Everyone is caught up on immunities, but in reality, immunities were never the issue; synergies are.
I see people complaining about this, that, and the other, and a lot of the complaints are:
- Hammerdin is too powerful.
- Sorceress is too powerful.
- Melee sucks.
Before synergies in 1.09, melee was actually more than comparable to casting, as it was very strong in comparison, being able to hit solid damage for the time. Hammerdins were mid at best, and sorceresses were only as strong as they were because of teleport. Bowazons were amazing (with GA pierce), and a lot of issues people have with the game today start with this broken synergy system.
The solutions:
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Remove or rework synergies.
Reworked synergies should never boost the damage of a skill, rather, boost other attributes it provides, such as freeze length, attack rating, etc. If no rework, then the removal of synergies is ideal. -
Drop monster health in accordance to the reduced damage from lack of synergies to compensate. This will also improve melee, as their damage won’t be quite as effected as caster’s damage, and monsters having lower health will make them able to clear nearly as fast.
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Drop monster resistance in accordance to lower damage. I do not mean remove immunities. I mean dropping non-immune monster’s resistances to a lesser value, and then dropping monsters with higher than 100 resists to be just above 100, and not too much higher, allowing breaking from Infinity/LR more easily.
-
Scrap this ridiculous charm idea.
EDIT: This will also have the benefit of improving the viability of hybrid builds.