Should item level of items be able to toggle on and off in D2R?
Personally i hope they will add this to the game. Nice little feature.
Should item level of items be able to toggle on and off in D2R?
Personally i hope they will add this to the game. Nice little feature.
Agree it should be in the game. Writing what magical item for crafting dropped from where in notepad is annoying and tedious.
Agreed, I would really like an advanced tooltip for stuff like this. It would be a neat QoL.
sorry this is really not necessary
You’re correct it isn’t “necessary” as people could just write down every single Ilvl of the items they find…but it certainly is a lot nicer. I’m sick of writing down the location I found magical gloves…then trying to figure out if it dropped from a bossmonster or trashmob in order to figure out what the Alvl of my craft will be, and which character to craft it with.
Basically, it’s tedious, writing it all down is already a workaround, but the game will be better if we know the Ilvls of our items.
If the idea behind not including a way to see the items ilvl is to minimize text clutter, I’d understand that as a reason to not include it. If this is the case, another thought is to show the ilvl of items only when they’re in the cube, and only for items that the ilvl matters. A small “ilvl:##” at the bottom corner of the item description window would be fine. No one needs to know the ilvl of the Tome of Townportal and stack of keys they just bought from Anya, or the gems they found dredging through the Forgotten Tower.
2x6 or smaller rare items at a high ilvl with crappy mods can be worth using the 6 Perfect Skull roll cube recipe for a handful of chances to get better mods. If there’s a specific mod that you’re wanting that you know is possible with the lower ilvl roll, knowing the starting ilvl is important.
I agree, item level is useful for crafting and handy to show monster levels
no not necessary i think. besides it doesn’t end there as i know this community.
At some point the itemscreens look like a stupid Excel table or like in Path of Exile. (Ulgy is hell)
I don’t feel like reading a BOOK when I want to look at an item.
Usually you craft the GCs soon after you collect em - so its not necessary.
Whats the Benefit to see Wirrets Leg Item Lvl for example?
Grand charms are minor, and they aren’t crafted, they are rerolled.
Crafting takes a particular set of skills - Liam Neeson
No, but seriously- crafting involves in some cases shopping with one character, and crafting with another, in order to eliminate Affixlvls from the item spawn pool, whilst keeping useful ones.
When you shop from different NPCs for magic items to craft them, the act and difficulty matter, so if you are crafting multiple things, and trying to shop, you must keep them separate and know whether they were bought at Elzix, or Charsi, and in what difficulty. Then you must grab your other specific characters, individually, based on their character lvl.
^^^this is why I’d argue it’s a good idea to include Ilvl. Blizzard created a system in which it is very important, but extremely complicated. If they don’t change it, I’ll continue to just write it all down, but 99+% of players don’t even know the basic Affix formulae, let alone the interconnectedness of NPCs, crafting, Clvl, Alvl, etc.
It should be shown, imo.
you could argue to see the max sockets on items aswell.
for some of people it would help aswell. or the item speed etc.
item speed is displayed…back then already or am I mistaken there.
It just has “Fast” Slow" “Slowest” etc…it’s basically useless, because the real weapon speed isn’t displayed, but the words mean nothing.
Ex. -30 phase blade can be displayed as “very fast” but so can a -20 speed weapon, etc.
ah ok^^ im sorry.
It has always been enough for me. I don’t have to have a tabular indication of item speed…
I do, hehe. I enjoy Frenzybarbs, Zealots, Wolfbarbs, etc…so the difference between -30 and -10 can be drastic, when coupled with Skill-IAS.
All the fun builds are like that…haha. (luckily I have pretty much every weapon IAS memorized so the change wouldn’t really help me but…meh, would be ok for newer players, I’m indifferent)
100% a nice QOL add on. They are already adding stat breakdowns for your character, may as well include Item Level in the Item description or even better, on the ground if it is a white item.
it would definitely help a lot of noobs especially, the veterans not so much. im for this change. it helps so much when your trying to get a specific number of sockets and you dont remember where you found a specific item. armor for example some you want 3 sockets and others you want 4. your looking for a low level version one day and a high level version the next. way to many different uses for having ilvl on items.
As part of the proposed idea for a “travelogue” (where it records your monster kill counts, etc.) then it could also include a checklist for items, including a where found and at what level. This would then also serve a second purpose - it would also show items you have not yet found. Problems, really, are for those with single placements unless one considers a “farming guide” a good thing.
I am not advocating for either. Merely making a comment it could be done.
Yes, I don’t want to keep track of which charm I found where…
I would also like this to be added - maybe as a toggle setting, so it doesn’t add more clutter to the UI, but I’m still able to see the information easily when I’m doing crafting.