If the goal was greater diversity of content for leveling, Terror Zones have failed hard.
The optimal leveling strategy hasn’t changed. CS and Throne are still exponentially better experience through to the high 90s. Only in the last few levels do terror zones become relevant.
The total play time to 99 for Season 1 record was 138 hours. The total play time to 99 in Season 2 record was 122.5 hours. For comparison, the record to 99 in 1.09 was 39 hours.
Experience gains are still penalized for all party members that are 6+ levels below the zone level. This means anyone 2 levels or more below the game creator receives an experience penalty for all champion packs and only 1 level below creator to receive a penalty on unique monsters.
Prior to the 1.10 experience penalties past level 70, the grind to 99 could be accomplished within a couple of days. Having optimized runs still taking 120+ hours does not open up the grind to a larger number of people. The 138 hours and 122.5 hour records were collaborative efforts by a large community to push 1 streamer ahead of the pack. The Llama was virtually a whole level ahead of everyone else when he hit 99 this season which means the perceived delta between the two seasons could simply be attributed to efficiency…