also your build.

Hammerdin often needs a ton of hp because doesn’t have steal but also focus on fcr on top of other stuff

I’m on the standard 125% fcr build with a 35% spirit offhand and an accessory piece with 10% fcr, so far so good, it’s literally the best pvm class for me… It just feels so safe with the hp after BO, feels like I can jump into a group of ghost and even their lasers can’t insta kill me xD.

Generally when I am getting first torch I am only looking for Res (don’t care about anything else including class) as those are most versatile. Only exception is when I am starting ladder with skelemancer.

personal ill go for the resist because I always struggle cap my resist in hell. But tbh it dosnt matter to me because I have never had those items in 1000´s of hours of play.

I went for res because i just had to , at least for now .

yes res is more important stat than stats on torch/anni. adding 10-20 stats yourself to compensate for low stat torch/anni ain’t gonna hurt in any way, so miniscule. better to stack res…