You’re still going at it? Sad
Might be build/class problem. Or you’ve just hit a wall after too many years and it might be time for a new game.
As for myself, I get bored with ranged classes pretty quick. Sorc, java are boring AF for me, probably because they are too strong. Switch to high MF barb and things become interesting again! It’s a ton of fun trying to min/max and get highest MF possible while also being viable and able to kill everything. Currently at around 600% MF and 78% Find Item chance and seeing crazy drops lately. But I imagine even that could get boring after a while.
No, the logic is you said you were well into endgame and it hasn’t been rewarding. If you have endgame gear in this short a span of time then you either were rewarded very well getting amazing drops to gear out and do Ubers and farm P8 TZs, etc or you bought the gear to do that and now have nothing left to gain. You can’t have it both ways. The logic came from your statements in this thread. So were you rewarded well in this season with good gear or tradable items or weren’t you? You’ve already said you were well into end game activities. So you’ve got good gear on at least one character. And since you already stated that the grind was boring and not rewarding the only viable assumption is you bought your gear.
Either way, at best, you’re being disingenuous about your situation. My guess is you’re lying and Jsp-ed your setup. Which is fine, as long as you aren’t complaining about the grind being unrewarding.
I see no problem with the game itself.
Seems like the same game 20 years ago, albeit with new paint.
D2 isn’t a game where you can grind in like two hours and you’d be decked out for Hell Baal.
Nah, that takes months of grinding. I’d honestly rather D2 to stay as it is than become the diatribe that is Diablo III, and what Diablo IV is going to be.
Some of you people who are qqing about the grind let alone the drop rates.
This game is honestly not for you if you think that any of that should be changed.
“If your wrists aren’t hurting, you haven’t done enough grinding.”
Show me where I made this precise claim. I actually never said I was well into the endgame, but I’ll grant that. I never said anything about rewarding. Your words not mine. I said “boring” not “rewarding”. Too completely different concepts. Check the dictionary. For example, stock trading can be quite boring but be quite rewarding.
Well let’s be honest, D2 is a great game but it gets old fast. Especially when you played it for years. Nobody wants to grind solo. I would play other online games but my job interferes too much, and can’t attend same days every week to play in party or to raid. D2 is a good game to kill some casul time when a new ladder starts, get 1-2 chars geared and then call it gg. Plenty of good games to play, so many single player games I got but never played.
i play Amazon and i wear +2 skills in java ,Amulet (trash items) body(Ama Runeword) Titans , Nagel , Belt Amazon , Shako, nothing Special at all , ive found 2xVex rune , Gul , many 70+ uniq items , 80+ items (Spiderweb) tals amu 2x , tons of items and i have not enough space and to many chars created , i dont play 10 hours per day, only 4-6(sometimes). i dont know what is you problem
Not taking this poster serious at all trying to compare D2 (a 20+ year old game) to an fps (mmo type) game. LMAO. Grinds exist in every game. You don’t like it in D2 then move on. Stop trying to compare a remaster of a 20+ year old game to newer ones especially when they are in a completely different genre.
I am not going to go through the entire thread. Could you please specify what you did and where did you get stuck? Thanks in advance.
I don’t get it, this is actually what the whole game is about lol. Sounds more like it is not your game genre or your taste in games has changed. I agree with others, I would move one and try other games out, I am pretty sure there are few other arpg that you will like or meet your needs.
Wrong. I enjoy Torchlight 1 & 2, Titan Quest and Grim Dawn. Same genre. I’ve put significantly more hours into Titan Quest because the game is balanced much better making more builds viable, fun and interesting in Legendary. Also, the game is great either solo or multiplayer. That’s something Blizz can’t seem to get right. The campaign is also significantly longer and more interesting than D2 and D3 even without procedurally generated levels. I appreciate the Diablo franchise for being the inspiration for this genre but D2 and D3 are bad game design in different ways. I hope D4 learns from the mistakes of both games and is awesome. D4 will go one of two ways: 1) a disaster or 2) set the bar for ARPG’s.
Whats wrong with D2 design or what would you change?
Using clearing Hell Baal on P1 as a metric and playing solo etc not online no pvp…what could make it better? I would think any build is able to clear any content in this game and the main reason some stuff doesnt, depending on what a person is doing, is because of stuff like immunities. I would rather they are resistant and just take a lot more work to kill than being completely immune and needing specific items on specific mercs to make something with an immunity killable. No idea what the better approach is to immunities but I know I am not huge on the immunity think and I never was when it became a thing.
Terror Zones are a nice addition to the older Baal and Bloody runs a lot of used to do for gear/levels.
Really I like a lot of the changes they implemented in so far like the Terror Zones etc.
I would still really like to see an in game way to see all the cube recipes and such etc.
I think I have all of those games but havent played them in a long time and played mainly Torchlight 1 and Grim Dawn but I would say 20-50 hours max so I havent seen everything they have to offer yet.
