I think blizzard should cater to the people who want things as-is, in addition to changes. I think there are enough people who don’t want shared larger stash, auto-gold pickup, personal loot, auto-move item hotkey, gem stacking, and a lot of the other quality of life ideas that lots of players have.
I think it would be nice to have 1 realm where those players could play. Then it really doesn’t matter what the devs decide to do from there. We may like them, we may not, but would always have the option to play the base game.
Yes, it would be clunky to pick up gold on console, but as an option, I think it’s fine. Please give us an option to play the clunky old way, then, a ton of optional stuff on the new realm would be much more palatable by the player base. Thanks.
I lean towards the minimal-changes side of the arguments, but I definitely do want the QoL features they have already announced such as auto gold pickup and increased stash; just not large rebalances, changes to loot, etc.
I think most players agree that the changes already announced are good QoL changes and dont want to be forced into either not having them - or having those + other more drastic changes.
For the ‘absolute’ purists there is the d2 classic mode, which they have already said does not have increased stash and we know gold pickup is optional.
Yeah but with classic they’ve made a huge mistake on what the classic players actually want.
We might as well assume that there are enough players that don’t want optional gold pickup, optional personal loot, and minor things of that nature.
I want to make sure that Jerhyn is always acting like a dick. I want to make sure that waypoints are hard to click sometimes, and have to drop a potion to be able to use the waypoints sometimes.
Everyone is freaking out at tiny optional changes, we might as well have a realm where it is literally as close to a 1:1 copy as possible.
Agree I think purist should absolutely have their own realm where nothing changes at all or at least a Mod but if they don’t like either of those they could always just play the old Diablo
How about Blizzard draws the line at all the optional changes that have been officially announced to date for the classic realm? Any additional optional selections are reserved for the modern realm.
They are already doing that. Diablo 2 (2000) and LoD (2001) are updated to play on modern Windows operating systems. They will remain playable on old Bnet exactly like they are now. If people want to play EXACTLY the same game, they can continue to do that.
Just keep it limited to QoL changes and some essential bug fixes:
Charm inventory, ilvl/alvl and min/max stat display, loot filter, stacking gems/runes/UT keys, auto gold, shared stash etc.
Also fix swap casting, desync and other broken stuff.
No changes to items/skills/droprates/loot system and no new content.
Both, the purist and the QoL faction get what they want and the modding community has it much easier to build their mods with new content upon the QoL version of D2:R.
Like Geezer posted, many people do not want charm inventory.
I’m generally against adding things that i consider just to be an overall Buff instead of a pure QoL change. Charm inventory falls into the ‘buff’ category imo.
I think charm inventory allows easier pre-buffing in pvp, and the same could be argued for PvM.
You could have full charms, and swap out BO stick with a secondary MF slot, for example, and still have max charms.
Whereas at least with personal loot, you’re only playing with other people that agree to said stipulations distributing loot.
I think charm inventory changes the game way more than personal loot, and don’t want charm inventory at launch. I think charm inventory would need its own realm.
There is a huge difference between a 1 second swap at waypoint, and having to go to your stash every time you pre buff. This slows down runs to a massive degree vs 1 second or less at waypoint.
Personal loot only changes for those that want it to change. If you don’t enter a personal loot game, it changes nothing. It is objectively of no consequence.
If 8 players enter a game, and you don’t, the same (or less) loot exits that game as it would under normal circumstances. Charm inventory changes the game a lot more than this.
“Completely changes” is too strong of a word choice. Since many advocate for personal loot option where the total drops are the same as in a similar FFA game, total drops would the same. The only thing that changes is how loot is distributed.
In FFA games, you have ninja looters and pickit users that can obtain is a disproportionate fraction of the loot. Also, FFA allows scavenging where you do not need to be in the same zone (e.g. chilling in town) and can collect leftover loot after an entire map is cleared. This can not happen in a personal loot game. Ninja looters and pickit users are non-issues in personal loot games.
Therefore, I think we can safely agree that personal loot does modify the looting experience. Some would say for the better while some say for the worse. Due to this dichotomy, both options should be offered.
I don’t believe FFA loot to be a core gameplay change. I believe charm inventory would be much more of a “core” gameplay change. As it would directly add to kill speed/ MF/ etc. Personal loot does none of that, other than a slight increase in DPS to bosses, instead of people crowding for loot drop at 5%health.
Charm inventory allows you to have CtA in inv, then switch and have 200% more MF, without having to run to stash. There are also other setups that are favored for melee classes on AoE dmg, where you would be able to switch out crushing blow, etc.
I think the MF/CTA switch is the biggest balance change though for PvM…for PvP it allows you to keep 2 different sets of equip. Would break team pvp.
He also wanted to make Diablo a turn-based RPG and if it weren’t for the heavy resistance from the fan base, he would have released Torchlight 3 with P2W microtransactions.
I love the work that he has done in Diablo, Hellgate: London and Torchlight, but blindly following his words would be a bad idea.