The paladin's Shield smite skill needs a nerf

  1. The point I’m talking about is the balance between paladin’s smite skills and other melee attacks.

It is also a story of balancing the unhindered enemy’s defense and a powerful skill that ignores blocks with a conditional 100% hit when counterattacking.
(Rather than abusing it as a means to attack 100%, showing the aspect as a hero’s shield in line with the concept of a paladin)

  1. I think the balance between the magic cast character and the melee class can be sufficiently adjusted in the comments below.
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