I’m the opposite. Incremental grinds burn me out super fast and I get bored with it quickly. If there isn’t that exciting “f yeah, a Jah” moment" and all I’m getting is 1,000 “X daily currency here” it feels like I’m just working for tips… without the tips. Why bother?
I’d rather do a few thousand runs in Trav for a nice HR… than kill 100,000 things for 1 point of progression per. “Yay… I do 2% more damage now” 100x isn’t nearly as fun as slapping together an Enigma, a couple Dreams, finding that perfect AP, finding a GG rare, or a +45 Life skiller.
This is much of why I don’t trade. Trading just turns the game into that exact kind of boring incremental grind. SSF is like going to Vegas every day. Trading is like working a 9 to 5.
Let’s frame this idea. What we’re discussing is deterministic progress vs non-deterministic progress. D2 is non-deterministic in that it is based on rng. Different players will have different “luck” leading to faster or slower progress that has nothing to do with skill. I prefer deterministic progress. The only exception to this is I do like rogue-likes but when you play a rogue-like you know exactly what to expect and it really is a core game mechanic. I’m not sure exactly why but I enjoy Hades a lot more than D2. It could be that Hades is more rewarding for more skillful play but I’m not sure. It could also be you know in a rogue-like you’re going to die a lot it’s just a question of how many times. Your expectations are set better I think and it’s consistent.
My thought honestly, is skillful play should be left to pvp. PvE in games for me… is ultimately just something to pass the time. So what it comes down to is how that time is passed. Grinding for a guarenteed just doesn’t excite me very much.
It’s like buying a $5 scratch off (limit 1 per day) and winning $10 every day. After a while I wouldn’t even bother doing it, profitable or not. It’s the allure of wining that $100, $500, or $1,000 that makes it a fun diversion.
Never been a fan of dailies, weeklies, events, or any of that other crap either. All I’m here for is to have a nice rack to mount on the wall. Might take damn near forever to find it, but worth.
As for it being luck… well to a large degree it is, but that’s more for people that don’t sink a lot of time into the game. After enough years, it does start to all even out. Sadly that’s when much of the appeal starts to wear thin. Once you’ve found everything a few times over it does get less exciting.
And here we have someone who likes the real grind in RL. If work was so great, why don’t rich people do it? Here’s your sign. We’ll just have to agree to disagree based on personal preferences.
I think you misread what I typed. Hell even just the next sentence.
After a while I wouldn’t even bother doing it, profitable or not. It’s the allure of wining that $100, $500, or $1,000 that makes it a fun diversion.
Context is rather important.
I mean after all you also said.
we have someone
so great
We’ll just have to agree
And I thank you for that that. I am pretty great.
You know posts like this were already there in like 2004. Yet here you are, in 2023, telling us a game from 2000 or more like 1997 when production started is boring. Well played man.
Again, most people moved on from this game in the early to mid-2000s.
The only good thing with D2 is that it’s so mundane that you can completely shut down your brain while playing and that you can jump in and out whenever you want because there is nothing to reach or no progress lost if you didn’t make it to the next save or check point or whatever.
The main catch of the game back then was the internet play, when internet access was considered ‘cool’ and exicting and only for kids of upper level households. Today there’s wifi in every 3rd world jungle and multiplayer is nothing special, that’s why the game appears boring today. That’s like it.
Nope. Single player is actually better with players 8. Internet play = botting and RMT. Internet play is only appealing to people who want to play with others. There used to be a LAN option that was like a middle ground, but it’s gone.
Game has survived 23 years for a reason. In my estimation, most games are bad now because they are made by passionless AAA companies; passionate game studios that want to tell a story and make a game good have been swallowed up by conglomerates that only care about money and pleasing shareholders. Though, at least we have indie.
D2 was the last passion-driven game, considering the creators left afterwards. And it needs to be preserved as such. D3/D4 are technically Diablo in name only, technically “non-canon”.
More to your point, it seems to me Gen-Z wants games that provide instant gratification. Easy drops, but then you get bored and move on. I think you don’t know what you want. And it’s not a time thing; gaming is more popular than ever. I think people just want to be able to play 5 games a time and feel like they’re making progress and getting that gratification from all of them, without having to put in the effort. The low drop rates in D2 are what make it fun to do end game MF runs for 20+ years.
There are no good MMOs anymore because they got rid of PVP, probably to stop people from whining should they die. Instanced outskirts like Lost Ark aren’t real MMOs, there is nothing massive about never seeing anyone and the game gets lonely. WoW is a 20 year old game and is still the most popular MMO; that shouldn’t happen, and is telling. Best memories of these games were PVP threat and other people being around you all over the world.
Apparently D4 has enemies relative to your level. Seems to me there wouldn’t be much motivation to level. The areas are generic and the drop rates are too high. Where is the staying power in that game going to come from? There is also no PVP, lol.
If Destiny 2 and modern games are so much better, why are you spending so much time in a 23 year old game? Clearly those games are not as good.