Sunder Charm PSA: They won't break the early game

Sunder Charms will not change the early game at all. Here’s why.

Where do we get Sunder Charms?
“You can only find Diablo grand charms in terrorized zones from champions, uniques, super uniques, and bosses.” -PTR Notes

What are the drop rates?
Exactly the same as Gheeds as far as all notes have indicated. However, this is actually significantly lower than Gheed’s. Because it can only drop off champions, uniques, super uniques, and bosses.

What does this mean?
This means this will drop significantly less often than Gheed’s. When you farm cows or travincal and find Gheed’s; about 90% of the time or more you probably got it off of a regular, unnamed council member or you got it off a random Cow. As of the 500 or so Cows in a game, 475+ of them are just regular trash mobs (champions, uniques, and 1 super unique make up probably less than 25).

So, in short, for every 10 Gheeds you found last season you’ll be lucky to find 1 Unique Grand Charm and it’ll have a 6/7 chance of being a Sunder and a 1/7 chance of being the element you wanted.

TL;DR
You probably won’t find Sunder Charms until endgame anyway. It is best to plan for how you will play the game as is, and hope you find a cool Sunder Charm to try a new build later.

Thanks,
Floopay

When the “sky is falling” due to changes, logic and reason are tossed out of the window.

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Nothing is too difficult to find with jsp, just whether you can afford it or not.

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Yep… The users of JSP are likely the same ones complaining that the game is being made “easier”, when they use JSP to acquire items easier.

Oh the irony.

In-game trading platform Blizzard. Do it! Lets go!

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If they don’t do it better than jsp, no one will use.

They’re not designed to make you stronger, just give you an alternative way to break immunities. After the nerf, you now actually LOSE overall strength having this charm on, but gain not having to deal with immunities. This is how it should be. It’s a reasonable tradeoff.

What if I only killed Meph over and over again last season? Whoop! :smiley:

I think the dissent against sunder has been very logical and reasonable. Convenient clichés about opposition are not. Also, the criticism has always been prefaced that if it’s super rare, the issue becomes minimal. The expectation was and is that it is common since the motivation for the implementation, per blizzard, was to lessen hammerdin’s advantage in terror zones. This means they want everyone to have them fairly easily.

Meanwhile, I’ll be running my dual element builds like I have been for years.

It’s just the immune monsters that they work with. The negative effect of the charm is there while it’s in your inventory, regardless if there are monsters immune to your damage type or not.

Skipping monsters isn’t fun.

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Well it eliminates a prime reason to roll other classes. You prefer hybrids, that’s fine. Most people prefer efficiency, thus roll other classes to progress their farming. Sunder makes it so you just need a cold sorc. Or “did”. The old implementation was a mess. And thanks to rational and logical criticism, it’s been fixed a bit.

Previously, the trading market was going to be rugged.

So, question. When do these charms actually come into the game? I believe I read today but just checking. Also, are these only available for ladder or even just the normal game too as I don’t play ladder nor HC.

Thank you!

Great they won’t break the first week of the game.
That makes them fine.

It’s still just cold sorc though. One charm + basic gear and everything in the game is at -100% cold rez. I mean before they were limited to mostly AT/Cows because of cold immunes. Now they got Trav, Chaos, Throne, and Terror zones as well. + Best TP frames and easy to get together gear.

People act like these charms are going to be impossible to get. Did they forget that half the player base sadly uses JSP and chinese sites?

Then again half the D2R player base seem to think high runes are impossible to find…

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As far as I understood, they should not drop on NM (not sure though), so it would always be after finishing Hell.
So it’s not the early game that was the problem.

True now some build one-shot most things, with the charm they will do less overkill.
In return they can finally do it to everything in the game.
Definitely not a reasonable trade-off in a game like D2.

Most funny thing about this is, because Hammerdins are better at TZ we made something so other classes can do TZ like Hammerdins, you can find it in a TZ…or trade it from the Hammerdin that can do fast TZ.
Not that it really matters, did a few TZ and hardly notice the difficulty increase with a strong build, these terror zones are not really terrifying, more better loot/xp zones, for the weaker builds they might be more challenging (not sure) for the stronger easy as pie…will this help for more diversity? :wink:

all because we live in a society full of naive people (not everyone of course, but a huge %)…

There’s something that one guy said. It say something like.

Tolerance will reach such a level that intelligent people will be forbidden to think so as not to offend naive people.

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What about the types that strawman rational dissent as “panicked sky-is-falling” rhetoric?

It has to get worse before it gets better.

“If you’re going through hell, keep going.” -Winston Churchill

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Oh right, we just imagine it being a problem. The drop rates will save us! …

Not everyone plays blizz lol.
I alwYs dual ele so i can kill nearly anything.
Which means orb.
Never played blizz sorc. Hate it.

Well he’s speaking from the standpoint of efficiency. Generally, efficiency is important to D2 players. But if playing other things because you just like the skills more is your thing, then go for it. But if that’s the case, you shouldn’t care either way about sunder. At least, in order to remain consistent.

Yes i play for fun not work :).
Sunder doesnt matter until i find one, at which point i will make a build around it and see how it is.