Since I only play SP, this drop was totally unexpected. Got it during a CS run - obviously no TZs, so it make even less sense. Another thing I noticed was the name - “An Evil Force”.
Can someone please explain how this dropped???
Yes, I do use a loot filter, but I haven’t changed any of the drop tables.
You must have more than just loot filter, probably playing with some d2r mod.
An evil force is there when the name string is not linked to and item. Basicly game put it on stuff which doesnt have linked name.
EDIT: My guess would be that you have some offline mod for having Sunder charms active and Loot filter files are overriding latest patch files where name strings are stored. Thats why it has an evil force.
Ahh, that explains it then. I had initially tried enabling the Sunder Charms (via uniqueitems.txt) , but without the Terror Zones, I didn’t think they could drop without modifying the drop tables so I gave up. I just checked the file and I had forgotten to disable the Charms.
It’s not worth it. I’m only using a mod for cosmetic/convenience effects - loot filter, item level, multiple levels of gem combining - nothing to affect game play.
Hopefully Blizz will add TZs to SP, but I’m not holding my breath.
Just edit cubemain, you can see there how I spawn them amongst other added lines i modded. They will still have an evil force tho because of that loot filter. You can fix that by using Visual studio and opening “item-names” under data/cocal/lng/strings
example from visual studio:
Check it if loot filter didnt mess that up somehow.
I never added the Sunder Charms to that file, just enabled it in uniqueitems.txt. I just might have to revisit this, now that I know they will drop without TZs.
They should be there already as they are in offline files. Unless lootfilter file is not updated for 2.5 patch and it didnt have them implemented. In that case you would have to add them manualy. using visual studio. In format I have on picture. You can just copy some other item name and just add new ID, key and enUS lines (if you use english)
They drop because you enabled them in uniquese.txt but since they are unique GC they might drop instead of Gheeds. You can set rarity for them so they will drop less than gheed. Or maybe switch item type from grand charm to large cham so they dont compete with gheed
I only started with the mod after patch 2.5 was released. Since the Sunder Charms are in uniqueitems.txt, they should have also been in item-names.json. All I did there was shorten some names, add colors to others.
I’ll try extracting these files again to see if I missed an update.