This 3 minute video demonstrates how good 2 handers are in Classic Diablo II, even with the slowest weapon speed in the game, very little attack rating and 8 players in the game. Mean while in D2R this would take twice as long, if not longer. Please Blizzard, revert whirlwind back to how it works in Diablo II Lord of Destruction v1.14D.
This is how whirlwind is suppose to work. In D2R whirlwind just randomly stops, then you have to reclick to get it going again.
My Barbarian is a Whirlwind Barb in full IK gear. He rolls thru mobs like butter on Hell games so I haven’t really noticed any difference from the good ole days. Maybe you are right but i just don’t see it. WW is very playable & kicks Arz as far as I am concerned.
This is the most powerful whirlwind build in Diablo II Lord of Destruction - hardcore, hell, 8 player game -he kills Hephasto, clears Chaos/Diablo , kills Nihlathak, Throne and Baal easily in under 9 minutes.
This is the same character in D2R - hardcore, hell, 8 player game - and it takes him the same amount of time just to clear Chaos and kill Diablo.
This is a 3 second Diablo kill in D2 LoD using an IK barb - see if you can get close to killing Diablo in that amount of time with your D2R IK barb.
SAme. I am very pleased with the WW IK build.
You both do realize that in a 4 player or more game the IK barbarian is only good for low level Battle Orders, right? The IK barb has very low damage. It does get a boost from the attack speed changes from the gloves (25% ias) and Highlords (20% ias), but that attack speed is hindered by the IK run/walk speed. Even 5 x 40/15s don’t kelp it much, and they are each rarer than the whole set combined. And so the worst elite whirlwind gear for hell (IK) hasn’t changed, but every other 2 hander whirlwind build is broken.
To balance out how strong many builds became, WW in turn became more hardcore to play
most player are clueless and casual and dont understand anything
Whirlwind is very limited now and in a bad spot 2h Whirlwind is garbage with low dps and 1 hand is only for fast weapon , i dont play d2re anymore is garbage . 2000 lod is better , the day d2re have tcp ip , i will fix the game , but not willing to work on this for single player
It never will officially, unofficial workarounds on the other hand though…
i will fix the game
Before you get too excited; even when there are ways to play D2R modded multiplayer you won’t be able to change Whirlwinds attack speed formula in any meaningful capacity unless if you’re decent at hardcode modding.
As for the original post I wouldn’t want Whirlwind to be fully reverted to 1.14 behavior, but yes I do agree that non-sword 2H weapons were gutted by the D2R changes to WW.
The IAS requirements are way too high compared to 1H weapons (174 IAS for a thunder maul or war pike to reach 5 frame?!? compared to a legendary mallet only needing 125 IAS for 4 frame) and the maximum attack speed cap nerf to 5 frame from 4 frame is ridiculous.
If they significantly reduce the IAS needed and restore the max speed cap to 4 frame for 2H weapons then I’d be happy. I like the expanded weapon choice that the IAS change allows and I don’t mind slowing effects because they can be worked around with good tactics.
Why not? …
Blizzards idea:
We’ve made ranged/caster builds great! We’ve also made melee builds great!.. For us to POOP ON!
Because…
It doesn’t expand choice, it literally breaks 2 handers and eliminates a big portion of 1 handers. Unless you’re a complete noob and only know what the erroneous guides say, weapon speed doesn’t matter due to the way the skill was programmed in D2 LoD - any weapon works. My first and second videos demonstrate that clearly using a normal weapon with very slow attack speed in nightmare with 7 other characters in the game. Making whirlwind dependant on attack speed breaks the skill.
Looks like you didn’t even read my initial post because I addressed just that regarding 2H weapons… no clue what you’re talking about by “eliminating a big portion of 1 handers”.
Pre-2.4.3 you couldn’t easily use something like Stone Crusher because you’re WWing at a glacially slow 10 FPA (unless if you’re doing tiny WWs to use the 4th frame and 8th frame hitchecks), post-2.4.3 now you start at 8 FPA and can easily reach 6 FPA with a mere 26 IAS or 5 FPA with 54 IAS.
