Terror Zone Suggestions

I can see some of the TZ’s not being ran much as they are just not worth running due to being small areas and/or the inability to access them directly via a waypoint (this means that there is a waypoint in the actual TZ).

TZ’s that might be more likely to get ran if they were not terrorized by themselves

Tristram: this one can be terrorized at the same time as Stoney Field as that would give a little more chance of it being ran due to being terrorized along with the area that its enterance portal is located in

Pit (Common MF spot): having the Tamoe Highland, Outer Cloister, and Monastery Gate terrorized at the same time allows access via a waypoint that is also in a TZ and the aility to clear 3 TZ’s in the process of locating the Pit enterance in the Tamoe Highlands

Ancient Tunnels (Common MF spot): this one can be terrorized at the same time as Lost City, Valley of the Snakes, and Claw Viper Temple as that would give a little more chance of it being ran due to being terrorized along with the area that its enterance is located in

I also think that there should be some sort of bonus to either drop rate and/or experience gain while in a terror zone

2 Likes

they definitely need to re work it. the one hour smash is so boring. certain … most zones, are awful, the size difference in between some is just wild.

like you said, tristram, tiny, not worth, as well stony, why AREN’T they together? it just doesn’t make any sense, whoever put this together (and never changed anything for season 3) is just crazy to me.

Tristram tz is nice because you can kill a few champ packs then snag wirts leg and get a cow run in. Maybe they should link tristram tz with the cow level tz. Whenever it pops up I know I’m doing cow runs for an hour anyway.

How about making the all monsters in Hell difficulty Terror Zones Scale to level 99.
Base Monsters would be level 99 when your character is level 97
Champion Monsters would be level 99 when your character is level 96
Unique, super unique, and boss Monsters would be level 99 when your character is level 95

Bosses include only Andariel, Duriel, Mephisto, Diablo, and Baal however Baal would be excluded as hi is always level 99 in hell difficulty

this way all monsters in the game would be level 99 in Hell difficulty TZs when your character reaches level 97

In terms of Cows I would add in a special item called “Kings Key” that would be a rare drop from the Cow King In TZ Cows and would allow easier access to Cows when it is the TZ and the “King’s Key” would work the same way charms do opening the cow portal only when it is the active TZ just by having the “King’s Key” in your invintory

This was meant to be in the initial post but I thaught of it after getting replies

I agree with merging tz but that’s not the real problem. Density in most areas is bad.

But tz already have increased xp and can drop anything, which brings us back to you needing to learn more about the game

xp bonus is not really there when your xp penalty is greater than the additional base for the majority of the monsters being only your level +2 as that is only about 5%-10% additional base xp and your penalty is nearly 10% starting at level 71 and just increases from then on so any xp bonus you may get is only nollified by the insane xp penalties therefore the Penalty ovrrides the bonus after character level 71 or 72 and density is the issue in most areas but drop rate is crap both normally and is the same in TZ’s increased drop rate in TZ’s would give players more incentive to farm them over just running hell baal for MF due to it being quicker than going into a TZ that is only granting about 4,000 more xp per kill which amounts to nothing once the xp penalty is figured in

Agree. Different zones are more worthwhile to run than others.

My favorite TZ’s to run are:
Chaos Sanctuary which would be better if they actually merged it with River of flame instead of having River of Flame merged with City of the Damned as both City of the Damned and River of Flame both have a waypoint therefore do not really need to be merged together. Having River of Flame merged with Chaos Sanctuary would allow you to access Chaos via a waypoint that is in a TZ

Worldstone Keep, Throne of Destruction, and Worldstone Chamber for the acual challenge due to the randomness of the enemy spawns

Tal Rasha’s Tombs is also good but would be better if they had it merged with Canyon of the Magi as Canyon is the waypoint for access to the tombs

These areas are all good in the monster density area but Tombs and Chaos not being merged with another TZ that actually has a waypoint for quick access

I also like running River of Flame as a TZ but do not like City of the Damned as you can easily run River from its waypoint or from the City of the Damned waypoint as the City wapoint is always right next to the River of Flame enterance

I tested dark woods yesterday i believe it was, i found 3 packs and the tree guy. It was horrible, same amount of elites as tristram but a lot more to teleport around.

none of the early game TZ’s are that good for anything and if you look at overall xp gain the best TZ for that is likely Tal Rasha’s Tombs due to them likely having highest monster density in the entire game and also the fact that there are 7 of them

for MF none of them are really that good due to having verry few Champion packs and unique/superunique monsters and only 5 of them actually include an actual boss

I would say why not just have a flat 50% xp penalty and a 0.05% drop rate increase in TZ’s instead of the same penalties and drop rates as in non terrorized areas of the game

And how about 2 new magical attributes for small charms that are only possible to get in TZ’s:
1: -45% gambling costs
2: +25% or +50% luck while Gambling
these bonuses are both specifically related to gambling and cannot both spawn on the same small charm as they are both from magic suffixes

TO me it’s amazing that nobody including Maxroll can explain in simple terms WHAT is a terror zone and when it was developed and by who and HOW does it spawn and WHERE?

A terror zone is a specific area of the game where the normal enemies are 2 levels higher than your character champoin packs are 3 levels higher than your character and unique/superunique/boss enemies are 4 levels higher than your character baal is the only boss that is not affected by being in a TZ after your character reaches level 94 as that makes normal monsters level 96, champion packs level 97, and unique/superunique/boss enemies level 98 this does not affect baal in hell cause he is always level 99. The max TZ area level is 96 which is when your character reaches level 94

Diablo II: Resurrected PTR 2.5—Terror Zones Now Live — Diablo II: Resurrected — Blizzard News

Biggest issues: 1) They are just too easy. I can’t even tell if they are actually getting buffed or not. 2) It doesn’t effect mob density, so 2/3 of the TZs just suck. 3) While being both too easy, and boring, they are still too rewarding if you get the right TZ.

Passable idea… terrible execution.

Again… roll it back to 2.3 or before… then just don’t screw with it. Been back for 3 days, and already feeling burnt out with their changes. I’ve NEVER had this issue with D2.

Hell at this people just make the whole damn game a TZ so I can at least CHOOSE where I want to farm.

TZ’s do not last long enough to really farm them so I might just suggest Terror mode or Terror difficulty (a mode/difficulty where the entire game is terrorized and all the enemies scale to level 99) in this mode the xp penalty would be 50% reguardless of character level as this would be as close to end-game ae possile and have a level requirement of 75 to unlock and would only be playable by characters that are level 75 or higher however in this mode/difficulty the Sundering charms would only drop from supeunique monsters and bosses

In Terror Mode/Difficulty the drop rate for unique items (not including Sundering charms), and set items would be a slightly better than it is in the normal TZ’s the base xp gained would also be better a due to the xp penalty being -50% reguardless of your character level and all enemies scaling to level 99