Terror Zone Problems

I started up a dual element sorceress and I’m trying out these new terror zone changes.

It seems like there are quite a lot of dual immune monsters in these.

I find myself standing around a lot waiting for my merc to kill packs 1 monster at a time.

The terror zone ends too soon. My merc can’t solo the zones in time.

Eventually a herald shows up and one shots my merc.

Then I run away from the herald at warp speed for 5 minutes until he dies and drops rares.

Maybe I’m supposed to get a Sunder charm from the stuff that’s dual immune?

I see that if I close and reopen a new game the monster bonus in the terror zones change. Does this modifier stay static for the entire game session?

Yeah good luck getting a sunder charm the drop rate on them currently broke it supposed to get increased when ladder starts.

Just get an old sunder we all have stashes full of them laying around.

And yeah the modifier changes every game so if you make a game and it immune to you just remake.

Okay. I play offline and started from scratch. Do the old sunder charms still drop normally or are all of them broken?

Id imagine if you play without the xpac they still drop no clue though. Useless offline you can just turn mob immunities off with an editor anyway.