I’ve been testing the Throw Barb, and to be honest, it still sucks. I was looking forward to this build, but its not viable in the current state. Don’t get me wrong, I’m happy the developers buffed thrown weapon quantities, but it just isn’t enough. The overall experience is still the same as you run back to town to repair every 5 minutes. I really hope the developers buff the Throw Barb as follows:
Throwing Mastery
- Throwing Mastery - increase replenish quantity per skill point OR add +X% chance to not consume quantity of thrown weapons
23 Likes
Definitely needs a quantity/regen adjustment.
The damage is fairly decent though. We just have crap weapons in the PTR. The build in the live game with dual Warshrikes, Highlord’s, and Gore’s is fairly decent. PTR gets another 160% damage. A big part of the build’s damage comes from deadly strike and piercing.
AR seemed fine for me since you get it from mastery and double throw.
I mean, more damage and AR would always be good…
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While you’re at it, increase the quantity of bolts and arrows as well.
6 Likes
Any physical attack is not viable unless you can throw the ‘Grief’
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physical attack? how dare you. play a caster. problem solved.
problem is I dont want to play a caster…
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So true.
That being said even with perfect equipment is a bad build, you can test it on Single PLayer if you want, so you have the equipment you want, its just bad.
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They should consider adding a new runeword for throwing weapons, which could help the throw barb. Right now he’s dead in the water.
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if throw weaps had a chance of the weap to split would be amazing…
yes, the eth weaps have the downside of need to wait to replenish
ar, badly a issue
now dmg? what you have be using? on classic my throw barb was throwing for 8k/14k each weap. 120/45 helm, 2x 210 lacerators, fortitude, faith merc
with demons arch, and without 120/45, i can get near that.
2 Likes
Ohh my word I tried a throw barb also and the damage is so bad. You can unload dual glimmers and do hardly anything. Tried throwing Lacerators and that is still not so good even with the amp. Infact I was better off attacking with them rather than throwing them.
Now Madwac on the other hand he can 1 shot you if your not careful.
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Yeah, they need to significantly buff the throw barb.
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making a throw barb you really need to have a other2 set stack on your switch weapon and in your inventory is only 4 slot of inventory for a total of 6 axe
also i think every unique throw weapon need Replenishes Quantity and faster also Increased Stack Size
about Attack rating is a issue for most melee that why he use Angelic ring sadly the ptr
dont offer much gear that why i put around 195 dex on my build what a level 85 need to have 75% with a ss
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Agreed about throw weapons needing replenish quantity and increased stack size.
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Yea it definitely needs something to help with quantity issues. Damage could be much different on live with the right ethereal throwing weapons though, hard to judge with the crap we were given.
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the build is not bad , but will be a lot more fun and more usefull too have frenzy synergies compare Double Swing , but i know anything on diablo2 better to listen streamer
The throw weapon quantinit in general should be removed, it just makes the character painful and cluncky to play. The pierce seems still not a great idea, even in top end gear its hard to play compared to other classes. We should have a shatter or bounce mechanic, which give us more AOE clear than a single line if you have max pierce.
2 Likes
I will add to that,
⦁ Throw quantity increase to match quiver quantity.
⦁ When successfully pierces a target, open wounds should apply (common sense ).
⦁ Throw should hit more targets, This can done by allowing the wep to bounce between targets or the wep shatter on impact and hit more targets.
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Throw weapons mechanic is bad because at difference with arrows and bolts is this items are common drops, you will get arrows before you spent equipped arrows.
If you have a godly rare throw weapons, you can’t recharge them without wait (if has autorecharge) or going to the town to recharge them. Also, if they are weapons with small amount of quantity (20,40) isn’t viable.
Maybe the best solution is, remove charges from items with quantity, quivers have unlimited arrows, and why not, add magic, rare and unique quivers to Amazon
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I would love to see a unique quiver that has “adds (1-50) damage” and “unlimited quantity”.
This would FIX the amazon physical damage problem (yes adding 50 base damage is huge), the unique would be costly to trade for (a high end 45-50 damage), cheap to trade for a low-end (1-20 added damage) one, and just… save amazons the inventory slots.
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I like those ideas, especially open wounds which makes sense.
Attack rating is a bane to melee. It gimps the vast majority of builds already severely lacking in damage.
3 Likes