No lobbies and games, no /players8, and then I get a hel rune off my hell hellforge. About done with this trash game.
A HEL rune off the HELL HELLforge? Ha!
hahaha
ā¦
That sucks.
Yeah Iām done for a while until they fix it and add lobbies and/or /players8.
Filth game.
Do not let up on this complaining team
Until the game runs, we have an in game chat and custom lobbies- our work on this board is not complete.
This game is a total downgrade from the original and it couldnāt be more disappointing. They have transformed a great title into dog feces
i donāt know why itās called āRiver of Flameā.
really more like āRiver of Tearsā
lol
Farmed hell Mephisto for 3 hours yesterday with 225mf and I must have got Cathans at least 15 times. Nothing decent at all. Might as well did it on normal.
A hel of a find! May you be blessed by rngesus
Thats the problem with Diablo 2, the drop rates on runes which are used to make the predominantly stronger items in the game are based on chance/kills/players in game. The players part seriously kills the entire rune system especially on remastered console version of a game thatās 20 years old and has no lobbies/games or the ability to /players8. Itās basically a waste of time to farm solo in this game for rune drops. So after youāve farmed for three weeks and if you have been lucky enough to find your specific uniques which will be supplemented with runewords, youāre sh*t out of luck.
In retrospect Diablo 3 has the problem of dropping items like candy, with a over saturated loot pool, vastly full of garbage, and the effect is the same. What makes Diablo 3 even worse is the fact the builds are linear and the viable gear just as bad. Searching for 5 drops in a sea of junk items. Finding items in that game brings as much excitement as passing a hard turd.
Diablo 4 needs a happy balance of the two, with alot more viable items to match the greatly increased number of viable/potential builds. If they decide to bring back runewords, even in a revised form, making magic find and or ārune dropsā player dependant is a terrible idea. The whole notion of āyou play an online game, to play with people and not solo, and thus your magic find is player dependant/boosted argument only holds up if you have the ability to actually play with peopleā. And even then itās a terrible idea.
Edit: This also raises concerns about how blizzard will handle magic find scaling in Diablo 4 if it is player and gear based. Given the fact Diablo 4 is the first game to be theoretically āopen worldā. Will there be player limits for zones? Will magic find only scale for players in party only? And if thatās the case how do they handle monster scaling for the entire online open world zone if thereās 20 people in one area and youāre in a party of 4-8?
Why do I feel like itās not about missing features and more about the inability to cope with old school games?
No one is coming to save you.
Items of power are rare.
Hell difficulty is Hell!
Do you hunker down and dig deep? Can you stare into the dark and make evil flinch?!
Where is the grit?
I laugh at hell. I shrug at uniques. I need no help.
Breathe brimstone and eat fire.
Old school games have positives and negatives. The negatives arenāt apparent or people dont care at the beginning. This game is 20+ years old and youād think that a remastered version would give you access to all the existing āfeaturesā of the existing game. And donāt be naive to think that the current rune system minus the key āfeatureā which is being able to play with 8 people and find games, is anything, but terrible.
Diablo 2s rune system was NOT designed for solo play. It was designed for optimally 8 players which is why rune drop rates significantly increase from 3+ players.
Tired of people and there old āif you canāt handle old school games donāt playā. When they have no comprehension of how these systems are designed and can identify the severe bottlenecks when these systems donāt work as intended.
Trust me I understand.
Technical issues are one thing. Getting upset about a hellforge drop is something else. Some would say a clue.
Itās just bar lowering and fit me firsting going on here.
No.
Imagine for a moment. If blizzards idea of a failsafe was infact the hellforge quest and it wasnāt there solely for lore purposes. A quest for those who desired above all else to play solo, and still be able to acquire the runes needed to utilise the upper echelon of the runeword system.
A farfetched theory? No, which is why each difficulty drops runes from different rarity and level ranges. Blizzard should have forseen the server issues before release, sure another topic entirely. But they āknewā there wasnāt going to be lobbies and that their matchmaking system was trash. If blizzard have no intention of adding lobbies or giving players the ability to /players8 on console. They NEED to change the rune drops on the hellforge for hell difficulty, to supplement the inability to hit that key āoptimalā rune drop rate.
Well letās put it this way.
If someone was self finding, soloing, and aiming for 100% completion; Iād respect the hell out that person.
These trivial features will be solved.
Why not be a beast like me? Blizzard you can randomly delete my sh!t, disconnect me, isolate me. It wonāt stop me.
You know what take your time with /player x and lobbies.
Does not affect a force of nature
Granted, the way you wish to play is fine. But not everyone has a tremendous amount of hours to play everyday, and the whole drive for games like Diablo and others like it in the dungeon crawler ARPG genre, is seeing your character get stronger and striving for those end game items. But when those end game items are dependent on game mechanics working as intended it severely negatively impacts the feel you should get from character progression in respect to time invested.
Sure you can enjoy the game, kill demons, have fun. But the whole point is to see your character grow in strenght and your perception of wealth in game change in front of your eyes, again, based on a time invested/progress made ratio. You may not have it in your mind everytime you log on and play, but if youāre 3 months in and havenāt made relative progress, youāll understand why itās a flawed system.
At this rate Iāll be going to sleep the night before Diablo 4ās release before I get a rune higher then a Sol to drop.
Do you want to be a D2R savage or just come up with reasons not to play?
If you want to put your head in the sand, and ignore the problems thatās your choice lol. Thereās a difference between difficulty and stupidity.
Heroes defy the odds. They donāt follow rules. They donāt see obstacles, only challenges.
Anything easy is not a challenge.
Difficult. Pfft. Whatever. Watch me go.
This is exactly it. Without a proper lobby system and finding players to play with randomly at any given moment like the good old days, we are limited to bare minimal drops. My sorceress when I equip her full MF loadout is running upwards of 500% MF at the moment. Iāll go kill Mephisto, Andariel, Countess, Summoner, Nihlathak, etc. 23 out of 25 times, theyāll drop nothing but normal uniques, rares, or magical items. If I take my 89 paladin to Chaos Sanctuary in Hell, Iāll be lucky to find a Lem rune out of 10 runs. Matchmaking really sucks in this format. Too many parameters to choose from which no one uses further thinning out the community, no option to just "search for online Normal/NM/Hell game without all these extra choices makes finding strangers to be in the same game with you nearly impossible.
Literally a broken system for a game that survived for so many years due to the online elements and social interaction via adventuring together with new people at any given moment and being able to trade in chat lobbies. These features are the reason why the online portion was/is so successful on PC. Console players paid the same cost as PC players did for the game. It makes no sense to gimp our version. If I want to return to the same game I started I canāt because thereās no game names. It kills a lot of elements of the game.
Proper chat in game, game names and lobbies. An ability to join games from a list. How hard is it to just give us the same thing you give PC players? I played this game on PC for years back in the day. This is a nerfed system designed to discourage console players from sticking around too long on this game. I will not surrender to this neglect. D2 was/is my favorite game of all time, but this disgusting online subpar artificially gimped version hurts the core of the online experience. Please keep this game alive by improving the infrastructure and/or giving console players the same treatment as PC, itās literally the only thing we want.
Thatās basically it.
Iām naive in the fact I hope we get alot of existing systems in this game series expanded upon, massively, for Diablo 4.
To me D2R was a $60 nostalgic trip that is apparently going to end up giving me a stomach ucler. Without all itās two decade old game mechanics working as intended, combined with todays, and frankly necessary, social gaming systems. The remaster will be flat out enduring the next three months let alone being the sole filler for most people till Diablo 4.
Itās looking like 2 people are one person whoās agreeing with themselves.
Is that āItā?