It doesn’t have to stop with terror zones and it shouldn’t
Activities that each bring a different twist to the game and shine a different light on specific facets of the game
stuff like:
- Holy grail
a challenge to the first with all items. To ensure the validity of the entries, it only accounts items that were first picked up by you. So no selling of unid items to trick the holy grail.Comes with the introduction of the Holy grail tab
perk of that activity: empowers the lore of unique item and the hype of finder them
- the demonic list
- every time you kill a super Unique, the whole game gains +1mlvl(unactivated mobs, capped at 85-87), when all areas reach mlvl85, the buff to mobs is dmg/life/xp/noloot/resistances
Ideally super uniques would gain more buff than regular mobs, making each next one harder and harder. There could even be some shenanigan with them being allowed to higher mlvl lvl and TC so down the line they can drop everything to compensate the fact that no-loot bonus doesn’t affect them
This would incite people to hunt them
Finally we would have a reason to kill blood raven
We would have a reason to revisit the den of evil for Corpsefire, the barrack for the smith, maggot for coldworm, etc
All especially all those more unknown
People would learn about all the Super uniques and potentially their story
There are like 60 of them
Killing them all could even trigger a special event. Potentially using legendary super Unique removes from the game or some never seen like Reziarfg
http://classic.battle.net/diablo2exp/monsters/act5-reziarfg.shtml
People would create games and hunt parties to kill them all, have better farming areas and ultimately trigger the Event
perk of that activity: empowers the lore of Super Unique and the thrill of chasing them, learning their location
- Restless Darkness
When you full clear an area, sunbeams appear like in the den of evil and you character says something
At that moment, a time starts
10 minutes(example time) later a message springs
“Darkness has engulfed The far Oasis, evil walks again on this land”
the area is repopulated with monsters, stronger ones
This buff to monsters is similar to what playercount provides
- dmg
- life
- xp
- no loot
But also
- mlvl*
- all resists(including magic and up to 99 )
- maybe even a bit more density
perk of that activity: gives replayability and time investment reward
- King of the Hell
Like playercount, unactivated monsters still can be modified. Meaning they can be buff up until you activate them
for example: PER % cleared monsters gain +%8 life, 5% xp, +2%dmg, +1% resist(cap 95 to avoid generating immune) and some loot bonus(mf&noloot). also areas under lvl85 gain +1mlvl each 4% cleared up to 85, then when all areas are at least 85, the +1mlvl applied to all
So based on those Placeholder values, if you have cleared 80% of the game, all hell areas will at least be 85, monsters will have % increased life, 160% increased damage, at least all their resist up to 95
Then you have special tokens that randomly drop throughout the game that when you have the right ingredients unlocks special areas that can be open through cube recipe but only at a certain %game cleared threshold
Ie:
cube something in harrogath corner at 75% to face Bul Kathos revived by nilatak
cube something near the tainted glasses of act 4 at 85% to turn it into a portal that leads to Diablo 1 hell architecture map filled with sucubus and doom knights
cube something in town with at least 95% game cleared to turn all remaining monsters into clones of bosses (boss mod)
And at 99% it could generate a special event.
- Could be a Super Special boss Spawn that drops a special item. For example, Tathamet using the model of Reziarfg
http://classic.battle.net/diablo2exp/monsters/act5-reziarfg.shtml
or
- All remaining monsters turn into Bosses (Like bossMod)
This makes all alvl85 which makes the whole game farmable
It incites people in staying in the same game
favours party play
incentivize killing monsters rather than skipping them over more rewarding ones
less stress on servers caused by spamming new games
insanely challenging content
solves the boredom of 99 grind by introducing all monsters in the mix to the time sacrifice of setting up your game
You have a tracker displaying the % of the game that is cleared. This is where the leaderboard gets it’s data. Highest % reached, highest % boss kills, fastest time to reach 100%
perk of that activity: solid time investment reward, pushes people to play all over the areas of a game
- The 9 circles of hell
where hell becomes harder each time you complete it. On the last Hell act bosses are harder than regular ubers. First to complete the game on this ultra hard difficulty
- PVP
every account starts with 100pts, each time you kill somebody you gain 10% of his points if hostility is mutual and 1% if not
- Demon Hunting ( the one that blizzard watered down and made into terror zones)
Every hour the game asks players on the server to kill All the monsters from a specific area
the monsters from these areas are empowered up to mlvl 85 and get a Playercount like bonus, dealing more damaged having more life, more resists , giving more Xp, more items
these areas are also filled with traps, breakables that act like evils urns and shrines that act like monsters shrines. All this making the area more difficult and keeping you on your guard
when you full clear an area and report to Natalya, she gives you another areas to clearthese monsters also giving Points toward the bounty leaderboard
Ie: Go to Natalya and she say “I got report from the order that there is an invasion of in the tombs of Tal Rasha , go kill them and they’ll reward you”
calling it demon hunting also fits with the fact that Natalya being the canon assassin of Diablo 2 turned into a Demon hunter after Isendra the sorceress got killed by the assassin order
- Anya’s personalized art transmuation
demo:
https://m.imgur.com/eziwaIc
Step 1: kill nilatak
Step 2: got see Anya which will grant you a free personalization
Step3: put the item you want changed on the left
Step 4: put the item you want the left items to look like on the right
Step5: if out of free personalization put a standard of heroes in the bottom slot
Step 6: click personalize and claim your item
Disclaimer: Have to mention beforehand
- completing the quest grant you 1 for free, so 3 free shots like Akara’s respec
- This is only a visual transmutation, not stats is changed to the item in the process
- Theres also a toggle created to switch Alt art on and Off for people who wants to know what other wear during Pvp (ideally inspect function)
- there is also a warning message when trading a personalized item
- The used item is gone… sacrificed in the process, cant get it back
- this would have for effect to valourize items that look great/special but are bad, ie: Girswold edge or BoneSnap
why standard of heroes? First because it has no value and also Because Standard means “Banner, a visual representation of what you represent” and Heroes, therefor Standard of Heroes means " The visual representation of heores" and Anya Kinda thinks you are a heroe
https://imgur.com/VW48DLW
I hate the term Transmog, it doesn’t belong in Diablo franchise, even less in D2, by definition transmog is to change an appearance to look grotestque and funny, that’s not what we would aim in Diablo 2, we want to look good, heroic and intimidating. I’d called it personalized gear
perk of this activity: gives value to good looking but bad items, gives players some customization options that have no impact on gameplay