rabies damage itself is fine, perfectly viable for p1. the issue is is how long it takes to deal that damage
and the fix is even simpler… just make rabies always deal damage over 4-6 seconds
just pick a number and keep it flat
stop raising the duration by 0.4 second per level.
lvl 40 rabies has great damage but its over like 20 seconds
lvl 50 is even possible with things like metamophasis, but again. 24 seconds
so its laughable compared to things like poison nova’s flat 2 second duration
although i wont say “No” to maybe a 10% dire wolf synergy. All it really NEEDS is its duration fixes.
this is a fix that would take literally seconds and do wonders for a completely useless skill
2 Likes
capping the duration nerfs the overall damage output. if you limit it to 2 seconds, you are requiring rabies druids to constantly reapply it every 2 seconds while keeping the same damage output per tick. i think you misunderstand how poison works internally. are you wanting the same amount of total damage applied over the duration to remain the same while lowering the duration?
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I’m pretty sure that’s what he means. Constantly increasing the poison duration at higher levels is one of the fatal flaws of most poison based skills. By increasing the duration, you’re effectively decreasing the relative damage per tick.
I personally think all poison skills should be changed to a fixed, preferably short-ish, duration. I think some AoE poison skills are ok with a bit longer duration, but direct attack poison skills like Rabies and Poison Dagger should have shorter fixed durations. That’s the logic behind Sin’s Venom, but then that’s screwed up because of how it messes up other poison sources.
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they need to make the poison do its damage quicker, but keep the Red Rabies spreading affect its whole duration. So, even after it damages, it has the wide window to spread over to other targets.
i want the damage it says… to happen over 4-6 seconds.
why are you trying to complicate matters?
and even if they did… thats still simple… just increase the damage per tick and leave the seconds the same…
either way… u dont add more time.
even if u have to modify each tick value that’s not exactly difficult math when u keep the duration the damage the same
its either a 20 second change, or a 5 minute change if you have have to have someone explain to you how multiplication works
just pick the bit rate that matches the 100 frames for 4 seconds
im sure adding 2 zeros for the bit rate per frame to be over 4 seconds is math even blizzard can do
here let me help
lvl 1 rabies does 18-43 damage over 4 seconds.
so thats…
Bit Rate = [(Poison Damage * 256 Bits) / (Seconds * 25 Frames)]
or
Bit Rate = [(Poison Damage * 256 Bits) / (4 * 25 Frames)]
aka
to solve for bit rate for a flat 4 second duration
take your base number what u want the damage to be
in this case
18-43
Bit Rate = [(18 * 256 Bits) / (100)]
18*2.56 = 46.08 aka 46 bit rate min
43 *2.56 = 110.08 bit rate aka 110 bit rate max
if u want to do the math for the other skills
this is what rabies currently does for level 1
just multiple the number listed on the current skill by 2.56 to get the bit rate for the needed change.
this ISN’T complex.
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actually all poison skills with flexible duration suffer from this. Poison creeper also has problems with survivablilty, but poison java or poison dagger necro would benefit greatly from static poison duration.
As for the 'ol tree groaper I’d suggest to give him some form of magic damage, or example dire wolf’s extra 50% damage after corpse consumption should be magical damage not physical. this way zoodruid woluld be ndependent of necro curses or hireling to tackle phys immunes
they need to do something to make the creepers less butt.
thats not how poison damage works under the hood though. they’re two different things. saying “reduce poison duration” can mean two different things, which is why i asked for clarification.
under the hood, you have the amount of damage done on each tick, the bitrate, and the length that that damage applies on every tick for. if its 100 bitrate damage over 25 frame, increasing to 50 frames still applies 100 bitrate damage on every frame, just for twice as long, so total dps is doubled while still having the same damage over time.
i’m not complicating anything. reducing poison duration as is directly reduces total damage without modifying damage over time at all. which is why i asked for clarification because i assume thats not what you mean. you’re massively implicating that rabies persisting for longer durations means you deal less damage over time, which isn’t true. rabies is only improved when length is added, it just doesn’t increase damage over time at all. i’m only trying to keep the facts straight since anyone who doesn’t know will assume poison works the way you’re implying it does, which it doesnt.
At the macro level (the numbers everyone actually sees and uses), if a poison source does 1500 damage over 5 seconds, it does 300 per second or 12 per tick. If you increase the duration to 10s without increasing the damage, it will only do 150 per second or 6 per tick, hence decreasing relative DPS (damage per second). If you increase the damage by 50% to 2250 but still increase the duration to 10s the damage per second becomes 225 or 9 per tick, again, an overall decrease in DPS. If you double both the damage and duration, you wind up with the exact same DPS as you started with.
It’s pretty obvious what was meant by reducing the duration. You’re other interpretation makes no sense whatsoever in context of the situation/suggestion. You’re overthinking it.
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that is not simply possible with how poison is coded, poison damage does not tick during any frame another source of damage is dealt during that same frame, with the only exception being open wounds.
except thats literally how its programmed in the game and the tooltip overgeneralizes it for you. most people i talk to acknowledge this and refer to poison damage as the way it actually works and not the way the tooltip says it works. hence, my asking for clarification. why are you overcomplicating it? all i asked was a basic question. yes or no couldve sufficed. you and op gave me essays over a basic yes or no question.
you stating what you’re stating here:
is quite factually wrong. im not overcomplicating it. you are simply giving false information. people who don’t know how poison works under the hood will see this and think “wow, so rabies does less dps the more skill points i put into it?” which is not true at all. you’re overcomplicating it by needlessly spreading false (or, at best, confusing) information and i’m having to correct (or clarify for) you