I don’t care to do short WWs to get the “free hitchecks”, I’ll do it when I’m slowed by Holy Freeze or Decrep but otherwise I prefer long WWs. Just a playstyle difference I suppose.
It’s been dependent on attack speed in LoD since 1.07, this isn’t new to D2R. You can still do the tiny WWs if you want to. 2.4.3 got rid of the 8th frame hitcheck for 2H weapons but you can still do tiny WWs to get the 4th frame hitcheck.
You didn’t address them in as much as you swept them under the rug. There are about 100 different 1 hand weapon options, all of which were viable in LoD, now they are not. Slow 1 hand weapons work very well in LoD, they don’t in D2R, eg., 1 RW Strength Legendary Mallet combined with 1 RW Malice Legendary Mallet crushes in hell on a whirlwind barb.
I don’t care about this D2R crap. If the IK maul was slow in D2R, it’s because they 'effed up the skill - before and after.
This is both ridiculous and arrogant. You don’t use the skill in the most effective way - regardless of weapon speed - and so you and all the other causal whirlwind players support breaking what has worked perfectly for 2 decades. Regardless of weapon speed, using small tight attacks targeting single monsters within a pack kills the entire pack much faster. Fact is, you can still use your noob whirlwind technique the way the skill worked in 1.14D.
Blizzard broke the skill listening to amateur whirlwind users. “Like, omg, whirlwind is so clunky!” No, you just suck using it with your whimpwinding technique.
Yeah, you clearly didn’t read my post and it doesn’t look like you’re going to.
They still work well in D2R, moreso now that they benefit from off-weapon IAS and the 4th frame hitcheck now attacks with both weapons instead of solely the primary weapon.
Then why did you even make this thread if you “don’t care about this D2R crap”? Just stay in LoD and don’t worry about D2R changes. I was talking about the unique legendary mallet…
Oh the irony.
Still works perfectly after the D2R changes besides slow 2H weapons which is what I want to see improved.
The “pro” WW technique benefits the most from the 2.4.3 changes lmao, it’s the “noob” technique that suffers from the 2H speed nerf.
Blizzard listening to players? No, and even if they did nobody was asking for the WW IAS changes. They decided to do it after they did the similar shifter IAS changes.
Seems you’re more interested in ad hominem attacks rather than reading and addressing my posts so I’m bowing out of this thread. Enjoy the last word.
You’ve clearly never tried.
the fix is very easy for 2 hand Whirlwind
make 2 hand weapon the same ias speed and frame of 1 hand for Whirlwind
already 2 hand sword have the same ias formula of 1 hand and this cause any balance issue also dual wielding will still be on top but at least 2 hand will be playable
To be fair I believe this change was at least partially in response to concerns that at release, WW was bugged so it wasn’t doing the 4 and 8 frame hit checks like it did in legacy. Rather than simply fix that (which apparently wasn’t a simple fix, I don’t remember why) they revamped the IAS to use all items and also changed the BPs, capped 2H at 5 FPA, etc.
While I’m not sure the off weapon IAS was a good trade for now having to be chilled/decrep speed debuff and having to try to add even more IAS to counter it, I’d settle for them to revamp the IAS BPs again so 2H can once again achieve 4 FPA and do so with a more reasonable amount of IAS.
I think it’s a problem with the overlay - they simply couldn’t make it work. I can’t speak for all the classes, but the barbarian runs as if his spine is twisted. The overlay doesn’t line up with the game underneath.
On top of that the streamers they worked with complained that whirlwind is clunky, which it isn’t in D2 LoD. The streamers that were in communication with the dev team genuinely didn’t know how to build or play the whirlwind barbarian, and complained about. MrLlama playing a ww barb is a massive cringe, while other streamers knew about the most effective ww technique, but they couldn’t do it.
They also attempted to fix the issue created when clicking whirlwind on a monster that is running away, causing the whirlwinding barb to be uncontrollable for a few screens. This has further broke how whirlwind works.