The patchnotes D2r has been waiting for and NEEDS

God could we please get an dislike Button?

Not opposed to every individual idea, but overall Iā€™d say thereā€™s too many things that would make it not fit as an official version. I do think if they ever do add additional content or major official changes they could offer separate modes for it at character creation.

Iā€™d also add that I think they could create a neat modding system for D2R for these kinds of ideas that could even include the ability to play mods online with others on the official servers (obviously separate from official characters and in their own space for each mod). If this required too many resources they werenā€™t willing to just give us, they could adopt a model similar to Path of Exileā€™s custom league system and allow people to collectively spend/donate $X to start a online season of whatever mod. It would then appear in some custom mod browser in-game and allow people to download the mod files and play directly via the official in-game interface.

The mod browser could also let people download and play offline-only mods as well at no cost.

Alternatively, if they ever convert the WoW sub into just a Blizzard sub (or merge it with Microsoft Game Pass someday), they could limit online mod access to subs while still allowing free access to offline mods and leaving the official game and access unchanged.

1 Like

This again? Do you ever get tired of just typing nonsense everyday?

Ethic monetisation

Getting value for your money spent

ā€¦

Somewhere inside blizzards office, somebody reading this has his nose bleeding haha

But seriously, obviously it would be cool to have such system where players can create their own realms based on a list of rulesets/mods

Could be a way to monetize the game, make it better and also not repeat the Dota mistake

But since you bring PoEā€¦ it would need more than their disappointing private servers mod list

Yea, it should definitely be the same level of modding potential original D2 has, not just a small list of modifiers you can add.

The PoE example is just a monetization option if it would be needed to justify adding online mod support (including hosting them on their own servers).

Modded multiplayer would be great. I miss TCP/IP.

2 Likes

Didnā€™t like the first few suggestions. Using stamina in attacks would incentivize tedious walking. Scrolled down to see there were 29 screens of this.

It would incentivize tedious walking as much as mana based skills incentivize using Default attack

Itā€™s not like there are no means to get higher stamina or stamina regen

And the suggestion speaks of non-large stamina drained per attacks, itā€™s much more an incentive to stay close to maximum to get damage bonus rather than a fight to not drain it all

Such a terrible loss for the Diablo 2 community

Losing the medium from which you can experience the full potential of this game, which ultimately left us with the inferior version

Dude you have too much time on your hands.

Can you become a technical writer first and rewrite all these patch notes afterward? They need a lot of improvement.

Wall of text crits you for 10k damage. People who have THIS much time on their hands should just make their own ARPG and implement all the BRILLIANT ideas they have into their own game.

yeah, i would surely love blizzard creating a Mod hosting service which make it so when you open D2r, you can select from a list of Mods

this would certainly give more visibility to mods, more players to D2r and also give blizzard somekind of Devs farm

POE does this a lot, recruit people that create tools for the game

You know, creating a new topic every day with your terrible synergy mechanic wonā€™t increase the chance to see it implemented in-gameā€¦ it will always be equal to 0.

you know, reply bashing me every opportunity you get out of jalousy for my creative genius wont increase the chance to see me stop sharing the potential this game hasā€¦ it will always be equal to 0.

See you next month Rolfcopter

Meanwhile we can keep discussing on the topic at hand politely and civilly

Donā€™t think you know what wall of text meansā€¦

Every ideas are sectioned to avoid being a wall of text

I am not sure what the intention is with all these suggestions you keep posting.
The sheer amount of stuff in your original post ensures nobody is going to give you any constructive feedback, and it is clear the game you want to play would only be a husk of the current game.

If you want to have people properly discuss your suggestions :

  1. Keep the amount of stuff short. Go for the 5 to 10 items that are most important to you, that way people will respond to all the points they have things to say about, rather than skip answering altogether because itā€™s taking too much of their time.
  2. Donā€™t multiply threads. People will catch up quickly, and it rubs everyone the wrong way.
  3. Know what the objectives for your suggestions are, and try to see what drawbacks they could have. Pushing for stuff just because it looks cool, without thinking about the drawbacks is how you get systems like Charms, that look neat on the surface, but cause players to play in ways that make the game a lot less enjoyable for them.
  4. Avoid suggestions that risk pushing the game very far from its current state. While we all have points we consider are bad in the game, we like the game as it currently is. When you are suggesting massive changes, not only are you showing that you are actually interested at best in a heavily modded version of the game and at worse in a different game, but you are also suggesting to make the game into something different than what we currently like.

I hope you alter your approach so that we can get to a place where it feels that we can properly discuss the game with you.

mcdonaldā€™s is always hiring man better place to spend your time vs typing out this (not bad ideas but waste of time).

tldr

  1. says the post contains too much, then proceed to write a wall of text
    2)says that all these changes would turn the game into a husk of itselfā€¦ yeah more content makes stuff emptyā€¦ also, learning to read is great
  1. Never actually talks about the topicā€™s content but rather the poster and how its presented

keep claiming that im problematic, but in reality its you guys that keep derailling topics, posts i dont likeā€¦ i dont reply and when i reply its always about the topic

Dude, I actually tried to respond to your starting post. I just dropped it at almost the 40th item you had, because it was endless. By having over 50 different items, you just make sure no one is going to respond constructively to your post. How many posts do you have that discuss the detail of what you have suggested? You can have more constructive walls of text if itā€™s not an endless list of items, but rather a few detailed items. Youā€™ll get more constructive answers because people arenā€™t going to have to write half a dozen different essays to respond to a single post.
Plus, by choosing your hill to die on rather than posting a ton of random suggestions, you ensure that people donā€™t treat you as that guy thatā€™s always posting a ton of random bad ideas to try to make a totally different game. With 50 items, you ensure that almost everyone finds something they are strongly opposed to in the midst.

Now itā€™s your choice whether you want to take that advice and change your approach to make it more palatable. The amount of systematic confrontation you get is just a hint to an issue with your approach, itā€™s yours to choose to ignore criticism or not.

Why would I change anything by based on a bunch of toxic people on the internet, itā€™s always the same ones that insult everybody for having a different opinion

I donā€™t mind about them, just care for people who wants to discuss about the topic at hand and are actually interested in the game rather then their nostalgia of their childhood where they played this game before they ruined their pitiful livesā€¦