seriously, this one point wonder is such a bad skill, and needs a serious tweak on diminishing returns. Right now, the max you can ever climb up to, if you’re insane enough to do so, is 74% resistance, and this is bad for something as an expensive investment as Iron Golem, the only minion in the game that actually requires something far more than just mana. When fighting against Hell Mobs that continuously have Aura Enchanted, and have a chance of dropping Conviction, that doesn’t look good for something rather expensive, especially with the fact that even with a meaty investment, you’re still looking at a -80% All resistance reduction right out the front gates, meaning your Iron Golem is about to melted into molten slag, and don’t get me started on Uber Mephisto, that -120 all res for a precious IG is astronomical.
I propose a tweak in the perk that caps it’s diminishing returns down to 2-3% per level after it hits the lowest (which I believe is at level 9). This way, it’s still a 1 point wonder who do not care much of their summons, but for those that want to truly invest into a sturdy summon army, they can get a powerful set of resistance to help combat Conviction Auras in Hell, which are pretty common. May not be entirely foolproof unless you have a ton of + Skills focused in it, but at least it’s there to actually help and not be a simple skill point sink.