Toggle HUD and Life Bar on & off

Except every review worth its salt will mention burn in risk with static huds.

HDTVtest even released a video this year on how to avoid burn in, it still is something to worry about with long sessions of the same game.

No one is “worrying”

I am “requesting” for full immersion so i can enjoy it on my OLED.

That’s all

And i’m a 37 year old IT professional. I know a lot about the tech i spend my hard-earned money to purchase.

And i’m a 37 year old IT professional

I’ve heard that before plenty of times and it means nothing. Not even 10 minutes ago some “IT tech” made a thread that didn’t know you could defrag an ssd and was suggesting it to people.

Exactly.

Some people just want to argue about something.

Although the “point” of this topic is to upvote the addition of a toggle feature for full immersion.

I think we all would agree that would be a nice feature.

Many games have other stuff going on that switches the UI up, based on what is happening, or simply hides UI elements when they are not needed.
D2R has a very static UI, in a very grindy game. Would make sense to have some settings to help here.

Exactly.

For example, even DIablo III has a toggle to hide UI elements. I play WOW with a toggle to hide all UI elements.

Not only for the OLED’s sake, but for great full immersion.

They should just implement a HUD scale so we can shrink it, like in Grim Dawn. I’m terrified of burn in on my CX. The HUD is massive on my 48”.

That’s how i’m feeling EVERYDAY i’m playing this game, haha…
It’s so beautiful on my CX , but i am afraid of having burn-in after putting soo many hours on this game, with those statice health bars.

It can obviously be toggled, though, because you even see the HUD change when you go from keyboard to gamepad. So the Dev team has control over it.

I wrote to Blizzard and they responded:

" I am afraid, this is not possible in the game right now. Will it be implemented in the future? We do not know but I will add your suggestion to our internal data base. "

So… Lets pray and hope.

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Nearly every game has at least some static imagery. OLEDs are a super, teeny tiny fraction of a sliver of the display pie right now. Game companies aren’t going to be catering to a display type that has problems with burn-in I’m afraid. Gaming is sadly one area where OLEDs aren’t well suited, despite having virtually zero input latency. This is just something you’re going to have to contend with as you chose what type of display to get for your system.

OLEDs may have the widest color gamut available, but they aren’t very good for gaming where static imagery remains onscreen for extended periods of time.

Ehh, it doesn’t take that long for burn-in to happen. Thankfully most OLEDs do have a built in feature that helps curb burn-in as much as possible, at least on TVs (it’s the OLED version of the traditional LCD “pixel refresh” function that is used by some displays and specialized software to “unstick” a stuck pixel).

If one is concerned with burn-in, I strongly recommend paying a visit to rtings.com and checking whether or not they have a review for the display you’re interested in. Because so few OLED displays exist right now, they’re usually pretty good about getting those in for reviews.

@OP: Could you state exactly which LG C model you have?

I currently have an LG CX 55inch, just bought in January 2021 (3325 HOURS USED)
It’s partnered up with a Ryzen 9 5900X, RTX 3090, and 32gb RAM

Pretty solid build, loving it so far.
I’ve been doing I.T. since I was 17 fresh out of high school. I’m 37 now, and very hands on. I built the whole system myself and did extensive research into which monitor/tv I wanted.

To be honest, I love color reproduction and the deep blacks of OLED panels. OLED burn-in has always been known, same as plasma burn-in, so i began extensive research into the LG model to see what precautions they have in place against it.

so this model has TPC & GSR (Accessible from the service menu) which help mediate burn in risk by uniformly dimming the whole screen.
It also has Pixel Refresher (ran automatically after 2,000 hours and repeatedly after every 4 hours of use)
Screen shift (meant to move pixels and image to prevent image retention)
Logo Luminance Adjustment (used to dim out static logos are pictures present on the screen)

So usually you want to warm up the OLED and leave all factory settings before 2,000 hours, after which, you can then change things to your liking.
Burn-ins can happen ANYTIME… so all this “4 years” talk is ridiculous…
Anyone who’s investigated the technology knows this. So just don’t be stupid and leave static images on the screen for many hours at a time and your tv should live a long and healthy life.

I simply try to minimize the possibility of image retention by leaving no static images on screen or toggling off the UI of games.

Also, i got 55 inches for the immersion benefits.

It’s a little strange that Blizzard missed this setting and didn’t include a simple UI toggle.
Many pc games have this old feature… even Diablo III… from 2010.

