Whilst I agree, I’m also thinking that a minor change to Act IV can quickly ruin its nostalgia. It was empty, and should probably be empty. They can perhaps add a hole in the ground somewhere in the City of the Damned, where there used to be a fortress, that leads to an 80+ zone, but that’s about it before it jeopardizes the desolate area that is hell.
I’m approximately 99.8475% sure that if they tried this, they’d *** it up and ruin the whole game.
after hell act 5 add act 6 base it on a story line where you help natalya on her secret quest, we don’t know what that was. but let’s say that include finding the fountain of youth +++ and as a reward poof we get our beloved old charter models back hehe that would be nice.
Yeah, that would be a good idea. However, I never really felt they went for “desolate” in Act 4. It was basically a rushed act with 3-4 mobs repeated all over the place…
D2R will get boring just as the original D2 eventually did. If it’s always going to be the same items, the same runewords, the same events then it won’t last too long. I get that there’s a thrill in a ladder reset, but everybody knows all the best builds and the best items already.
Maybe content could come in the form of new items, new runewords, and so on. Not necessarily new story or new acts. Things like Uber Diablo were added later in D2 to keep it fun.
Hey man, if they remake D3 as a D2 expansion and fix the story and otherwise stick to D2 mechanics/design it would be absolutely mind blowing.
Expanded Act 4 would be
Pandemonium fortress is a constantly fought over fortress. It is the front line in the battle between heaven and he’ll. It is certainly not a desolate or inactive region in the lore.
D2 had a rushed development cycle at the end and they barely got things in before launch. It is short and empty because it needed to be finished.
Expanding it and adding some more character would make it what it was supposed to be.
It’s what they did with LoD. We need Classic, D2R, and D2R+ with new content, balancing, fixes, etc. Let’s goooooo!!!
Like I said, that’s what the modding scene can take care off.
Many people sticked with the original game for years without any new content whatsoever and adding new stuff not only has the potential to make the game better and more interesting, but also to make it worse and move it into a direction that many players won’t enjoy.
There will be mods and there will be Diablo 4 and until then there is definitely enough to do in D2:R even without any new content.
The most important thing right now is, that D2:R gets released in the best possible state.
Diablo Immortal is act 6/new game
Not a bad idea to be honest.
Personally, I’d love it. But, I think what you’re suggesting is the raison d’etra for Diablo: Immortal? Read something a few days ago that Blizz is actually working on a PC version for it (which is a new development - previously it was not).
With incomplete access to the final LOD source code, the ability to virtually tap in to the game core functions is limited. That’s why all the changes with D2R relate to graphics and the UI. They can “hijack” commands to those features and send them to their own interface that controls what you see on your monitor - where is gets beautified and/or reinterpreted to change game behavior in a limited way.
And while I’d love an Act VI, I’d also really hope it included a feature to at least take a stab at an end-game that is NOT as Baal run…
The lady doth protest too much
Anyway, I’m confident that it %100 isn’t happening. It’s obvious that Actiblizzard isn’t interested in developing D2 further than they have to. I’m hoping they use their remaining development budget to allow mod support again and that’s a stretch.
You aren’t look at it from the people on charge of the entire diablo things perspective. Their target audience are people who wouldn’t buy diablo immortal, d3, or d4. Making diablo 2 better with more content, a viglant bot ban team, ploot, new classes, and a cash shop, would attract new players by the pile, but that’s not what they want. They are already doing that with d3, immortal, and d4.
All d2 r is, is to get access to the people who wouldn’t of bought any of those other games anyways. Which by doing what you are suggesting would make them go back to diablo Lod like they have been for 20 years, cut into the people who would buy d3,d4 and immortal that might just stay with d2 r.
So for maximum milking of every one, they are not going to make d2 r, a non shallow game with just endless ball runs, and who can get the perfect botd.
Should not add new story content to diablo for d2r. It is too much work and effort at design and plot level which has high risk to break the plot/game. Would prefer new content in form of challenges such as bosses / dungeons / tasks for event limited cosmetic rewards (e.g. shiny portraits border, wings, visual pets etc…) which have no impact on Diablo universe.
Oh, don’t get me wrong, I do know and played tons of mods. However, it doesn’t feel like D2R has evolved the platform in any shape or form that would allow extensive modding without it feeling like you’re modifying the game against the ToS.
I wish Blizz/VV would be more transparent in that regard. If they could create a moddable platform with hosted mods and an Open Battle.net (imagine something like custom games in Starcraft 1 and 2) that would be absolutely epic.
Many of the quests in each act have little to do with the main story by the way, so adding quests to Act 4 wouldn’t really break the plot.
Some notable examples:
Act 1: Den of Evil, The Countess, Horadric Malus : no tie to the main story. You can even skip these.
Act 2: Probably the only Act with quests that all progress the main storyline.
Act 3: Gidbinn and Statuette quests are completely secondary.
Act 4: All advance the story, but there’s only 3. You could add 3 secondary quests in there easily.
Act 5: First quest is an intro to runes, completely secondary. You could even say that saving Anya isn’t absolutely necessary to continue the main storyline.