When it say you are at 300 or 50, what does that mean? Yesterday I was at 54 when I tried to connect and it took about 5 minutes of waiting. Today 54 took about 20 minutes.
I hope that someone chimes in on what the numbers mean.
From what I can best understand, they are not directly tied into how many people are on. The queue may be an attempt to lessen the number of games being rapidly created in succession. This may be to lessen the load on what are inadequate servers and due to poor planning on Blizzard’s part. If you or anyone else has a limited time to play D2:R, you may just be SOL (sh*t out of luck).
It means it took 20 minutes for the 54 players to crash out of their game
means you haven’t read the patch notes
Next up, queue to crash. Gotta kick people regularly off to make room.
The patch notes don’t say what the queue number means. It’s definitely not the number of people waiting. All the patch notes say is that players will be shown a number.
Blizzard need to go back to kicking inactive people out. I left a private game on and alt-tabbed out. Went back 8 hours later and the game was still there. And blizzard wonders why it’s having all these server problems so often. We wouldn’t need a queue if inactive people got kicked.
Kick people out of a game if they don’t move for an hour. Kick people out of Battle.net if they’re doing nothing on it.
it does actually.
from notes folks apparently cant read
- We should note that the higher your queue number appears, the slower the number will refresh in the prompt. The number is still refreshing in the background, so we do not recommend leaving queue as this will create further delays to you entering the game during these high traffic windows.
This doesn’t explain what the numbers relate you, you obtuse buffoon.
what are you talking about lol
what kind of other explanation do you need other then you’re standing in line and wait?
They shoulda went with a bar slider like a loading bar instead of numbers lol
lol keep going bro, i find it amusing
When you log on, your profile gets transfered from the global database to the local (EU/US/Asia…). Because this was causing the crashes there is now a queue in place.
Once your profile is transfered (and you stay logged in) most of the stuff is handled by the local database.
https://twitter.com/GrabbyLIVE/status/1449335022180175872?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1449335022180175872%7Ctwgr%5E%7Ctwcon%5Es1_c10&ref_url=https%3A%2F%2Fgamerant.com%2Fdiablo-2-resurrected-queue-times-server-issues-out-of-control%2F
Queue numbers mean Blizzard doesn’t want to spend money it should.
This says that the higher the number is, the slower it will refresh, not what the number means. My question isn’t that complicated. To me it is just a number they throw up, with little meaning other than you’re going to be waiting. I would much rather see an estimated time, like 30:00 minutes instead of a number that means nothing to me and gives me no idea how long it represents. One day 52 = 5 minutes, another day 52 = 20 minutes, so WTF?
the numbers are all trash, i have been in que all morning and every time it goes to 0 it tells me it couldn’t connect and then restarts again, so am done for a while am going to play something else and wait a few weeks see if this trash is playable then. Sad that a 20 year old game and they can’t even get this right.
The queue numbers are RNG mate. Isn’t that obvious?
i think they are scamming us now with fake numbers. low in case people screenshot it and post it everywhere. these devs are really scummy
You’re a bit of a horrible so and so aren’t you?
Queue number should say how many people are in front of you to login in servers. But see that a big difference in two ways:
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First: If there’s just a limit about how many guys should login at same time, I mean you and I press Play button near same time. Of course if a thousand of people do that a single server should bottle a bit, right? So, to keep things going, they say only 1 people could connect at server every second, ok? Thinking this way, 60th in queue just mean you will connect in 1 minute, right? This is a easy math.
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Second: If you say there’s only 10.000 people should connect at server at same time, then you will have a queue to join people when a slot open, so the queue time is not know cause you will need wait someone disconnect for the next in queue connect. It means in peak times (at least in first hour) mostly of guys are connecting and not disconnecting for a while, queue should be longer, after a couple of hours, guys are start to disconnecting, so if you have queue this should be too much fast to join.
By the way, Blizzard says that’s a lot of connection of same time in peak hour, so they will queue to workaround how many guys could connect at servers, it not clearly says if they will implement a queue to limit how many logins in same time or limit total people connected to each servers. Mostly of us thinks they just will control the simultaneous login and not cap server population, but it seens not the true, cause of the queue time we know that a server cap population, not a single login control for stop simultaneous login and server bottle. You know? Maybe Blizzard was not totally clear about the queue system.
some reasons I would hide the true number values from players:
- takes less system resources for some reason
- so it’s harder to abuse
- lazy and don’t want to spend time on a temporary fix