I started up a dual element sorceress and I’m trying out these new terror zone changes.
It seems like there are quite a lot of dual immune monsters in these.
I find myself standing around a lot waiting for my merc to kill packs 1 monster at a time.
The terror zone ends too soon. My merc can’t solo the zones in time.
Eventually a herald shows up and one shots my merc.
Then I run away from the herald at warp speed for 5 minutes until he dies and drops rares.
Maybe I’m supposed to get a Sunder charm from the stuff that’s dual immune?
I see that if I close and reopen a new game the monster bonus in the terror zones change. Does this modifier stay static for the entire game session?