So I want to draw attention to this feature for EVERYONE… not just OLED use, but also for full immersion !

The color and the graphics have been gloriously recreated in all it’s splendor.
It’s beautiful to behold.

wouldn’t it be even more lovely to view without that gigantic UI bar at the bottom of the screen?

Since you have the 55", you’re actually at a lower risk of burn-in than the 48" model. For some reason the larger sizes of both the CX and C1 models suffers less from that. If you’re using the TV in PC mode (which you should as it is the only mode with no chroma subsampling; the RTings folks got their wording wrong when they said “full chroma subsampling” when they really meant “no chroma subsampling”), the ABL can’t be deactivated or decreased. That’s why the screen is so much dimmer in that mode than in other modes. Since D2R is an SDR game, it shouldn’t cause any issues like it might with HDR content with static HUDs (Witcher 3 is a good example).

There was at some point in time a way to turn the HUD off in D2R, at least according to the one FAQ I can find on it. Funny thing is, that FAQ fails to mention how one accomplishes that. It isn’t ALT-Z, nor is it Shift-ALT-Z, CTRL-ALT-Z, or CTRL-Shift-ALT-Z. I tried all four and nada. Problem is, with no HUD, you have to rely on memory as to which spell/ability bind you have active on LMB and RMB (moreso RMB as LMB is ridiculously limited). However, an opacity silder might be up your alley if they ever implement one. You could have your HUD but being opaque, it would vary how it looks over time because the terrain would blend in with it, preventing it from being truly static.

Yeah it doesn’t do chroma subsampling because it doesn’t utilize the full HDMI 2.1 bandwidth. And yes, you’re right, the ABL can’t. But the ABSL can , through the service menu. I’ve already tested it on mine, but i decided to leave the TPC and GSR on so i can keep the protections in place.

But, speaking about the HDR and SDR, just so you know, I DO play with HDR. haha
HDR is extremely needed on some games when using the LG CX.

Actually, for all those who have an LG OLED, most pc games require the use of HDR to prevent the screen from dimming out in games.

And playing D2 on SDR is terrible on this screen. it’s so dark it’s damn near imperceivable. So yeah, I am mostly doing HDR gaming on a majority of my pc games.

But a HUD is easy to create a toggle for. The HUD already toggles just by switching the keyboard to gamepad. So the developers have already made changes, and are more than capable of adding a toggle.

I feel like the buttons can be easily memorized and it doesn’t take away from the game experience.
But that’s a subjective comment.

See, that’s why just include a toggle ! It’s so easy and benefits everyone’s individual use.

And you said an Opacity Slider. Yeah, sure! that too!

I think Blizzard should include both, a toggle to turn it on/off and a slider to make it more transparent.

Sadly, a Blizzard support rep told me this week that this feature is currently not in the game, but he’ll add it to the “suggestions” box, haha. Oh goodie …

Thanks for your input and suggestions on the matter and trying to find the possible keyboard combination.

Like anything, with enough attention and people talking about it, this request can quickly move up the priority list and get included.

You’ve got that kind of backwards. Chroma subsampling is used on all versions of HDMI in anything other than PC mode. All TV content is in 4:2:0 and by default console content is in 4:2:2. Blu-ray also uses 4:2:0 as well. PC mode has no chroma subsampling at all due to that function being disabled entirely on the TV side. Any chroma subsampling from a computer is handled by the GPU (same results though). Thankfully from a computer it’s almost impossible to hit even 4:2:2 simply because of DSC (for HDMI that’s HDMI “B” mode, or “AB” mode depending on the firmware of the endpoint and/or AVR).

FWIW I have no objections to a HUD toggle. Seeing as the third party FAQ said you could do so, presumably in the technical alpha, I’m curious as to why it was removed for release, especially since virtually every Blizzard game has that feature. Hope it makes a return so people can use it if they want to!

Yeah, you’re right, I got my facts mixed up on the chroma subsampling. Thanks for breaking that down easily.
I was actually referring to 10 bit vs 12 bit and the LG CX not utilizing the full bandwidth, which had nothing to do with your statement, haha.

But yes! I saw that same FAQ. To be honest, I think that the feature was already added in the game for developer use when they were updating the HUD and creating a new one for the gamepad use. I think that they just disabled it for consumer use.

Anyways, I’m praying we get that feature on this D2… because this’ll be my new go to game for a good while.