Assuming my runs tend to be identical once I get into that zen “flow state” of mindless farming, what does this mean for single player farming? Is it actually more efficient to reset maps every run? Maybe a middle ground would be resetting maps once per day? Is it efficient to sometimes not kill enemies and sometimes kill them, to sometimes open poppables along the way and sometimes not? Do I just need to make sure I add randomness to my actions to ensure I don’t keep rolling a crappy predetermined loot seed?
This honestly blew my mind and has completely changed how I see the whole game….this is no longer an RNG loot grind game in my mind, it’s a dance where you have to hope you make the correct steps to get lucky. I’m perplexed on how to go on finishing my grail from here in single player…
Its rng. But you have to calculate the random Numbers somehow. Some times you would use sounds from outerspace to generate a random number. But on a local network you need to use something local. That could be microseconds in game * number og foodsteps / clicks on mouse or whatever. So if you make an exact copy of your last run, the random Numbers would probably add up.
I haven’t watched the video yet since I’m at work, but I’m assuming this is some sort of RNG manipulation technique involving using specific inputs to get an exact result? Those are fairly common in basically every offline/singleplayer game, because it’s not computionally viable to have a true RNG (or at least it didn’t use to be back when computers did not have a random device like modern processors do, and I’m fairly sure the RNG code from D2 is still the same as it was in 2000), so a seeded PRNG is what the vast majority of videogames run, and it’s good enough for offline play. That said, if you’re playing on battle-net, I doubt you’ll be able to manipulate the state of the game like that as in that case the loot generation happens server-side and probably independent of the state of your memory or registers which is what usually governs RNG in old games (and also maps are reset every time on battlenet anyway).
If you want to change the state of that rng, just move in an even slightly different way and you’re done, you would have to repeat the exact same precise mouse and keyboard inputs every time to get a consistent result.
intersting…after looking more into this it seems my understanding of rng in games was flawed. apparently true fully aotmated rng isnt even possible to the extent videogames would require them. wild. still so much to learn about this crazy world we live in
It’s ten percent luck
Twenty percent skill
Fifteen percent concentrated power of will
Five percent pleasure
Fifty percent pain
And a hundred percent reason to remember the name, D2