The only thing shocking here is your inability to comprehend how loot works in this game…
Reading compensation is hard…
How does one open up access to 99 to a larger player pool when the time commitments are virtually identical?
Who, exactly, are Terror Zones opening up the possibility of grinding to 99? It’s definitely not anyone whose main hindrance was the time requirement to obtain 99.
making those faster and eliminating the need to be in MP and doing only the classical xp runs to get significantly xp (bc now monster lvl scales with you and every zone is available) made reaching 99 more acessible
they arent
time is not the only factor
fun too, doing the same runs only was a limiting factor
to be certain, i guess we will have to wait and compare how many made it to 99 in both ladders
once it finishes we can annoy pez to give us this info
There was a tally of the total number of 99 by class here somewhere for Season 1…
You have any data to prove otherwise? I have given you time to 99 by season 1st in both cases. In S2, MrLllama was a whole level ahead of everyone else indicating that efficiency was probably the driving factor in the reduction in time.
The 39-hour record in 1.09 was achieved using uber Tristram by killing diablo and Baal and pinning Mephisto into a house, and killing his spawns over and over. That’s why it was patched out in 1.12, I think it was. So that statistic is irrelevant.
The general idea of TZones is not bad at all, it brings new endgame content for the last levels instead of couple thousands of Baal/dia/nihla kills.
The problem imo is that they are way too easy and the last 2 levels are now not really an achievement anymore, its just 2 days of zone farming.
One bad thing is that really every zone is better xp at lvl 96 then anything else, especially baalruns which had been the previous endgame. Now the new endgame is not really harder but gives lots more xp.
The reason that Llama was ahead was cause he had huge support from his followers and he could solo every zone in a full game, but the xp distribution is another story,
My personal experience thus far as a 95 Throw Barb.
If you don’t have enigma in a non CS, WSK or Frozen River TZ, you’re better off just being a BO bot and leeching a Baal run with annie+ondals until 97/98. Unless you have a dedicated group pushing together, TZ’s just end up being a feelsbad.
looks like we were both wrong.
Hellfire Torch**Large Charm Required Level: 75
5% Chance To Cast level 10 Firestorm On Striking
+3 to Random Character Class Skills (varies)
+10-20 To All Attributes (varies)
All Resistances +10-20 (varies)
+8 To Light Radius
Level 30 Hydra (10 charges)
(Only Spawns In Patch 1.13 or later)
patch 1.10 was uber diablo and anni charm so any more corrections cause ill just go look it up bud.
TZ didn’t fail in my opinion. It delivered the goal of reaching level 99 as an alternative to endless baal runs. I’ve been enjoying a good change of scenes, playing different contents of the game other than baal runs. Not everyone agree, and that’s why Blizzard made it clear that TZ is optional, you don’t have to play it if you don’t want to.
the thing is they are too easy for the xp u get, its not really an option , u have to do them when u want 99
enjoying different areas yes ofc, but why gives stony fields way more xp then the last area in the game, when its not even more difficult?
hahahahah loooolll. yes Llama was first, but only because the xp distribution is a joke, why getting more xp when u solo in an area? and he got pumped and supported by a huge community.
btw, he did the zones so slow, we still got same xp gain till lvl 95 but playing as 8ppl party. its just the xp system sucks that u get punished when playing as team.
He was 2nd because he wasn’t willing to go to the lengths Teo did to win. He knew he wasn’t going to be first as soon as he heard that Teo was planning on sleeping less than 5h/day during the whole race. He said that if Teo is willing to do that, he would be happy to get 2nd place.
This ladder he was 1st and still slept more (around 6h/day) and is already saying that this was a one time thing, he doesn’t want to go through that again.
This is the other side of the equation actually. From what I remember Llama’s total game time in S1 was very similar to Teo’s in terms of hours of play to reach 99. He just wasn’t willing to keep up with the sleep deprivation.
This is why those guys are on the top. Not because they are the fastest (though being part of speedrunning groups helps in the beginning) or the best overall players in D2. It’s because they are professionals. As in - it’s their job.
It’s the same thing as being a fitness instructor or a professional football player vs. being someone with a hobby who still has to go to work and has other commitments.
I remember how during S1 so many people were complaining in the beginning how it’s not fair that it starts on a Thursday because people can’t play a whole day before the weekend. Good excuse, guess who didn’t use it - yea, guys whose job is to play Diablo.
Just wrong! He was 2nd because Teo had the better stragegy, he was always ahead of Llama, and if u watched Llama leveling in the mid 90s u could see that he never did this properly.
tbh, its not because they are the best, its because they have the biggest support. They got all the gear they needed and they always had a full game to solo do the terror zone, that’s it.
Same as in Ladder1, its a matter of supporters, last ladder they needed some teams to prepare the dia-chaining tho.
This ladder it was just a thing of getting gear and have full games…
Except there is this little fact that total playtime Llama had to reach 99 is actually lower than Teo’s or very similar, just spread over 10 days and not 8.
It took Llama about 135-136h to reach 99 in S1. So clearly there were other factors in play than efficiency. Like the play to sleep ratio. It’s on his YT channel, day by day from start to finish.
Teo was always ahead because he always played more, there is no rocket science behind it.
No, you just needed correcting because from the post I responded it sounded like you missed this pretty unnecessary detail that is hugely important in a race to 99.
The total play time to 99 for Season 1 record was 138 hours. The total play time to 99 in Season 2 record was 122.5 hours. For comparison, the record to 99 in 1.09 was 39 hours.
This is because of 2 things.
people didnt lean hard into jsp purchasing this seasom because a ton of people thought blizzard was going to roll the whole season back before 24 hours were up because of the MASSIVE exploit cheating that happened om day 1, and…
Nobody had figured out quite yet how to best optimize their leveling yet. A lot of trams leaned into TZs too early and it bombed their leveling hard…but the general populous is already fully geared with enigmas and the full 9 yards because drop rates in TZs are insanely high, so weve effectively been cut down to 1 to 2 week long seasons.
Keep watching. People are figuring it out now. Its only going to get worse from here.